/* * ============================================================================ * * Zombie:Reloaded * * File: tools_functions.inc * Type: Core * Description: API for offsets/signatures exposed in tools.inc * * Copyright (C) 2009 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ /** * Get or set a client's velocity. * @param client The client index. * @param vecVelocity Array to store vector in, or velocity to set on client. * @param retrieve True to get client's velocity, false to set it. * @param stack If modifying velocity, then true will stack new velocity onto the client's * current velocity, false will reset it. */ stock ToolsClientVelocity(client, Float:vecVelocity[3], bool:apply = true, bool:stack = true) { // If retrieve if true, then get client's velocity. if (!apply) { // x = vector component. for (new x = 0; x < 3; x++) { vecVelocity[x] = GetEntDataFloat(client, g_iToolsVelocity + (x*4)); } // Stop here. return; } // If stack is true, then add client's velocity. if (stack) { // Get client's velocity. new Float:vecClientVelocity[3]; // x = vector component. for (new x = 0; x < 3; x++) { vecClientVelocity[x] = GetEntDataFloat(client, g_iToolsVelocity + (x*4)); } AddVectors(vecClientVelocity, vecVelocity, vecVelocity); } // Apply velocity on client. TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vecVelocity); } /** * Gets client's velocity. * * @param client The client index. * @param vecVelocity Array to store vector in. */ stock ToolsGetClientVelocity(client, Float:vecVelocity[3]) { // x = vector component. for (new x = 0; x < 3; x++) { vecVelocity[x] = GetEntDataFloat(client, g_iToolsVelocity + (x*4)); } } /** * Set a client's lagged movement value. * @param client The client index. * @param value LMV value. (300.0 = default, 600.0 = double) */ stock ToolsSetClientLMV(client, Float:fLMV) { // Set lagged movement value of client. SetEntDataFloat(client, g_iToolsLMV, fLMV / 300.0, true); } /** * Get nightvision values on a client. * @param client The client index. * @param ownership If true, function will return the value of the client's ownership of nightvision. * If false, function will return the value of the client's on/off state of the nightvision. * @return True if aspect of nightvision is enabled on the client, false if not. */ stock bool:ToolsGetClientNightVision(client, bool:ownership = true) { // If ownership is true, then toggle the ownership of nightvision on client. if (ownership) { return bool:GetEntData(client, g_iToolsHasNightVision, 1); } return bool:GetEntData(client, g_iToolsNightVisionOn, 1); } /** * Control nightvision values on a client. * @param client The client index. * @param enable Enable or disable an aspect of nightvision. (see ownership parameter) * @param ownership If true, enable will toggle the client's ownership of nightvision. * If false, enable will toggle the client's on/off state of the nightvision. */ stock ToolsSetClientNightVision(client, bool:enable, bool:ownership = true) { // If ownership is true, then toggle the ownership of nightvision on client. if (ownership) { SetEntData(client, g_iToolsHasNightVision, enable, 1, true); // Stop here. return; } SetEntData(client, g_iToolsNightVisionOn, enable, 1, true); } /** * Set a client's default field of vision. * @param client The client index. * @param FOV The field of vision of the client. */ stock ToolsSetClientDefaultFOV(client, FOV) { SetEntData(client, g_iToolsFOV, FOV, 1, true); } /** * Get or set a client's score or deaths. * * @param client The client index. * @param score True to look at score, false to look at deaths. * @param apply True to set scores or death, false to get. * @param value The value of the client's score or deaths. * @return The score or death count of the client, -1 if setting. */ stock ToolsClientScore(client, bool:score = true, bool:apply = true, value = 0) { if (!apply) { if (score) { // If score is true, then return client's score. return GetEntProp(client, Prop_Data, "m_iFrags"); } // Return client's deaths. else { return GetEntProp(client, Prop_Data, "m_iDeaths"); } } // If score is true, then set client's score. if (score) { SetEntProp(client, Prop_Data, "m_iFrags", value); } // Set client's deaths. else { SetEntProp(client, Prop_Data, "m_iDeaths", value); } // We set the client's score or deaths. return -1; } /** * Set a client's alpha value. * * @param client The client index. * @param alpha The alpha value to set client's alpha to. (0-255) * @param weapons Apply alpha to all client's weapons. */ stock ToolsSetClientAlpha(client, alpha) { // Turn rendermode on, on the client. SetEntityRenderMode(client, RENDER_TRANSALPHA); // Set alpha value on the client. SetEntityRenderColor(client, _, _, _, alpha); // Forward event to modules. WeaponAlphaOnClientAlphaChanged(client, alpha); } /** * Sets an entity's color. (This is the "get" version of SetEntityRenderColor) * * @param client The client index. * @return The alpha value of the client. (0-255) */ stock ToolsGetEntityAlpha(entity) { static bool:gotconfig = false; static String:prop[32]; if (!gotconfig) { new Handle:gc = LoadGameConfigFile("core.games"); new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop)); CloseHandle(gc); if (!exists) { strcopy(prop, sizeof(prop), "m_clrRender"); } gotconfig = true; } new offset = GetEntSendPropOffs(entity, prop); return GetEntData(entity, offset + 3, 1); }