/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _cstrike_included #endinput #endif #define _cstrike_included #define CS_TEAM_NONE 0 /**< No team yet. */ #define CS_TEAM_SPECTATOR 1 /**< Spectators. */ #define CS_TEAM_T 2 /**< Terrorists. */ #define CS_TEAM_CT 3 /**< Counter-Terrorists. */ #define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */ #define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */ #define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */ #define CS_SLOT_C4 4 /**< C4 slot. */ /** * Respawns a player. * * @param client Player's index. * @noreturn * @error Invalid client index, client not in game. */ native CS_RespawnPlayer(client); /** * Switches the player's team. * * @param client Player's index. * @param team Team index. * @noreturn * @error Invalid client index, client not in game. */ native CS_SwitchTeam(client, team); /** * Do not edit below this line! */ public Extension:__ext_cstrike = { name = "cstrike", file = "games/game.cstrike.ext", autoload = 0, #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif }; #if !defined REQUIRE_EXTENSIONS public __ext_cstrike_SetNTVOptional() { MarkNativeAsOptional("CS_RespawnPlayer"); MarkNativeAsOptional("CS_SwitchTeam"); } #endif