Section content is listed in order of importance. Some of these can be ideas too. ---- CRITICAL/IMPORTANT ---- ---- NORMAL/GAMEPLAY ---- * Make it possible to disable certain classes on certain maps. Only specify the class name to read the value: zr_class_enabled [ <0/1>] * Make a admin command to read and write settings to a spesific class, using key/value. Integrate it with the zr_admin menu. * Make a more advanced teleporter: - Admin command: zr_teleport - Separate teleport limits for both teams - Separate delays for both teams - Startup time - Separate cooldown for both teams - Maybe some teleportation effects, like sound, glow or smoke. (make a separate inc-file for the teleporter) * Zombie dont have fall damage (damage by player 0 = server should always work) Make it a CVAR, so for example zombies can't kill themselfs on some maps by going through lasers. * Knockback presets (integrated into zombie admin menu). Temporary do many changes on the zombies (by executing configs). Useful settings or fun settings. SourceMod already has a execute config menu, but it would be better if this was integrated in ZR. * zombie.inc:KnockBack / cvars.inc Make a CVAR for setting shotgun/hegrenade knockback boost. The zombies don't fly away that much. * Fix some zombies not able to zombify some humans when using the infect command before the first zombie. (make him a mother zombie, kill infect timer, set some switches)