/* * ============================================================================ * * Zombie:Reloaded * * File: tools.inc * Type: Core * Description: Find offsets and signatures. * * Copyright (C) 2009 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ /** * Initialize global offset variables. */ new g_iToolsVelocity; new g_iToolsLMV; new g_iToolsHasNightVision; new g_iToolsNightVisionOn; new g_iToolsDefaultFOV; /** * @endsection */ /** * Initialize global SDKTools handles. */ new Handle:g_hToolsGameConfig = INVALID_HANDLE; new Handle:g_hToolsTerminateRound = INVALID_HANDLE; new Handle:g_hToolsCSWeaponDrop = INVALID_HANDLE; /** * @endsection */ // Tools Functions (core) #include "zr/tools_functions" /** * Tools module init function. */ ToolsInit() { // Find offsets. ToolsFindOffsets(); // Setup SDKTools ToolsSetupGameData(); } /** * Finds all offset values for the plugin. */ ToolsFindOffsets() { // If offset "m_vecVelocity[0]" can't be found, then stop the plugin. g_iToolsVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]"); if (g_iToolsVelocity == -1) { LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_vecVelocity[0]\" was not found."); } // If offset "m_flLaggedMovementValue" can't be found, then stop the plugin. g_iToolsLMV = FindSendPropInfo("CCSPlayer", "m_flLaggedMovementValue"); if (g_iToolsLMV == -1) { LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CCSPlayer::m_flLaggedMovementValue\" was not found."); } // If offset "m_bHasNightVision" can't be found, then stop the plugin. g_iToolsHasNightVision = FindSendPropInfo("CCSPlayer", "m_bHasNightVision"); if (g_iToolsHasNightVision == -1) { LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CCSPlayer::m_bHasNightVision\" was not found."); } // If offset "m_bNightVisionOn" can't be found, then stop the plugin. g_iToolsNightVisionOn = FindSendPropInfo("CCSPlayer", "m_bNightVisionOn"); if (g_iToolsNightVisionOn == -1) { LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CCSPlayer::m_bNightVisionOn\" was not found."); } // If offset "m_iDefaultFOV" can't be found, then stop the plugin. g_iToolsDefaultFOV = FindSendPropInfo("CBasePlayer", "m_iDefaultFOV"); if (g_iToolsDefaultFOV == -1) { LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_iDefaultFOV\" was not found."); } // Forward event to modules. WeaponsOnOffsetsFound(); AccountOnOffsetsFound(); VEffectsOnOffsetsFound(); NapalmOnOffsetsFound(); } /** * Sets up gamedata for the plugin. */ ToolsSetupGameData() { // Load game config file. g_hToolsGameConfig = LoadGameConfigFile("plugin.zombiereloaded"); // If gamedata file can't be loaded, then stop the plugin. if (g_hToolsGameConfig == INVALID_HANDLE) { LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Can't load game config file (plugin.zombiereloaded.txt) from the gamedata directory."); } // Prep the SDKCall for "TerminateRound." StartPrepSDKCall(SDKCall_GameRules); PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "TerminateRound"); PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain); PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); g_hToolsTerminateRound = EndPrepSDKCall(); // If offset "TerminateRound" can't be found, then stop the plugin. if(g_hToolsTerminateRound == INVALID_HANDLE) { LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Signature \"CGameRules::TerminateRound\" was not found."); } // Prep the SDKCall for "CSWeaponDrop." StartPrepSDKCall(SDKCall_Player); PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "CSWeaponDrop"); PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer); PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); g_hToolsCSWeaponDrop = EndPrepSDKCall(); // If offset "CSWeaponDrop" can't be found, then stop the plugin. if(g_hToolsCSWeaponDrop == INVALID_HANDLE) { LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Signature \"CBasePlayer::CSWeaponDrop\" was not found."); } }