/** * ==================== * Zombie:Reloaded * File: events.inc * Author: Greyscale * ==================== */ HookEvents() { HookEvent("round_start", RoundStart); HookEvent("round_freeze_end", RoundFreezeEnd); HookEvent("round_end", RoundEnd); HookEvent("player_team", PlayerTeam, EventHookMode_Pre); HookEvent("player_spawn", PlayerSpawn); HookEvent("player_hurt", PlayerHurt); HookEvent("player_death", PlayerDeath); HookEvent("player_jump", PlayerJump); HookEvent("weapon_fire", WeaponFire); } UnhookEvents() { UnhookEvent("round_start", RoundStart); UnhookEvent("round_freeze_end", RoundFreezeEnd); UnhookEvent("round_end", RoundEnd); UnhookEvent("player_team", PlayerTeam, EventHookMode_Pre); UnhookEvent("player_spawn", PlayerSpawn); UnhookEvent("player_hurt", PlayerHurt); UnhookEvent("player_death", PlayerDeath); UnhookEvent("player_jump", PlayerJump); UnhookEvent("weapon_fire", WeaponFire); } public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast) { ChangeLightStyle(); ZR_PrintToChat(0, "Round objective"); // Forward event to sub-modules. RoundEndOnRoundStart(); InfectOnRoundStart(); SEffectsOnRoundStart(); AntiStickOnRoundStart(); } public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast) { RemoveObjectives(); // Forward events to modules. RoundEndOnRoundFreezeEnd(); InfectOnRoundFreezeEnd(); ZTeleEnable(); } public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) { // Get all required event info. new reason = GetEventInt(event, "reason"); // Forward event to modules. RoundEndOnRoundEnd(reason); InfectOnRoundEnd(); ZTeleReset(); } public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast) { // Get all required event info. new index = GetClientOfUserId(GetEventInt(event, "userid")); new team = GetEventInt(event, "team"); // Forward event to modules. InfectOnClientTeam(index, team); return Plugin_Handled; } public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { // Get all required event info. new index = GetClientOfUserId(GetEventInt(event, "userid")); // Reset FOV and overlay. SetPlayerFOV(index, 90); ClientCommand(index, "r_screenoverlay \"\""); // Check if client is on a team. if (ZRIsClientOnTeam(index)) { // Remove night vision. NightVisionOn(index, false); NightVision(index, false); if (g_bZombieSpawned) { if (ZRIsClientOnTeam(index, CS_TEAM_T)) { CS_SwitchTeam(index, CS_TEAM_CT); CS_RespawnPlayer(index); } } else { SetPlayerAlpha(index, 255); } } // Forward event to modules. ClassOnClientSpawn(index); InfectOnClientSpawn(index); SEffectsOnClientSpawn(index); AccountOnClientSpawn(index); SpawnProtectOnClientSpawn(index); RespawnOnClientSpawn(index); ZHPOnClientSpawn(index); ZTeleClientSpawned(index); ZR_PrintToChat(index, "!zmenu reminder"); } public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) { // Get all required event info. new index = GetClientOfUserId(GetEventInt(event, "userid")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); new hitgroup = GetEventInt(event, "hitgroup"); new dmg_health = GetEventInt(event, "dmg_health"); decl String:weapon[32]; GetEventString(event, "weapon", weapon, sizeof(weapon)); // Forward event to modules. ClassAlphaUpdate(index); InfectOnClientHurt(index, attacker, weapon); SEffectsOnClientHurt(index); KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health); NapalmOnClientHurt(index, weapon); ZHPOnClientHurt(index); } public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { // Get the weapon name. decl String:weapon[32]; GetEventString(event, "weapon", weapon, sizeof(weapon)); // If client is being infected, then stop. if (StrEqual(weapon, "zombie_claws_of_death", false)) { return; } // Get all required event info. new index = GetClientOfUserId(GetEventInt(event, "userid")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); // Extinguish any flames to stop burning sounds. ExtinguishEntity(index); // If the attacker is valid, then continue. if (ZRIsValidClient(attacker)) { // If the client is a zombie, then continue. if (IsPlayerZombie(index)) { // Add kill bonus to attacker's score. new bonus = ClassGetKillBonus(attacker); AddPlayerScore(attacker, bonus); } } // Forward event to modules. ClassOnClientDeath(index); RoundEndOnClientDeath(); SEffectsOnClientDeath(index); SpawnProtectOnClientDeath(index); RespawnOnClientDeath(index, attacker, weapon); ZHPOnClientDeath(index); } public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast) { // Get all required event info. new client = GetClientOfUserId(GetEventInt(event, "userid")); new Float:distance = ClassGetJumpDistance(client); new Float:height = ClassGetJumpHeight(client); JumpBoost(client, distance, height); } public Action:WeaponFire(Handle:event, const String:name[], bool:dontBroadcast) { // Get all required event info. decl String:weapon[32]; GetEventString(event, "weapon", weapon, sizeof(weapon)); // Forward event to modules. NapalmOnWeaponFire(weapon); }