// ============================================================================ // // ZOMBIE:RELOADED // Plugin configuration // // Check the plugin configuration section in the manual for detailed info. // // ============================================================================ // ---------------------------------------------------------------------------- // Zombie-Related Server Variables // ---------------------------------------------------------------------------- // The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed. // Default: "500" sv_maxspeed 500 // Amount of time, in minutes, zombies have to infect all humans. // Default: "5" mp_roundtime 5 // Allows players to move items with their 'use' key. // Default: "1" sv_turbophysics 1 // Multiplier for how easy props are moved ['1' = No push] // Default: "3" phys_pushscale 3 // ---------------------------------------------------------------------------- // Ammo Reserve Settings // ---------------------------------------------------------------------------- ammo_50AE_max 800 // deagle ammo_762mm_max 800 // scout, ak47, g3sg1, aug ammo_556mm_box_max 800 // m249 ammo_556mm_max 800 // galil, sg552, famas, m4a1, sg550 ammo_338mag_max 200 // awp ammo_9mm_max 800 // mp5navy, tmp, glock, elite ammo_buckshot_max 800 // m3, xm1014 ammo_45acp_max 800 // ump45, mac10, usp ammo_357sig_max 800 // P228 ammo_57mm_max 800 // p90, fiveseven // ---------------------------------------------------------------------------- // Notes // ---------------------------------------------------------------------------- // All notes are generalities, exceptions will be noted in appropriate place. // -------------------------------------------------------------------------- // * All units of time are assumed to be in seconds. // * ... // ---------------------------------------------------------------------------- // Format: // // Default: "" // "" // ---------------------------------------------------------------------------- // Description: // " [ = '' | ...]" // OR // " [: | ...]" // // Specifications: // These are specific values that the cvar can be set to. Used to illustrate // the scale of a cvar, min/max values, etc. // // Meaning: // The description of what the specification does. // // Flag: // Includes any of the following: // * "Dependency" - Means this cvar relies on another cvar to be enabled. // E.G. Has no effect until its dependencies are enabled. // * "Delimiter" - Separate each item by this given character. // * "Override" - Means this cvar overrides another if enabled. // * "Recommended" - Means another cvar is recommended to be enabled if this // one is. // ... // // Value: // The value of the flag. Usually a referenced cvar. // ---------------------------------------------------------------------------- // Log (core) // ---------------------------------------------------------------------------- // Enable logging of events in the plugin. Fatal errors are always logged. // Default: "1" zr_log "1" // A bit field that specify what event types to log. See logging section (3.3) in manual for details. // Default: "2" zr_log_flags "2" // Enable module filtering. Only events from listed modules will be logged. // Default: "0" zr_log_module_filter "0" // Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions. // Default: "1" zr_log_ignore_console "1" // Always log error messages no matter what logging flags or modules filters that are enabled. // Default: "1" zr_log_error_override "1" // Print log events to admin chat in addition to the log file. // Default: "0" zr_log_print_admins "0" // Print log events to public chat in addition to the log file. // Default: "0" zr_log_print_chat "0" // ---------------------------------------------------------------------------- // Config (core) // ---------------------------------------------------------------------------- // Path, relative to root sourcemod directory, to models config file. // Default: "configs/zr/models.txt" zr_config_path_models "configs/zr/models.txt" // Path, relative to root sourcemod directory, to downloads file. // Default: "configs/zr/downloads.txt" zr_config_path_downloads "configs/zr/downloads.txt" // Path, relative to root sourcemod directory, to playerclasses config file. // Default: "configs/zr/playerclasses.txt" zr_config_path_playerclasses "configs/zr/playerclasses.txt" // Path, relative to root sourcemod directory, to weapons config file. // Default: "configs/zr/weapons.txt" zr_config_path_weapons "configs/zr/weapons.txt" // Path, relative to root sourcemod directory, to hitgroups config file. // Default: "configs/zr/hitgroups.txt" zr_config_path_hitgroups "configs/zr/hitgroups.txt" // ---------------------------------------------------------------------------- // Permission settings // ---------------------------------------------------------------------------- // Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features. // - // Default: "0" zr_permissions_use_groups "0" // ---------------------------------------------------------------------------- // Classes (core) // ---------------------------------------------------------------------------- // General // Re-display class selection menu every spawn. // Default: "0" zr_classes_menu_spawn "0" // Display class selection menu when a player spawn for the first time. // Default: "0" zr_classes_menu_join "0" // Automatically close class selection menu after selecting a class. // Default: "1" zr_classes_menu_autoclose "1" // Player is assigned a random class every spawn. [Override: zr_classes_default_*] // Default: "0" zr_classes_random "0" // Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable. // Default: "20" zr_classes_change_timelimit "20" // Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*] // Default: "1" zr_classes_save "1" // (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class] // Default: "random" zr_classes_default_admin "default" // (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default] // Default: "random" zr_classes_default_admin_mode "random" // Human class assigned to players on connect. ["random" = Random human class | "" = Class config default] // Default: "random" zr_classes_default_human "random" // Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default] // Default: "random" zr_classes_default_zombie "random" // Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies] // Default: "motherzombies" zr_classes_default_mother_zombie "motherzombies" // Allow players to select zombie classes. // Default: "1" zr_classes_zombie_select "1" // Allow players to select human classes. // Default: "1" zr_classes_human_select "1" // Allow admins to select admin mode classes. (Not to be confused by admin-only classes!) // Default: "1" zr_classes_admin_select "1" // Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property] // Default: "lmv" zr_classes_speed_method "lmv" // CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back). // Default: "1" zr_classes_csgo_knockback_boost "1" // Overlay // Allow players to toggle class overlay. // Default: "1" zr_classes_overlay_toggle "1" // List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "] // Default: "nightvision" zr_classes_overlay_togglecmds "nightvision" // Default class overlay toggle state set on connecting player. // Default: "1" zr_classes_overlay_default "1" // ---------------------------------------------------------------------------- // Weapons (core) // ---------------------------------------------------------------------------- // General // Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc) // Default: "1" zr_weapons "1" // Restrict // Enable weapon restriction module, disabling this will disable weapon restriction commands. // Default: "1" zr_weapons_restrict "1" // Restricts zombies from picking up weapons after the round has ended but before the next round has begun. // Default: "1" zr_weapons_restrict_endequip "1" // ZMarket // Allow player to buy from a list of weapons in the weapons config. // Default: "1" zr_weapons_zmarket "1" // Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket] // Default: "1" zr_weapons_zmarket_buyzone "1" // Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket] // Default: "1" zr_weapons_zmarket_rebuy "1" // Automatically equip default or loadout weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy] // Default: "1" zr_weapons_zmarket_rebuy_auto "1" // Default primary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy] // Default: "P90" zr_weapons_zmarket_rebuy_primary "P90" // Default secondary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy] // Default: "Elite" zr_weapons_zmarket_rebuy_secondary "Elite" // ---------------------------------------------------------------------------- // Hitgroups (core) // ---------------------------------------------------------------------------- // Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control) // Default: "1" zr_hitgroups "1" // ---------------------------------------------------------------------------- // Infect (core) // ---------------------------------------------------------------------------- // General // Mother zombie infection mode. ['dynamic' = every n-th zombie (ratio) | 'absolute' = n zombies (ratio) | 'range' = min/max] // Default: "dynamic" zr_infect_mzombie_mode "dynamic" // Dynamic mode: Infection ratio. Every n-th player is infected. | Absolute mode: Number of zombies to infect (positive ratio), or number of humans to keep (negative ratio). // Default: "7" zr_infect_mzombie_ratio "7" // Minimum number of mother zombies. Range mode only, cannot be zero. // Default: "1" zr_infect_mzombie_min "1" // Maximum number of mother zombies. Range mode only, cannot be zero. // Default: "3" zr_infect_mzombie_max "3" // Counts down to the first infection of the round. The counter is displayed in the middle of the screen. // Default: "0" zr_infect_mzombie_countdown "0" // Teleport mother zombies back to spawn on infect. // Default: "0" zr_infect_mzombie_respawn "0" // Maximum time from the start of the round until picking the mother zombie(s). // Default: "50.0" zr_infect_spawntime_max "50.0" // Minimum time from the start of the round until picking the mother zombie(s). // Default: "30.0" zr_infect_spawntime_min "30.0" // Prevent a player from being chosen as mother zombie two rounds in a row. // Default: "1" zr_infect_consecutive_block "1" // Force player to drop all weapons on infect, disabling this will strip weapons instead. // Default: "1" zr_infect_weapons_drop "1" // Effects // Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way. // Default: "1" zr_infect_explosion "1" // Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion] // Default: "1" zr_infect_fireball "1" // Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion] // Default: "1" zr_infect_smoke "1" // Emit sparks from player on infection. [Dependency: zr_infect_explosion] // Default: "1" zr_infect_sparks "1" // Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound] // Default: "npc/fast_zombie/fz_scream1.wav" zr_infect_sound "npc/fast_zombie/fz_scream1.wav" // Emit an energy splash from player on infection. // Default: "1" zr_infect_esplash "1" // Shake player's view on infect. // Default: "1" zr_infect_shake "1" // Amplitude of shaking effect. [Dependency: zr_infect_shake] // Default: "15.0" zr_infect_shake_amp "15.0" // Frequency of shaking effect. [Dependency: zr_infect_shake] // Default: "1.0" zr_infect_shake_frequency "1.0" // Duration of shaking effect. [Dependency: zr_infect_shake] // Default: "5.0" zr_infect_shake_duration "5.0" // ---------------------------------------------------------------------------- // Damage (core) // ---------------------------------------------------------------------------- // Hitgroup damage // Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot. // Default: "1" zr_damage_hitgroups "1" // Block Damage Types // Block friendly fire. // Default: "1" zr_damage_block_ff "1" // Block blast damage inflicted on self or teammates. // Default: "1" zr_damage_block_blast "1" // Suicide Intercept // Intercept suicide commands attempted by zombies. // Default: "0" zr_damage_suicide_zombie "0" // Intercept suicide commands attempted by mother zombies. // Default: "1" zr_damage_suicide_mzombie "1" // Intercept suicide commands attempted by humans. // Default: "0" zr_damage_suicide_human "0" // List of client commands to intercept as suicide attempts. [Delimiter: ", "] // Default: "kill, spectate, jointeam, joinclass, explode" zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode" // Intercept suicide commands only after the first zombie has spawned. // Default: "1" zr_damage_suicide_after_infect "1" // ---------------------------------------------------------------------------- // Overlays (core) // ---------------------------------------------------------------------------- // How often to update overlays on players. [0.0 = Disabled] // Default: "1.0" zr_overlays_update_time "1.0" // Minimum DirectX level allowed for overlays (mat_dxlevel). // Default: "80" zr_overlays_min_dxlevel "80" // ---------------------------------------------------------------------------- // Round End (core) // ---------------------------------------------------------------------------- // Show specified overlay to players depending on winner when the round ends. // Default: "1" zr_roundend_overlay "1" // Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay] // Default: "overlays/zr/zombies_win" zr_roundend_overlays_zombie "overlays/zr/zombies_win" // Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay] // Default: "overlays/zr/humans_win" zr_roundend_overlays_human "overlays/zr/humans_win" // Balances the team every time the round ends. Disable this if you use something else to balance teams. // Default: "1" zr_roundend_balance_teams "1" // ---------------------------------------------------------------------------- // Account (module) // ---------------------------------------------------------------------------- // Reset player's cash each spawn. // Default: "1" zr_account_cashfill "1" // Amount of cash to set player's account to. [Dependency: zr_account_cashfill] // Default: "12000" zr_account_cashfill_value "12000" // Attacker receives amount of cash equivalent to the damage that was inflicted. // Default: "0" zr_account_cashdmg "0" // ---------------------------------------------------------------------------- // Visual Effects (module) // ---------------------------------------------------------------------------- // Lightstyle // Change lightstyle (brightness) of the map. // Default: "0" zr_veffects_lightstyle "0" // Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle] // Default: "b" zr_veffects_lightstyle_value "b" // Sky // Change map skybox. // Default: "0" zr_veffects_sky "0" // Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky] // Default: "sky_borealis01up.vmt" zr_veffects_sky_path "sky_borealis01up.vmt" // Sun // Disable sun rendering on map. // Default: "0" zr_veffects_sun_disable "0" // Fog (UNSUPPORTED) SourceMod currently doesn't support this feature. // (UNSUPPORTED) Enable fog rendering on the map. // Default: "0" zr_veffects_fog "0" // (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog] // Default: "0" zr_veffects_fog_override "0" // (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog] // Default: "255 255 255" zr_veffects_fog_pcolor "255 255 255" // (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog] // Default: "255 255 255" zr_veffects_fog_scolor "255 255 255" // (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog] // Default: "0.8" zr_veffects_fog_density "0.8" // (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog] // Default: "0" zr_veffects_fog_startdist "0" // (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog] // Default: "400" zr_veffects_fog_enddist "400" // (UNSUPPORTED) Vertical clipping plane. // Default: "2000" zr_veffects_fog_farz "2000" // Ragdoll // Remove players' ragdolls from the game after a delay. // Default: "1" zr_veffects_ragdoll_remove "1" // The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove] // Default: "-1" zr_veffects_ragdoll_dissolve "-1" // Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove] // Default: "0.5" zr_veffects_ragdoll_delay "0.5" // ---------------------------------------------------------------------------- // Sound Effects (module) // ---------------------------------------------------------------------------- // Zombie Sounds // Time between emission of a moan sound from a zombie. // Default: "30.0" zr_seffects_moan "30.0" // The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance] // Default: "5" zr_seffects_groan "5" // Emit a death sound when a zombie dies. // Default: "1" zr_seffects_death "1" // Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit] // Default: "4" zr_seffects_command_limit "4" // Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span] // Default: "10" zr_seffects_command_timespan "10" // Ambient Sounds // Play an ambient sound to all players during gameplay. // Default: "1" zr_ambientsounds "1" // Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds] // Default: "ambient/zr/zr_ambience.mp3" zr_ambientsounds_file "ambient/zr/zr_ambience.mp3" // Length of the ambient sound. [Dependency: zr_ambientsounds] // Default: "60.0" zr_ambientsounds_length "60.0" // Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds] // Default: "0.8" zr_ambientsounds_volume "0.8" // ---------------------------------------------------------------------------- // Anti-Stick (module) // ---------------------------------------------------------------------------- // Automatically unstick players when stuck within each others' collision hull. // Default: "1" zr_antistick "1" // ---------------------------------------------------------------------------- // Spawn Protect (module) // ---------------------------------------------------------------------------- // Player will be protected from infection when spawning into the game late. // Default: "1" zr_spawnprotect "1" // Amount of time to protect player. [Dependency: zr_spawnprotect] // Default: "10" zr_spawnprotect_time "10" // Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect] // Default: "600.0" zr_spawnprotect_speed "600.0" // Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect] // Default: "0" zr_spawnprotect_alpha "0" // ---------------------------------------------------------------------------- // Respawn (module) // ---------------------------------------------------------------------------- // Respawn players after death. [Recommended: (Enable) zr_zspawn*] // Default: "0" zr_respawn "0" // Time after death to delay player respawn. [Dependency: zr_respawn] // Default: "1" zr_respawn_delay "1" // Respawn player as a zombie. [Dependency: zr_respawn] // Default: "1" zr_respawn_team_zombie "1" // Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie] // Default: "1" zr_respawn_team_zombie_world "1" // ---------------------------------------------------------------------------- // Napalm (module) // ---------------------------------------------------------------------------- // Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm'] // Default: "1" zr_napalm_ignite "1" // Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion] // Default: "0" zr_napalm_douse "0" // ---------------------------------------------------------------------------- // Jump Boost (module) // ---------------------------------------------------------------------------- // Prevent players from using forward jump boost multipliers to bunny hop. // Default: "1" zr_jumpboost_bhop_protect "1" // The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect] // Default: "300" zr_jumpboost_bhop_max "300" // ---------------------------------------------------------------------------- // Volumetric Features (module) // ---------------------------------------------------------------------------- // Enables volumetric features. // Default: "1" zr_vol "1" // How often to update player positions and trigger events, in seconds. // Default: "1.0" zr_vol_update_interval "1.0" // How often to check for delayed events, in seconds. Use lower values for more precise delays. // Default: "1.0" zr_vol_trigger_interval "1.0" // ---------------------------------------------------------------------------- // ZSpawn (module) // ---------------------------------------------------------------------------- // Allow players to spawn into the game late. // Default: "1" zr_zspawn "1" // Override spawn team when spawning by means of ZSpawn. // Default: "1" zr_zspawn_team_override "1" // Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie] // Default: "0" zr_zspawn_team_zombie "0" // Block players disconnecting and rejoing the game using zspawn. // Default: "1" zr_zspawn_block_rejoin "1" // Put a time limit on the use of ZSpawn. // Default: "1" zr_zspawn_timelimit "1" // Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit] // Default: "120.0" zr_zspawn_timelimit_time "120.0" // Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit] // Default: "1" zr_zspawn_timelimit_zombie "1" // ---------------------------------------------------------------------------- // ZTele (module) // ---------------------------------------------------------------------------- // Allow zombies to use ZTele. // Default: "1" zr_ztele_zombie "1" // Allow humans to use ZTele before the mother zombie has spawned. // Default: "1" zr_ztele_human_before "1" // Allow humans to use ZTele after the mother zombie has spawned. // Default: "1" zr_ztele_human_after "1" // Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie] // Default: "3.0" zr_ztele_delay_zombie "3.0" // Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)] // Default: "3.0" zr_ztele_delay_human "3.0" // Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie] // Default: "3" zr_ztele_max_zombie "3" // Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)] // Default: "1" zr_ztele_max_human "1" // Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]] // Default: "1" zr_ztele_autocancel "1" // Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel] // Default: "20" zr_ztele_autocancel_distance "20" // ---------------------------------------------------------------------------- // ZHP (module) // ---------------------------------------------------------------------------- // Allow player to toggle real HP display as a zombie. // Default: "1" zr_zhp "1" // Default ZHP toggle state set on connecting player. [Dependency: zr_zhp] // Default: "1" zr_zhp_default "1"