=============================================================================== Zombie:Reloaded Beta 2 Patch Changelog =============================================================================== For detailed info about changes in configuration files, see diff-files in the "changes" directory. They describe added and removed lines for each patch released. If the file is empty there are no config changes in that patch. 2009.12.11 - r545 ------------------- * Initial beta 2 release. See zr_3.0-b2_release_notes.txt. 2009.12.17 - r555 ------------------- * Fixed too short translation buffer on yes/no phrases. * Fixed warning about invalid class attribute. 2009.12.23 - r557 ------------------- * Added russian translation by exvel. 2009.12.25 - r565 ------------------- * Fixed incorrect link in docs. * Removed redundant check for class menu command. * Fixed suicide intercept message not displayed in chat. Text from chat will still appear in console if written from console. * Added source code for current snapshot in release package. 2010.01.07 - r580 ------------------- * Added zrdocs/changes.diff in patches that will describe changes in text files since the main release, in unified diff format. Use a editor that support diff coloring for easier reading. * Fixed players not extinguished properly when in water. * Fixed invalid default values in some has_napalm class attributes. * Fixed the display bug in ZTele showing 0/X uses instead of 1/X. * Changed to error types to be fatal and stop plugin to prevent further errors (fixes rare invalid handle error in weapon module). * Fixed weapon not rendering correctly in rare cases. * Added a cvar to allow zombies to pick up weapons at the end of the round. 2010.01.25 - r584 ------------------- * Simplified english and norwegian zmarket menu phrases. * Fixed account module giving money to zombies hurting themself with self-inflicted damage * Fixed zr_damage_suicide_human not working when enabled. * Switched the plugin to use SDK Hooks extension instead of ZR Tools (r584 and newer). Run this on SourceMod 1.3 or newer. 2010.02.14 - r595 ------------------- * Added patch changelog. * Fixed unlimited ammo exploit in ZMarket menu. * Fixed admin classes not restored from cookies. * Fixed a bug in client listing menus when selecting a client that left the game caused errors. * Fixed the default sky on the first map not reverting properly if zr_veffects_sky was enabled in zombiereloaded.cfg. * Fixed players not extinguished when in water. * Stopped the "Zombies can't use weapons" message when using autobuy outside of a buyzone. * Fixed problems that came up if a client was infected through admin after the round started, but before the freezetime expired. * Fixed a bug where zr_suicide_cmds was being ignored and only the default value was being used. 2010.02.23 - r598 ------------------- * Fixed cookies being reset on some occasions and admin-dependant classes are restored properly as well. 2010.04.05 - r607 ------------------- * Separated patch difflog (changes.diff) into separate file for each patch released. * Added scream and moan commands for zombies, with spam protection. * Added missing note about no_fall_damage class attribute in docs. * Fixed class attributes applied too early (moved to spawn post event). This fixes issues with FOV and bots. * Fixed saved classes not validated by team id when restoring from cookies. 2010.06.03 - r611 ------------------- * Added cvar to enable suicide intercept before the first zombie. * Added cvar for minimum dx level on overlays. * Fixed classes not always restored from cookies. 2010.06.03 - r613 ------------------- * Fixed signatures and round end defines that were updated in CS:S OB. 2010.07.25 - r633 ------------------- * Added support for different speed methods, defaulted to prop offset method. See the manual for more information about the class speed attribute. Important: Class speeds and spawn protection speed must be updated! Use this conversion formula: prop speed offset = ((lmv speed / 300) * 250) - 250 If you don't want to update speed values right now, use "zr_classes_speed_method lmv" in zombiereloaded.cfg for backwards compatibility. * Added 'explode' suicide command from OB update to intercept list (bug 190). * Removed unnecessary antistick commands for model hull width, all models have the same hull width. * Removed hint sound on hp display and spawn protection timer. Credits goes to to Tauphi. * Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot. * Fixed class menus being disabled and not checking if the player have access to private classes. * Fixed client not connected error in class module. * Updated compiler. ZR now requires SourceMod 1.3 or newer. 2010.08.28 - r643 ------------------- * Fixed function signatures that were changed after a CS update. Credit goes to psychonic. * Fixed class speed multiplier not properly applied with prop speed method (bug 199). * Fixed invalid handle error in ZMarket module (bug 152). * Fixed a rare case where removing weapons didn't work. * Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163). * Lowered sv_maxspeed to work around a acceleration issue with spectators. * Added validation error messages for individual attributes when loading classes. Easier than reading bits from a number. * Improved confusing description of the NVGs class attribute. 2010.10.15 - r644 ------------------- * Changed default speed method to LMV because prop speed offsets are broken at the moment. This will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also affected, but it's not confirmed that it has negative impact on bullets or aiming itself. Note: Those who already changed speed method back to LMV don't need this patch. 2010.11.14 - r647 ------------------- * Added external plugin API for ZR with basic infection and respawn tools. The following natives and forwards are now available: ZR_IsClientZombie ZR_IsClientHuman ZR_InfectClient ZR_HumanClient ZR_OnClientInfect ZR_OnClientInfected ZR_OnClientHuman ZR_OnClientHumanPost ZR_RespawnClient ZR_OnClientRespawn ZR_OnClientRespawned ZR_SetKilledByWorld ZR_GetKilledByWorld See addons/sourcemod/scripting/include/zr in the package for details. Also see addons/sourcemod/scripting/testsuite/zr for API usage examples. 2010.11.17 - r648 ------------------- * Fixed players not respawning as zombies when they are supposed to. 2011.06.17 - r651, r653 ------------------------- * Added improved random number generator from SMLIB. * Fixed dead players being able to get weapons through ZMarket. * Fixed consecutive mother zombie infection prevention not always working. 2011.06.23 - r657 ----------------- * Added spanish translation by Franc1sco. 2011.08.05 - r666 ----------------- * Increased class limit to 64 classes. * Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. * Fixed format settings in spanish translation spamming logs. * Fixed index out of bounds error when class limit is reached. * Fixed double inclusion of jump boost module preventing code from compiling on newer compilers. 2011.10.30 - r669 ----------------- * Fixed internal player spawn post event fired too early (causing invisible models). * Possibly fixed invalid entity error (bug 195). 2011.12.08 - r671 ----------------- * Updated gamedata file. Thanks to pillepallus. 2011.12.26 - r673 ----------------- * Added infection countdown. Backported from zr-dev:52955b169945 (655). 2011.12.27 - r675 ----------------- * Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team. * Fixed invalid handle error after a map change. * Fixed language code typo in translations. * Infection countdown is no longer displayed if the infection delay is just one second. 2012.06.10 - r689 ----------------- * Fixed ragdoll removal not being entirely disabled. * Fixed disabled classes still being validated. * Fixed memory leak in infection countdown feature. * Updated to use new natives in cstrike extension instead of SDK calls (fixing ZR not finding some signatures in some cases). Requires SourceMod 1.4.0 or newer. * Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled). 2012.07.03 - r692 ----------------- * Replaced RemoveEdict with kill entity input command. This might fix some rare crashes. * Updated gamedata file. Thanks to psychonic and TnTSCS. 2012.07.04 - r693 ----------------- * Fixed incorrect offsets in gamedata file.