/** * ==================== * Zombie:Reloaded * File: zombie.inc * Author: Greyscale * ==================== */ #define EXP_NODAMAGE 1 #define EXP_REPEATABLE 2 #define EXP_NOFIREBALL 4 #define EXP_NOSMOKE 8 #define EXP_NODECAL 16 #define EXP_NOSPARKS 32 #define EXP_NOSOUND 64 #define EXP_RANDOMORIENTATION 128 #define EXP_NOFIREBALLSMOKE 256 #define EXP_NOPARTICLES 512 #define EXP_NODLIGHTS 1024 #define EXP_NOCLAMPMIN 2048 #define EXP_NOCLAMPMAX 4096 new String:skyname[32]; HookCommands() { RegConsoleCmd("nightvision", Command_NightVision); } public Action:Command_NightVision(client, argc) { new bool:allow_disable = GetConVarBool(gCvars[CVAR_ZVISION_ALLOW_DISABLE]); if (!allow_disable) { return; } new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]); if (!enabled) { return; } if (!IsPlayerZombie(client)) { return; } bClientOverlayOn[client] = !bClientOverlayOn[client]; decl String:overlay[256]; ClassGetOverlayPath(client, overlay, sizeof(overlay)); if (strlen(overlay) > 0) { if (bClientOverlayOn[client]) { ClassOverlayInitialize(client, overlay); } else { ClassOverlayStop(client); } } } FindMapSky() { GetConVarString(FindConVar("sv_skyname"), skyname, sizeof(skyname)); } ChangeLightStyle() { new bool:dark = GetConVarBool(gCvars[CVAR_DARK]); if (dark) { decl String:darkness[2]; decl String:sky[32]; GetConVarString(gCvars[CVAR_DARK_LEVEL], darkness, sizeof(darkness)); GetConVarString(gCvars[CVAR_DARK_SKY], sky, sizeof(sky)); SetLightStyle(0, darkness); SetConVarString(FindConVar("sv_skyname"), sky, true, false); } else { SetLightStyle(0, "n"); SetConVarString(FindConVar("sv_skyname"), skyname, true, false); } } public RestartGameHook(Handle:convar, const String:oldValue[], const String:newValue[]) { SetConVarInt(FindConVar("mp_restartgame"), 0); TerminateRound(StringToFloat(newValue), Round_Draw); } /** * Timer callback, chooses mother zombies. * * @param timer The timer handle. */ public Action:MotherZombie(Handle:timer) { // Reset timer handle. tInfect = INVALID_HANDLE; // Create array. new Handle:arrayEligibleClients = CreateArray(); // Populate list with eligible clients. // x = client index. for (new x = 1; x <= MaxClients; x++) { // If client isn't in-game, then stop. if (!IsClientInGame(x)) { continue; } // If client is dead, then stop. if (!IsPlayerAlive(x)) { continue; } // If client is immune from being a mother zombie, then stop. if (bMotherInfectImmune[x]) { // Take away immunity. bMotherInfectImmune[x] = false; continue; } // Add eligible client to array. PushArrayCell(arrayEligibleClients, x); } // If there are no eligible client's then stop. new eligibleclients = GetArraySize(arrayEligibleClients); if (!eligibleclients) { return; } // Move all clients to CT for (new x = 1; x <= MaxClients; x++) { // If client isn't in-game, then stop. if (!IsClientInGame(x)) { continue; } // If client is dead, then stop. if (!IsPlayerAlive(x)) { continue; } // Switch client to CT team. CS_SwitchTeam(x, CS_TEAM_CT); } // Variable to store randomly chosen array index. new randindex; // Variable to store client stored in random array index. new client; // Ratio of mother zombies to humans. new ratio = GetConVarInt(gCvars[CVAR_MOTHER_ZOMBIE_RATIO]); // If ratio is 0 or lower, then pick 1 zombie. if (ratio <= 0) { // Get a random valid array index. randindex = GetRandomInt(0, eligibleclients - 1); // Get the client stored in the random array index. client = GetArrayCell(arrayEligibleClients, randindex); // Infect player. InfectPlayer(client, _, true); } else { // Calculate mother zombie sound. new mothercount = RoundToCeil(float(eligibleclients) / ratio); // x = current mother zombie count. for (new x = 0; x < mothercount; x++) { // Recount eligible clients. eligibleclients = GetArraySize(arrayEligibleClients); // If there are no more eligible clients, then break loop. if (!eligibleclients) { break; } // Get a random valid array index. randindex = GetRandomInt(0, eligibleclients - 1); // Get the client stored in the random array index. client = GetArrayCell(arrayEligibleClients, randindex); // Infect player. InfectPlayer(client, _, true); // Remove player from eligible zombie list. RemoveFromArray(arrayEligibleClients, randindex); } } // Mother zombies have been infected. g_bZombieSpawned = true; } /** * Zombifies a player. Execute events, sets attributes and flags that indicate * that the player is a zombie. * * @param client The player to infect. * @param attacker Optional. The attacker who did the infect. * @param motherinfect Optional. Indicates a mother zombie infect. */ InfectPlayer(client, attacker = -1, bool:motherinfect = false) { // Check if the attacker was specified. if (attacker > 0) { // Fire death event and set weapon info. new Handle:event = CreateEvent("player_death"); if (event != INVALID_HANDLE) { SetEventInt(event, "userid", GetClientUserId(client)); SetEventInt(event, "attacker", GetClientUserId(attacker)); SetEventString(event, "weapon", "zombie_claws_of_death"); FireEvent(event, false); } } // Set player status. bZombie[client] = true; // Remove all weapons and give a knife. RemoveAllPlayersWeapons(client); GivePlayerItem(client, "weapon_knife"); ztele_count[client] = 0; // In use? // Terminate the round if the last player was infected. new ZTeam:team = IsRoundOver(); RoundWin(team); // Switch the player to terrorists. CS_SwitchTeam(client, CS_TEAM_T); // Flag player to be immune from being mother zombie twice. bMotherInfectImmune[client] = motherinfect; // Forward event to modules. ClassOnClientInfected(client, motherinfect); SEffectsOnClientInfected(client); ZHPOnClientInfected(client); AbortTeleport(client); // Apply effects. InfectionEffects(client); } InfectionEffects(client) { new Float:clientloc[3]; new Float:direction[3] = {0.0, 0.0, 0.0}; GetClientAbsOrigin(client, clientloc); clientloc[2] += 30; decl String:sound[128]; GetConVarString(gCvars[CVAR_INFECT_SOUND], sound, sizeof(sound)); if (sound[0]) { SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING); } new bool:esplash = GetConVarBool(gCvars[CVAR_INFECT_ESPLASH]); if (esplash) { TE_SetupEnergySplash(clientloc, direction, true); TE_SendToAll(); } new explosion = CreateEntityByName("env_explosion"); if (explosion != -1) { new flags = GetEntProp(explosion, Prop_Data, "m_spawnflags"); flags = flags | EXP_NODAMAGE | EXP_NODECAL; new bool:fireball = GetConVarBool(gCvars[CVAR_INFECT_FIREBALL]); if (!fireball) { flags = flags | EXP_NOFIREBALL; } new bool:smoke = GetConVarBool(gCvars[CVAR_INFECT_SMOKE]); if (!smoke) { flags = flags | EXP_NOSMOKE; } new bool:sparks = GetConVarBool(gCvars[CVAR_INFECT_SPARKS]); if (!sparks) { flags = flags | EXP_NOSPARKS; } SetEntProp(explosion, Prop_Data, "m_spawnflags", flags); DispatchSpawn(explosion); PrecacheModel("materials/sprites/xfireball3.vmt"); DispatchKeyValueVector(explosion, "origin", clientloc); DispatchKeyValue(explosion, "fireballsprite", "materials/sprites/xfireball3.vmt"); AcceptEntityInput(explosion, "Explode"); } new bool:shake = GetConVarBool(gCvars[CVAR_INFECT_SHAKE]); if (shake) { new Handle:hShake = StartMessageOne("Shake", client); if (hShake != INVALID_HANDLE) { BfWriteByte(hShake, 0); BfWriteFloat(hShake, GetConVarFloat(gCvars[CVAR_INFECT_SHAKE_AMP])); BfWriteFloat(hShake, GetConVarFloat(gCvars[CVAR_INFECT_SHAKE_FREQUENCY])); BfWriteFloat(hShake, GetConVarFloat(gCvars[CVAR_INFECT_SHAKE_DURATION])); EndMessage(); } } } JumpBoost(client, Float:distance, Float:height) { new Float:vel[3]; GetPlayerVelocity(client, vel); vel[0] *= distance; vel[1] *= distance; vel[2] *= height; SetPlayerVelocity(client, vel, false); } PlayerLeft(client) { if (!IsClientConnected(client) || !IsClientInGame(client)) { return; } new ZTeam:team = IsRoundOver(); if (team == Zombie) { RoundWin(team); return; } if (!IsPlayerAlive(client) || !IsPlayerZombie(client)) { return; } new zombiecount = GetZTeamCount(Zombie); if (zombiecount > 1) { return; } new count = GetTeamClientCount(CS_TEAM_CT); if (count <= 1) { return; } new Handle:aClients = CreateArray(); for (new x = 1; x <= MaxClients; x++) { if (!IsClientInGame(x) || !IsPlayerAlive(x) || client == x || GetClientTeam(x) != CS_TEAM_CT || bMotherInfectImmune[x]) { continue; } PushArrayCell(aClients, x); } new size = GetArraySize(aClients); if (!size) { return; } new randclient = GetArrayCell(aClients, GetRandomInt(0, size-1)); InfectPlayer(randclient, _, true); ZR_PrintToChat(randclient, "Zombie replacement"); CloseHandle(aClients); } GetZTeamCount(ZTeam:team) { new count = 0; for (new x = 1; x <= MaxClients; x++) { if (!IsClientInGame(x) || !IsPlayerAlive(x)) { continue; } new ZTeam:pTeam = GetPlayerZTeam(x); if (pTeam == team) { count++; } } return count; } ZTeam:IsRoundOver() { new bool:zombies = false; new bool:humans = false; for (new x = 1; x <= MaxClients; x++) { if (!IsClientInGame(x) || !IsPlayerAlive(x)) { continue; } if (IsPlayerZombie(x)) { zombies = true; } else { humans = true; } } if (zombies && !humans) { return Zombie; } if (humans && !zombies) { if (g_bZombieSpawned) { return Human; } } return Neither; } RoundWin(ZTeam:team) { if (team == Human) { TerminateRound(5.0, CTs_PreventEscape); } else if (team == Zombie) { TerminateRound(5.0, Terrorists_Escaped); } } BalanceTeams() { new count = 0; new cPlayers[MAXPLAYERS]; for (new x = 1; x <= MaxClients; x++) { if (!IsClientInGame(x) || GetClientTeam(x) <= 1) { continue; } CS_SwitchTeam(x, CS_TEAM_T); cPlayers[count++] = x; } for (new x = 0; x < count; x++) { if (!IsClientInGame(cPlayers[x]) || GetClientTeam(cPlayers[x]) <= 1) { continue; } CS_SwitchTeam(cPlayers[x], CS_TEAM_CT); x++; } } RemoveObjectives() { decl String:classname[64]; new maxentities = GetMaxEntities(); for (new x = 0; x <= maxentities; x++) { if(!IsValidEdict(x)) { continue; } GetEdictClassname(x, classname, sizeof(classname)); if( StrEqual(classname, "func_bomb_target") || StrEqual(classname, "func_hostage_rescue") || StrEqual(classname, "c4") || StrEqual(classname, "hostage_entity")) { RemoveEdict(x); } } } public Action:RoundOver(Handle:timer) { tRound = INVALID_HANDLE; RoundWin(Human); } bool:IsPlayerZombie(client) { return bZombie[client]; } bool:IsPlayerHuman(client) { return !bZombie[client]; } ZTeam:GetPlayerZTeam(client) { if (IsPlayerZombie(client)) { return Zombie; } return Human; }