/* * ============================================================================ * * Zombie:Reloaded * * File: immunityhandler.h.inc * Type: Header * Description: Immunity modes. * * Copyright (C) 2009-2013 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ /** * Immunity modes. */ enum ImmunityMode { Immunity_Invalid = -1, /** Invalid immunity mode. Used by validators. */ Immunity_None, /** No immunity mode. */ Immunity_Kill, /** Humans are instantly killed when infected by zombies. */ Immunity_Full, /** Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Admin commands may override this. */ Immunity_Infect, /** Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death. */ Immunity_Damage, /** Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. */ Immunity_Delay, /** Delay infection for a certain amount of seconds. */ Immunity_Shield /** Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). */ }