/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#if defined _nextmap_included_
#endinput
#endif
#define _nextmap_included_
/**
* Sets SourceMod's internal nextmap.
* Equivalent to changing sm_nextmap but with an added validity check.
*
* @param map Next map to set.
* @return True if the nextmap was set, false if map was invalid.
*/
native bool SetNextMap(const char[] map);
/**
* Returns SourceMod's internal nextmap.
*
* @param map Buffer to store the nextmap name.
* @param maxlen Maximum length of the map buffer.
* @return True if a Map was found and copied, false if no nextmap is set (map will be unchanged).
*/
native bool GetNextMap(char[] map, int maxlen);
/**
* Changes the current map and records the reason for the change with maphistory
*
* @param map Map to change to.
* @param reason Reason for change.
*/
native void ForceChangeLevel(const char[] map, const char[] reason);
/**
* Gets the current number of maps in the map history
*
* @return Number of maps.
*/
native int GetMapHistorySize();
/**
* Retrieves a map from the map history list.
*
* @param item Item number. Must be 0 or greater and less than GetMapHistorySize().
* @param map Buffer to store the map name.
* @param mapLen Length of map buffer.
* @param reason Buffer to store the change reason.
* @param reasonLen Length of the reason buffer.
* @param startTime Time the map started.
* @error Invalid item number.
*/
native void GetMapHistory(int item, char[] map, int mapLen, char[] reason, int reasonLen, int &startTime);