/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#if defined _commandfilters_included
#endinput
#endif
#define _commandfilters_included
#define MAX_TARGET_LENGTH 64
#define COMMAND_FILTER_ALIVE (1<<0) /**< Only allow alive players */
#define COMMAND_FILTER_DEAD (1<<1) /**< Only filter dead players */
#define COMMAND_FILTER_CONNECTED (1<<2) /**< Allow players not fully in-game */
#define COMMAND_FILTER_NO_IMMUNITY (1<<3) /**< Ignore immunity rules */
#define COMMAND_FILTER_NO_MULTI (1<<4) /**< Do not allow multiple target patterns */
#define COMMAND_FILTER_NO_BOTS (1<<5) /**< Do not allow bots to be targetted */
#define COMMAND_TARGET_NONE 0 /**< No target was found */
#define COMMAND_TARGET_NOT_ALIVE -1 /**< Single client is not alive */
#define COMMAND_TARGET_NOT_DEAD -2 /**< Single client is not dead */
#define COMMAND_TARGET_NOT_IN_GAME -3 /**< Single client is not in game */
#define COMMAND_TARGET_IMMUNE -4 /**< Single client is immune */
#define COMMAND_TARGET_EMPTY_FILTER -5 /**< A multi-filter (such as @all) had no targets */
#define COMMAND_TARGET_NOT_HUMAN -6 /**< Target was not human */
#define COMMAND_TARGET_AMBIGUOUS -7 /**< Partial name had too many targets */
/**
* Processes a generic command target string, and resolves it to a list
* of clients or one client, based on filtering rules and a pattern.
*
* Note that you should use LoadTranslations("common.phrases") in OnPluginStart(),
* as that file is guaranteed to contain all of the translatable phrases that
* ProcessTargetString() will return.
*
* @param pattern Pattern to find clients against.
* @param admin Admin performing the action, or 0 if the server.
* @param targets Array to hold targets.
* @param max_targets Maximum size of the targets array.
* @param filter_flags Filter flags.
* @param target_name Buffer to store the target name.
* @param tn_maxlength Maximum length of the target name buffer.
* @param tn_is_ml OUTPUT: Will be true if the target name buffer is an ML phrase,
* false if it is a normal string.
* @return If a multi-target pattern was used, the number of clients found
* is returned. If a single-target pattern was used, 1 is returned
* if one valid client is found. Otherwise, a COMMAND_TARGET reason
* for failure is returned.
*/
native ProcessTargetString(const String:pattern[],
admin,
targets[],
max_targets,
filter_flags,
String:target_name[],
tn_maxlength,
&bool:tn_is_ml);
/**
* Replies to a client with a given message describing a targetting
* failure reason.
*
* Note: The translation phrases are found in common.phrases.txt.
*
* @param client Client index, or 0 for server.
* @param reason COMMAND_TARGET reason.
* @noreturn
*/
stock ReplyToTargetError(client, reason)
{
switch (reason)
{
case COMMAND_TARGET_NONE:
{
ReplyToCommand(client, "[SM] %t", "No matching client");
}
case COMMAND_TARGET_NOT_ALIVE:
{
ReplyToCommand(client, "[SM] %t", "Target must be alive");
}
case COMMAND_TARGET_NOT_DEAD:
{
ReplyToCommand(client, "[SM] %t", "Target must be dead");
}
case COMMAND_TARGET_NOT_IN_GAME:
{
ReplyToCommand(client, "[SM] %t", "Target is not in game");
}
case COMMAND_TARGET_IMMUNE:
{
ReplyToCommand(client, "[SM] %t", "Unable to target");
}
case COMMAND_TARGET_EMPTY_FILTER:
{
ReplyToCommand(client, "[SM] %t", "No matching clients");
}
case COMMAND_TARGET_NOT_HUMAN:
{
ReplyToCommand(client, "[SM] %t", "Cannot target bot");
}
case COMMAND_TARGET_AMBIGUOUS:
{
ReplyToCommand(client, "[SM] %t", "More than one client matched");
}
}
}
/**
* Adds clients to a multi-target filter.
*
* @param pattern Pattern name.
* @param clients Array to fill with unique, valid client indexes.
* @return True if pattern was recognized, false otherwise.
*/
functag public bool:MultiTargetFilter(const String:pattern[], Handle:clients);
/**
* Adds a multi-target filter function for ProcessTargetString().
*
* @param pattern Pattern to match (case sensitive).
* @param filter Filter function.
* @param phrase Descriptive phrase to display on successful match.
* @param phraseIsML True if phrase is multi-lingual, false otherwise.
* @noreturn
*/
native AddMultiTargetFilter(const String:pattern[], MultiTargetFilter:filter,
const String:phrase[], bool:phraseIsML);
/**
* Removes a multi-target filter function from ProcessTargetString().
*
* @param pattern Pattern to match (case sensitive).
* @param filter Filter function.
* @noreturn
*/
native RemoveMultiTargetFilter(const String:pattern[], MultiTargetFilter:filter);