/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _sm_logging_included #endinput #endif #define _sm_logging_included /** * Logs a plugin message to the SourceMod logs. The log message will be * prefixed by the plugin's logtag (filename). * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogMessage(const String:format[], any:...); /** * Logs a message to any file. The log message will be in the normal * SourceMod format, with the plugin logtag prepended. * * @param file File to write the log message in. * @param format String format. * @param ... Format arguments. * @noreturn * @error File could not be opened/written. */ native LogToFile(const String:file[], const String:format[], any:...); /** * Same as LogToFile(), except no plugin logtag is prepended. * * @param file File to write the log message in. * @param format String format. * @param ... Format arguments. * @noreturn * @error File could not be opened/written. */ native LogToFileEx(const String:file[], const String:format[], any:...); /** * Logs an action from a command or event whereby interception and routing may * be important. This is intended to be a logging version of ShowActivity(). * * @param client Client performing the action, 0 for server, or -1 if not * applicable. * @param target Client being targetted, or -1 if not applicable. * @param message Message format. * @param ... Message formatting parameters. * @noreturn */ native LogAction(client, target, const String:message[], any:...); /** * Logs a plugin error message to the SourceMod logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogError(const String:format[], any:...); /** * Called when an action is going to be logged. * * @param source Handle to the object logging the action, or INVALID_HANDLE * if Core is logging the action. * @param ident Type of object logging the action (plugin, ext, or core). * @param client Client the action is from; 0 for server, -1 if not applicable. * @param target Client the action is targetting, or -1 if not applicable. * @param message Message that is being logged. * @return Plugin_Continue will cause Core to defaulty log the message. * Plugin_Handled will stop Core from logging the message. * Plugin_Stop is the same as Handled, but prevents any other * plugins from handling the message. */ forward Action:OnLogAction(Handle:source, Identity:ident, client, target, const String:message[]); /** * Called when a game log message is received. * * Any Log*() functions called within this callback will not recursively * pass through. That is, they will log directly, bypassing this callback. * * Note that this does not capture log messages from the engine. It only * captures log messages being sent from the game/mod itself. * * @param message Message contents. * @return Plugin_Handled or Plugin_Stop will prevent the message * from being written to the log file. */ typedef GameLogHook = function Action (const char[] message); /** * Adds a game log hook. * * @param hook Hook function. * @noreturn */ native AddGameLogHook(GameLogHook:hook); /** * Removes a game log hook. * * @param hook Hook function. * @noreturn */ native RemoveGameLogHook(GameLogHook:hook);