/** * vim: set ts=4 sw=4 tw=99 noet : * ============================================================================= * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _adt_stack_included #endinput #endif #define _adt_stack_included methodmap ArrayStack < Handle { // Creates a stack structure. A stack is a LIFO (last in, first out) // vector (array) of items. It has O(1) insertion and O(1) removal. // // Stacks have two operations: Push (adding an item) and Pop (removes // items in reverse-push order). // // The contents of the stack are uniform; i.e. storing a string and then // retrieving it as an integer is NOT the same as StringToInt()! // // The "blocksize" determines how many cells each slot has; it cannot // be changed after creation. // // @param blocksize The number of cells each entry in the stack can // hold. For example, 32 cells is equivalent to: // new Array[X][32] public native ArrayStack(int blocksize=1); // Pushes a value onto the end of the stack, adding a new index. // // This may safely be used even if the stack has a blocksize // greater than 1. // // @param value Value to push. public native void Push(any value); // Pushes a copy of a string onto the end of a stack, truncating it if it // is too big. // // @param value String to push. public native void PushString(const char[] value); // Pushes a copy of an array of cells onto the end of a stack. The cells // are pushed as a block (i.e. the entire array takes up one stack slot), // rather than pushing each cell individually. // // @param stack Stack Handle. // @param values Block of values to copy. // @param size If not set, the number of elements copied from the array // will be equal to the blocksize. If set higher than the // blocksize, the operation will be truncated. public native void PushArray(const any[] values, int size=-1); // Pops a cell value from a stack. // // @param block Optionally specify which block to read from // (useful if the blocksize > 0). // @param asChar Optionally read as a byte instead of a cell. // @return True on success, false if the stack is empty. // @error The stack is empty. public native any Pop(int block=0, bool asChar=false); // Pops a string value from a stack. // // @param buffer Buffer to store string. // @param maxlength Maximum size of the buffer. // @oaram written Number of characters written to buffer, not including // the null terminator. // @error The stack is empty. public native void PopString(char[] buffer, int maxlength, int &written = 0); // Pops an array of cells from a stack. // // @param buffer Buffer to store the array in. // @param size If not set, assumes the buffer size is equal to the // blocksize. Otherwise, the size passed is used. // @error The stack is empty. public native void PopArray(any[] buffer, int size=-1); // Returns true if the stack is empty, false otherwise. property bool Empty { public native get(); } }; /** * Creates a stack structure. A stack is a LIFO (last in, first out) * vector (array) of items. It has O(1) insertion and O(1) removal. * * Stacks have two operations: Push (adding an item) and Pop (removes * items in reverse-push order). * * The contents of the stack are uniform; i.e. storing a string and then * retrieving it as an integer is NOT the same as StringToInt()! * * The "blocksize" determines how many cells each slot has; it cannot * be changed after creation. * * @param blocksize The number of cells each entry in the stack can * hold. For example, 32 cells is equivalent to: * new Array[X][32] * @return New stack Handle. */ native ArrayStack CreateStack(int blocksize=1); /** * Pushes a value onto the end of the stack, adding a new index. * * This may safely be used even if the stack has a blocksize * greater than 1. * * @param stack Stack Handle. * @param value Value to push. * @error Invalid Handle or out of memory. */ native void PushStackCell(Handle stack, any value); /** * Pushes a copy of a string onto the end of a stack, truncating it if it is * too big. * * @param stack Stack Handle. * @param value String to push. * @error Invalid Handle or out of memory. */ native void PushStackString(Handle stack, const char[] value); /** * Pushes a copy of an array of cells onto the end of a stack. The cells * are pushed as a block (i.e. the entire array takes up one stack slot), * rather than pushing each cell individually. * * @param stack Stack Handle. * @param values Block of values to copy. * @param size If not set, the number of elements copied from the array * will be equal to the blocksize. If set higher than the * blocksize, the operation will be truncated. * @error Invalid Handle or out of memory. */ native void PushStackArray(Handle stack, const any[] values, int size=-1); /** * Pops a cell value from a stack. * * @param stack Stack Handle. * @param value Variable to store the value. * @param block Optionally specify which block to read from * (useful if the blocksize > 0). * @param asChar Optionally read as a byte instead of a cell. * @return True on success, false if the stack is empty. * @error Invalid Handle. */ native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false); /** * Pops a string value from a stack. * * @param stack Stack Handle. * @param buffer Buffer to store string. * @param maxlength Maximum size of the buffer. * @return True on success, false if the stack is empty. * @error Invalid Handle. */ native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0); /** * Pops an array of cells from a stack. * * @param stack Stack Handle. * @param buffer Buffer to store the array in. * @param size If not set, assumes the buffer size is equal to the * blocksize. Otherwise, the size passed is used. * @return True on success, false if the stack is empty. * @error Invalid Handle. */ native bool PopStackArray(Handle stack, any[] buffer, int size=-1); /** * Checks if a stack is empty. * * @param stack Stack Handle. * @return True if empty, false if not empty. * @error Invalid Handle. */ native bool IsStackEmpty(Handle stack); /** * Pops a value off a stack, ignoring it completely. * * @param stack Stack Handle. * @return True if something was popped, false otherwise. * @error Invalid Handle. */ stock bool PopStack(Handle stack) { new value; return PopStackCell(stack, value); }