// Configures ZR in swarm mode. A large group of humans are infected, while the // rest fight to the death (immune from infection). // Execute this config from a pre map config file. Remember to also execute // swarm.post.cfg from a post map config file. // Optional. Change to a different set of classes and models here if you want to // use different classes. Remember to use immunity mode "infect" and amount "0" // on all human classes. // zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt" // zr_config_path_models "configs/zr/models-swarm.txt" // Use dynamic infection mode. zr_infect_mzombie_mode dynamic // Infection ratio. Infect every second player (50%). Use a higher number to get // fewer zombies. zr_infect_mzombie_ratio 2 // Teleport zombies to spawn on mother zombie infection. zr_infect_mzombie_respawn 1 // Disable respawning. zr_respawn 0 zr_zspawn 0 // Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this // plugin and execute the "zr_post_exec" list if it exists. cfglist_delete zr_post_exec cfglist_create zr_post_exec cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg