/* * ============================================================================ * * Zombie:Reloaded * * File: steamidcache.inc * Type: Core * Description: A SteamID caching API. * * Copyright (C) 2009-2013 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ /** * The maximum length of a SteamID */ #define STEAMIDCACHE_MAX_LENGTH 16 /** * Creates a steamid cache. * * @return Handle to SteamID cache. */ stock Handle:SteamidCacheCreate() { // Return steamid cache handle. return CreateArray(STEAMIDCACHE_MAX_LENGTH); } /** * Add client serial number to the SteamID cache. * * @param steamidcache The SteamID cache to add client to. * @param client The client index. * @return True if the client was added successfully, false if the client already exists. */ stock bool:SteamidCacheAddClient(Handle:steamidcache, client) { // Check if client is in the cache. if (SteamidCacheClientExists(steamidcache, client)) { return false; } // Get client's SteamID. decl String:steamid[STEAMIDCACHE_MAX_LENGTH]; GetClientAuthString(client, steamid, sizeof(steamid)); // Push SteamID into the SteamID cache. PushArrayString(steamidcache, steamid); // Client added successfully. return true; } /** * Check if a client is in the SteamID cache. * * @param steamidcache The SteamID cache to check in. * @param client The client index. * @return True if the client exists, false otherwise. */ stock bool:SteamidCacheClientExists(Handle:steamidcache, client) { // Get client's SteamID. decl String:steamid[STEAMIDCACHE_MAX_LENGTH]; GetClientAuthString(client, steamid, sizeof(steamid)); // Return true if client was found, false otherwise. return (FindStringInArray(steamidcache, steamid) != -1); } /** * Reset SteamID cache. * * @param steamidcache The SteamID cache to reset. */ stock SteamidCacheReset(Handle:steamidcache) { // Clear array. ClearArray(steamidcache); }