/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _sdktools_voice_included #endinput #endif #define _sdktools_voice_included /** * @section voice flags. */ #define VOICE_NORMAL 0 /**< Allow the client to listen and speak normally. */ #define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */ #define VOICE_SPEAKALL 2 /**< Allow the client to speak to everyone. */ #define VOICE_LISTENALL 4 /**< Allow the client to listen to everyone. */ #define VOICE_TEAM 8 /**< Allow the client to always speak to team, even when dead. */ #define VOICE_LISTENTEAM 16 /**< Allow the client to always hear teammates, including dead ones. */ /** * @endsection */ enum ListenOverride { Listen_Default = 0, /**< Leave it up to the game */ Listen_No, /**< Can't hear */ Listen_Yes /**< Can hear */ }; /** * Set the client listening flags. * * @param client The client index * @param flags The voice flags */ native void SetClientListeningFlags(int client, int flags); /** * Retrieve the client current listening flags. * * @param client The client index * @return The current voice flags */ native int GetClientListeningFlags(int client); /** * Set the receiver ability to listen to the sender. * * @param iReceiver The listener index. * @param iSender The sender index. * @param bListen True if the receiver can listen to the sender, false otherwise. * @return True if successful otherwise false. * @deprecated Use SetListenOverride() instead. */ #pragma deprecated Use SetListenOverride() instead native bool SetClientListening(int iReceiver, int iSender, bool bListen); /** * Retrieves if the receiver can listen to the sender. * * @param iReceiver The listener index. * @param iSender The sender index. * @return True if successful otherwise false. * @deprecated GetListenOverride() instead. */ #pragma deprecated GetListenOverride() instead native bool GetClientListening(int iReceiver, int iSender); /** * Override the receiver's ability to listen to the sender. * * @param iReceiver The listener index. * @param iSender The sender index. * @param override The override of the receiver's ability to listen to the sender. * @return True if successful otherwise false. */ native bool SetListenOverride(int iReceiver, int iSender, ListenOverride override); /** * Retrieves the override of the receiver's ability to listen to the sender. * * @param iReceiver The listener index. * @param iSender The sender index. * @return The override value. */ native ListenOverride GetListenOverride(int iReceiver, int iSender); /** * Retrieves if the muter has muted the mutee. * * @param iMuter The muter index. * @param iMutee The mutee index. * @return True if muter has muted mutee, false otherwise. */ native bool IsClientMuted(int iMuter, int iMutee);