2008.11.24 - 2.5.1.14 - Richard * Made zr_ztele_humans cvar for allowing or disallowing humans to use the teleporter. Defaults to allow. 2008.11.17 - 2.5.1.13 - Richard * Made a switch for printing suicide attempts to admin chat. * Added suicide response to client chat too, not just the console. 2008.11.16 - 2.5.1.12 - Richard * Applied game rules not available fix from Grey Echo. 2008.11.13 - 2.5.1.11 - Richard * ZSpawn fix confirmed. * Added debug messages on OnPlayerDisconnect and PlayerDeath. (zr_debug must be 2, might spam the console). * Fixed invalid timer handle errors on OnClientDisconnect and PlayerDeath. * Fixed client not in game error in ZR_DebugPrintToConsole. 2008.10.29 - 2.5.1.10 - Richard * Improved handling of invalid handle errors on OnClientDisconnect and PlayerDeath. CloseHandle sometimes cause errors when destroying timers. Solution: KillTimer. * Added debug switch and a function for printing/logging messages to client consoles or the server. * Added debug messages on zspawn. * Fixed zr_spawn not spawning spectactors (if @all is used). 2008.10.11 - 2.5.1.9 - Richard * Added CVAR for saving class selection after map changes. Default: off. If default classes are used, this one should be off. 2008.10.11 - 2.5.1.8 - Richard * Added CVAR for setting default class. 2008.10.11 - 2.5.1.7 - Richard * Fixed bugs in IsClientPlayer * Made a zombie admin menu (zr_admin). 2008.10.10 - 2.5.1.6 - Richard * Fixed night vision state not remembered. If zomibes turn off zvision, nvgs will be off next time too. 2008.10.08 - 2.5.1.5 - Richard * Fixed invalid client index errors. 2008.10.08 - 2.5.1.4 - Richard * Fixed zombie moans not looping when interval is 0 (disabled). 2008.10.08 - 2.5.1.3 - Richard * Made the console commands zr_set_class_knockback and zr_get_class_knockback. 2008.10.07 - 2.5.1.2 - Richard * Added support for overriding class nvgs with the CVAR. -1: Disable override, 0/1: Off/On 2008.09.21 - 2.5.1.1 - mbalex * Added centered counter for spawn protection. * Made chat commands visible to other players. * Made unlimited ammo and hit sounds scripts part of the patch. * Added public CVars zombie_enabled and zombie_version. * IsClientConnected must always be before IsClientInGame, because IsClientInGame does not implicit call it. 2008.09.20 - 2.5.1 * Fixed spawn protection not protecting against zombies. (Richard) * Made protected players invisible and move faster. (mbalex) * Changed class knockback to be a multiplier of the default knockback. (Richard) 2008.09.17 - 2.5.1 * Added support for alpha values in classes. (mbalex)