/* * ============================================================================ * * Zombie:Reloaded * * File: zhp.inc * Type: Module * Description: Displays HP to zombies. * * Copyright (C) 2009 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ /** * Array for storing ZHP timer handles per client. */ new Handle:tZHP[MAXPLAYERS + 1]; /** * Array for flagging client to display HP */ new bool:pZHP[MAXPLAYERS + 1]; /** * Create commands specific to ZHP. */ ZHPOnCommandsCreate() { // Register ZHP command. RegConsoleCmd(SAYHOOKS_KEYWORD_ZHP, ZHPCommand, "Shows real HP as zombie."); } /** * Client is joining the server. * * @param client The client index. */ ZHPClientInit(client) { // Get default client setting from cvar. new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP_DEFAULT]); // Set flag to default value. pZHP[client] = zhp; // Reset timer handle. tZHP[client] = INVALID_HANDLE; } /** * Client is spawning into the game. * * @param client The client index. */ ZHPOnClientSpawn(client) { // If timer is running, kill it. if (tZHP[client] != INVALID_HANDLE) { KillTimer(tZHP[client]); } // Reset timer handle. tZHP[client] = INVALID_HANDLE; } /** * Client has been killed. * * @param client The client index. */ ZHPOnClientDeath(client) { // If timer is running, kill it. if (tZHP[client] != INVALID_HANDLE) { KillTimer(tZHP[client]); } // Reset timer handle. tZHP[client] = INVALID_HANDLE; } /** * Client has been infected. * * @param client The client index. */ ZHPOnClientInfected(client) { // If ZHP is disabled, then stop. new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP]); if (!zhp) { return; } // Update HP display. ZHPUpdateHUD(client); // If timer is currently running, kill it. if (tZHP[client] != INVALID_HANDLE) { KillTimer(tZHP[client]); } // Start repeating timer to update display. tZHP[client] = CreateTimer(5.0, ZHPTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); } /** * Client has been hurt. * * @param client The client index. */ ZHPOnClientHurt(client) { // Update HP display. ZHPUpdateHUD(client); } /** * Zombie has gained health for infecting a player. * * @param client The client index. */ ZHPOnHealthInfectGain(client) { // Update HP display. ZHPUpdateHUD(client); } /** * Toggle ZHP on a client. * * @param client The client index. */ bool:ZHPToggle(client) { // If ZHP is disabled, then stop. new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP]); if (!zhp) { // Tell client feature is disabled. TranslationPrintToChat(client, "Feature is disabled"); // Stop. return false; } // If ZHP is enabled, then tell client it's being disabled. if (pZHP[client]) { TranslationPrintToChat(client, "ZHP disable"); } // If ZHP is disabled, then tell client it's being enabled. else { TranslationPrintToChat(client, "ZHP enable"); // Update HP display. ZHPUpdateHUD(client); } // Toggle ZHP flag. pZHP[client] = !pZHP[client]; return true; } /** * Update HP display for a player. * * @param client The client index. */ ZHPUpdateHUD(client) { // If ZHP is disabled, then stop. new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP]); if (!zhp) { return; } // If player is a zombie, or has ZHP disabled, then stop. if (!InfectIsClientInfected(client) || !pZHP[client]) { return; } // Get health, and if below 0 then set back to 0. (for display purposes) new health = GetClientHealth(client); if (health < 0) { health = 0; } // Display HP TranslationPrintHUDText(client, "Display HP", health); } /** * Command callback (zhp) * Shows real HP as zombie. * * @param client The client index. * @param argc Argument count. */ public Action:ZHPCommand(client, argc) { // If client is console, then stop and tell them this feature is for players only. if (ZRIsConsole(client)) { TranslationPrintToServer("Must be player"); return Plugin_Handled; } // Toggle ZHP setting. ZHPToggle(client); // This stops the "Unknown command" message in client's console. return Plugin_Handled; } /** * Timer callback. Repetitively calls ZHPUpdateHUD() until stopped. * * @param timer The timer handle. * @param client The client index. */ public Action:ZHPTimer(Handle:timer, any:client) { // If client leaves, then stop timer. if (!IsClientInGame(client)) { return Plugin_Stop; } // Update HP display. ZHPUpdateHUD(client); // Allow timer to continue. return Plugin_Continue; }