Changes from Zombie: Reloaded 2.5.1 ==================================== Alpha values (transparency) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Support for alpha values in classes. New values in classes.txt (per class): Key: Value: Default: Description: alpha_spawn <0-255> 255 initial alpha value (0 = transparent) alpha_damaged <0-255> 255 alpha value when damaged alpha_damage 0 how much damage to do before alpha_damaged take effect Knockback multiplier ~~~~~~~~~~~~~~~~~~~~~ If classes are enabled the zr_zombie_knockback cvar is used as a multiplier. Makes it possible to set custom knockback on maps using per-map configs. Set zr_zombie_knockback to 1 if you use classes and want it the way it was before. knockback = zr_zombie_knockback * class knockback Full spawn protection ~~~~~~~~~~~~~~~~~~~~~~ Spawn protection makes the players invisible and move faster, and cannot be infected during protection time. A centered counter shows the time remaining. Overriding class night vision ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Support for overrriding class nvgs with the zr_zombie_nvgs cvar. Generally, any non-zero value is considered as on. Value: Description: -1 no override (use value in classes.txt) / nvgs on 0 never give nvgs 1 always give nvgs Anticamp feature ~~~~~~~~~~~~~~~~~ Define hurt volumes in maps that gives x damage at a custom interval. When creating volumes they should start a little bit _below_ the floor, so it covers the players feet. The volume is rectangular and you only need two locations in the map to create it; a top corner, and the bottom corner at the oposite side. zr_anticamp_create_volume - Create a rectangular volume between the specified locations. zr_anticamp_remove_volume - Remove a volume. zr_anticamp_list - List existing volumes. Set default classes ~~~~~~~~~~~~~~~~~~~~ Setting the default class with a cvar. Works with per-map configs. Use "random" as classname to set random classes on all players when the map loads or they connect. zr_classes_default Zombie admin menu ~~~~~~~~~~~~~~~~~~ Basic zombie admin commands like adjusting knockback, nvgs, infecting players and spawn everyone. Knockback changes are applied instantly, useful for tuning knockback in-game. Note that the changes are not saved. They will reset on map change. In a future version this menu might save the changes. Knockback multiplier - Fine tune the knockback multiplier. Class knockback - Fine tune a class knockback value. Night vision settings - Override night vision settings (explained earlier). Infect - Infect a player. Lists all players, but could be changed to only list humans. Spawn players - Spawns all dead players (except spectactors). (more zombie admin stuff might come...) Set (and get) class knockback ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Set or get knockback from a class. Changes are not saved. They will be reset on map change. zr_set_class_knockback - Sets knockback to a specified class. Useful when using per-map configs to fine tune the class knockback for a map. zr_get_class_knockback - Prints the current knockback of a class to the client/server console. Using the zombie admin menu to read a knockback value is easier sometimes. More stuff ~~~~~~~~~~~ Other minior and major bug fixes. See changelog.txt.