/** * ==================== * Zombie:Reloaded * File: zombiereloaded.inc * Author: Greyscale * ==================== */ enum ZTeam { Neither, /** Round is not over */ Zombie, /** Round is over because zombies win */ Human, /** Round is over because humans wins */ } #define Target_Bombed 1 // Target Successfully Bombed! #define VIP_Escaped 2 // The VIP has escaped! #define VIP_Assassinated 3 // VIP has been assassinated! #define Terrorists_Escaped 4 // The terrorists have escaped! #define CTs_PreventEscape 5 // The CT's have prevented most of the terrorists from escaping! #define Escaping_Terrorists_Neutralized 6 // Escaping terrorists have all been neutralized! #define Bomb_Defused 7 // The bomb has been defused! #define CTs_Win 8 // Counter-Terrorists Win! #define Terrorists_Win 9 // Terrorists Win! #define Round_Draw 10 // Round Draw! #define All_Hostages_Rescued 11 // All Hostages have been rescued! #define Target_Saved 12 // Target has been saved! #define Hostages_Not_Rescued 13 // Hostages have not been rescued! #define Terrorists_Not_Escaped 14 // Terrorists have not escaped! #define VIP_Not_Escaped 15 // VIP has not escaped! #define Game_Commencing 16 // Game Commencing! #define DXLEVEL_MIN 90 #define DEFAULT_FOV 90 /** * @section Logging flags. */ #define LOG_CORE_EVENTS 1 /** Executing config files, error messages, etc. */ #define LOG_GAME_EVENTS 2 /** Admin commands, suicide prevention, anticamp kills. */ #define LOG_PLAYER_COMMANDS 4 /** Commands executed by non-admins: zspawn, teleport, class change. */ #define LOG_DEBUG 8 /** Debug messages. */ #define LOG_DEBUG_DETAIL 16 /** Debug messages with more detail. May cause spam. */ #define LOG_DEBUG_MAX_DETAIL 32 /** Low level debug messages. Causes spam! Only enable for a limited period right before and after testing. */ #define LOG_TO_ADMINS 64 /** Copy kinds of log events to admin chat. */ #define LOG_TO_CLIENT 128 /** Copy all log events related to a player, to the players console. */ #define LOG_IGNORE_CONSOLE 256 /** Don't log messages from the console (client 0). */ #define LOG_MODULES_ENABLED 512 /** Enable module based log control. Module logs overrides previous flags, including debug flags. */ #define LOG_MODULE_CORE 1024 /** The core of the plugin (startup, loading configs, etc.). Not really a module. */ #define LOG_MODULE_COMMANDS 2048 /** commands.inc */ #define LOG_MODULE_CLASSES 4096 /** Class system - playerclasses/ *.inc */ #define LOG_MODULE_ZOMBIE 8192 /** zombie.inc */ #define LOG_MODULE_SAYTRIGGERS 16384 /** sayhooks.inc */ #define LOG_MODULE_AMBIENCE 32768 /** ambience.inc */ #define LOG_MODULE_OVERLAYS 65536 /** overlays.inc */ #define LOG_MODULE_TELEPORT 131072 /** teleport.inc */ #define LOG_MODULE_WEAPONS 262144 /** Weapons module - weapons/ *.inc */ #define LOG_MODULE_HITGROUPS 524288 /** hitgroups.inc */ #define LOG_MODULE_ANTICAMP 1048576 /** anticamp.inc */ #define LOG_MODULE_DAMAGECONTROL 2097152 /** damagecontrol.inc */ #define LOG_MODULE_OFFSETS 4194304 /** offsets.inc */ /* * @endsection */ new bool:market; new dxLevel[MAXPLAYERS + 1]; new bool:zombieSpawned; new bool:motherZombie[MAXPLAYERS + 1]; new bool:gZombie[MAXPLAYERS + 1]; new bool:gBlockMotherInfect[MAXPLAYERS + 1]; new bool:gKilledByWorld[MAXPLAYERS + 1]; new Float:spawnLoc[MAXPLAYERS + 1][3]; new Float:bufferLoc[MAXPLAYERS + 1][3]; new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...}; new bool:bufferLocSaved[MAXPLAYERS + 1] = {false, ...}; new ztele_countdown[MAXPLAYERS + 1] = {-1, ...}; new ztele_count[MAXPLAYERS + 1]; new bool:ztele_online = false; new Handle:ztele_startup_timer = INVALID_HANDLE; new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...}; new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...}; new Handle:tRound = INVALID_HANDLE; new Handle:tInfect = INVALID_HANDLE; new Handle:pList = INVALID_HANDLE; #define MAXTIMERS 2 #define TMOAN 0 #define TTELE 1 new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS]; new QueryCookie:mat_dxlevel; bool:ConfigSettingToBool(const String:option[]) { if (StrEqual(option, "yes", false)) { return true; } return false; } BoolToConfigSetting(bool:bOption, String:option[], maxlen) { if (bOption) { strcopy(option, maxlen, "yes"); } else { strcopy(option, maxlen, "no"); } } FindClientDXLevel(client) { if (IsFakeClient(client)) { return; } mat_dxlevel = QueryClientConVar(client, "mat_dxlevel", DXLevelClientQuery); } public DXLevelClientQuery(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[]) { if (cookie != mat_dxlevel) { return; } dxLevel[client] = 0; if (result != ConVarQuery_Okay) { return; } dxLevel[client] = StringToInt(cvarValue); } DisplayClientOverlay(client, const String:overlay[]) { if (!dxLevel[client]) { FindClientDXLevel(client); return; } if (dxLevel[client] >= DXLEVEL_MIN) { ClientCommand(client, "r_screenoverlay \"%s\"", overlay); } else { ZR_PrintCenterText(client, "DX90 not supported", dxLevel[client], DXLEVEL_MIN); } } RefreshList() { ClearList(); pList = CreateArray(); for (new x = 1; x <= MaxClients; x++) { if (IsClientInGame(x) && IsPlayerAlive(x)) { new team = GetClientTeam(x); if (team == CS_TEAM_T || team == CS_TEAM_CT) { PushArrayCell(pList, x); } } } } AddPlayerToList(client) { if (pList != INVALID_HANDLE) { PushArrayCell(pList, client); } } ClearList() { if (pList != INVALID_HANDLE) { ClearArray(pList); } } RandomPlayerFromList() { if (pList != INVALID_HANDLE) { new size = GetArraySize(pList); new index = GetRandomInt(0, size - 1); return GetArrayCell(pList, index); } return -1; } bool:IsPlayerInList(client) { if (pList != INVALID_HANDLE) { return (FindValueInArray(pList, client) != -1); } return false; } /** * Check if a client index is a valid player. * * @param client The client index. * @param console True to include console (index 0), false if not. */ bool:ZRIsValidClient(client, bool:console = false) { // If index is greater than max number of clients, then return false. if (client > MaxClients) { return false; } // If console is true, return if client is >= 0, if not, then return client > 0. return console ? (client >= 0) : (client > 0); } /** * Returns whether a player is a generic admin or not. * * @param client The client index. * @return True if generic admin, false otherwise. */ bool:ZRIsClientAdmin(client) { // Check to make sure client is valid and has the Admin_Generic SourceMod admin flag. if (ZRIsValidClient(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic)) { return true; } // Client is not an admin. return false; }