// ============================================================================ // // Zombie:Reloaded // Main configuration // // Check section 3.0 in the manual for detailed info. // // ============================================================================ // ------------------------------------ // // Standard Counter-Strike Settings // // ------------------------------------ // The length of the round, in minutes. If there are any humans left after this // time is up, humans win. // - // Default: "5" mp_roundtime "5" // Allows players to move items with their "use" key. Disabled by default // because players sometimes get stuck. // - // Default: "0" sv_turbophysics "0" // Multiplier for how easy props are moved. // - // Default: "3" phys_pushscale 3 // Ammo settings ammo_50AE_max 500 // deagle ammo_762mm_max 300 // scout, ak47, g3sg1, aug ammo_556mm_box_max 300 // m249 ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550 ammo_338mag_max 100 // awp ammo_9mm_max 500 // mp5navy, tmp, glock, elite ammo_buckshot_max 128 // m3, xm1014 ammo_45acp_max 500 // ump45, mac10, usp ammo_357sig_max 500 // P228 ammo_57mm_max 500 // p90, fiveseven // ------------------------------------ // // Weapon Restrictions (Deprecated) // // ------------------------------------ // ------------------------------------ // // General // // ------------------------------------ // Enable zombie gameplay // - // Default: "1" zr_enable "1" // Logging flags. See manual for details. // - // Default: "323" zr_log "323" // This will allow the player_team event to be fired on first team join. Enable // if using mani admin model menu. // - // Default: "0" zr_allow_player_team "0" // Give players cash on spawn. // - // Default: "1" zr_cashfill "1" // How much money players will have when they spawn, if cash fill is turned on. // - // Default: "16000" zr_cashamount "16000" // Block suicide attempts on humans. // - // Default: "1" zr_suicide_human "1" // Block suicide attempts on zombies. // - // Default: "1" zr_suicide_zombie "1" // Log suicide attempts to admin chat. (Deprecated. Use the log system.) // - // Default: "0" zr_suicide_echo "0" // Respawn zombies as zombies if they were killed by world damage, like doors, // elevators and lasers. // - // Default: "1" zr_suicide_world_damage "1" // Spawn protection time on players that join late. // - // Default: "15" zr_protect "15" // ------------------------------------ // // Zombie Gameplay // // ------------------------------------ // Maximum time, in seconds, a player is picked to be zombie after the round // starts. // - // Default: "50" zr_spawn_max "50" // Minimum time, in seconds, a player is picked to be zombie after the round // starts. // - // Default: "30" zr_spawn_min "30" // Mother zombie ratio. For every "n" number of humans, there will be one // zombie. (0: Always only 1 mother zombie) // - // Default: "8" zr_mother_zombie_ratio "8" // The first zombie(s) will be teleported back to spawn on first infection. // - // Default: "0" zr_mother_zombie_respawn "0" // Allow player to be randomly chosen twice in a row to be a mother zombie. // - // Default: "0" zr_consecutive_infect "0" // ------------------------------------ // // Zombie Info (deprecated) // // ------------------------------------ // The default health of a zombie zr_zombie_health "5000" // How fast zombies travel (300: Default speed, 600: Double speed) zr_zombie_speed "350" // How far the zombie jumps, (0: Regular jump distance) zr_zombie_jump_distance "0.1" // How high a zombie jumps (0: Regular jump height) zr_zombie_jump_height "10.0" // How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default) zr_zombie_knockback "1" // Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on) zr_zombie_nvgs "-1" // The field of vision of zombies (90: Default vision) zr_zombie_fov "110" // Zombies will regenerate health zr_zombie_regen "0" // How much health is regenerated when zr_zombie_regen is 1 zr_zombie_regen_health "1" // How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1 zr_zombie_regen_interval "5" // Turns grenades into napalm grenades that light zombies on fire (0: Disable) zr_zombie_napalm "1" // How long the zombie burns when zr_napalm is 1 zr_zombie_napalm_time "20" // Zombies wont be hurt from falling (0: Disable) zr_zombie_nofalldamage "0" // How many additional kills are rewarded to the killer of the zombie zr_zombie_kill_bonus "2" // How much health a zombie gains when infecting a human (0: Disable) zr_zombie_infect_health "100" // Overlay to be shown on all zombies' screen on infection (Leave empty to disable) zr_zombie_zvision "overlays/zr/zvision" // ------------------------------------ // // Infection Effects // // ------------------------------------ // An energy splash is emitted when player is infected. // - // Default: "1" zr_infect_esplash "1" // A fireball is created when a player is infected. // - // Default: "1" zr_infect_fireball "1" // Sound played from from player on infection. Leave blank to disable. // - // Default: "npc/fast_zombie/fz_scream1.wav" zr_infect_sound "npc/fast_zombie/fz_scream1.wav" // A puff of smoke is created when a player is infected. // - // Default: "1" zr_infect_smoke "1" // Sparks are emitted when a player is infected. // - // Default: "1" zr_infect_sparks "1" //Player's screen is shaken on infection. // - // Default: "1" zr_infect_shake "1" // Amplitude of the shake, when shake is enabled. // - // Default: "15.0" zr_infect_shake_amp "15.0" // Frequency of the shake, when shake is enabled. // - // Default: "1.0" zr_infect_shake_frequency "1.0" // Duration of the shake, when shake is enabled. // - // Default: "5.0" zr_infect_shake_duration "5.0" // ------------------------------------ // // Classes // // ------------------------------------ // Enable zombie classes. (Deprecated) zr_classes "1" // A random class is assigned to each player every round (0: Disable) // - // Default: "0" zr_classes_random "0" // Classmenu is re-displayed every spawn (0: Disable) // - // Default: "0" zr_classes_spawn "0" // The default class for zombies. (Deprecated) zr_classes_default "classic" // ------------------------------------ // // Ambience // // ------------------------------------ // Enable creepy ambience to be played throughout the game (0: Disable) // - // Default: "1" zr_ambience "1" // Path to ambient sound file that will be played throughout the game, when // ambience is enabled. // - // Default: "ambient/zr/zr_ambience.mp3" zr_ambience_file "ambient/zr/zr_ambience.mp3" // The length, in seconds, of the ambience sound file. // - // Default: "60.0" zr_ambience_length "60.0" // Volume of ambience sound when ambience is enabled. (0.0: Unhearable, // 1.0: Max volume) // - // Default: "0.8" zr_ambience_volume "0.8" // Make maps dark. (0: Disable) // - // Default: "0" zr_dark "0" // The darkness of the map, a being the darkest, z being extremely bright. // - // Default: "n" zr_dark_level "n" // The sky the map will have when darkness is enabled. // - // Default: "sky_borealis01" zr_dark_sky "sky_borealis01" // How often a zombie emits a sound, in seconds. (0: Disable) // - // Default: "50" zr_emitsounds "50" // ------------------------------------ // // Overlays // // ------------------------------------ // Will show overlays that tell who the winner of the round was (0: Disable) // - // Default: "1" zr_overlays "1" // Overlay for humans win event. // - // Default: "overlays/zr/humans_win" zr_overlays_human "overlays/zr/humans_win" // Overlay for zombies win event. // - // Default: "overlays/zr/zombies_win" zr_overlays_zombie "overlays/zr/zombies_win" // Frequency, in seconds, to re-display overlay on the client's screen. // - // Default: "3" zr_overlay_redisplay "3" // Allow players to disable overlays with their nightvision key (0: Disable) // - // Default: "1" zr_zvision_allow_disable "1" // ------------------------------------ // // Respawn // // ------------------------------------ // Respawn players when they die. // - // Default: "1" zr_respawn "1" // How long to wait after death to respawn, in seconds. // - // Default: "1" zr_respawn_delay "1" // Which team to respawn player as. (Choices: zombie, human) // - // Default: "human" zr_respawn_team "human" // ------------------------------------ // // Commands // // ------------------------------------ // Must be in buyzone to access !zmarket, if Market is installed. // - // Default: "1" zr_zmarket_buyzone "1" // Allow players to spawn if they just joined the game. (0: Disable) // - // Default: "1" zr_zspawn "1" // Startup delay for the deleporter. (0: Disable) // - // Default: "20" zr_tele_startup_delay "20" // Cooldown delay before a teleport can be done again. (0: Disable) // - // Default: "15" zr_tele_cooldown "15" // Teleport delays for humans. (0: Disable) // - // Default: "10" zr_tele_human_delay "10" // Teleport delays for zombies. (0: Disable) // - // Default: "0" zr_tele_zombie_delay "0" // Teleport limits for humans per round. (0: Not allowed to teleport, // -1: Unlimited) // - // Default: "3" zr_tele_human_limit "3" // Teleport limits for zombies per round. (0: Not allowed to teleport, // -1: Unlimited) // - // Default: "8" zr_tele_zombie_limit "8" // Allows clients to disable zombie health display. // - // Default: "1" zr_zhp "1" // The default value of zombie health display to new clients. // - // Default: "1" zr_zhp_default "1"