/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _sdktools_hooks_included #endinput #endif #define _sdktools_hooks_included #define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params" /** * @brief Called when a clients movement buttons are being processed * * @param client Index of the client. * @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc). * @param impulse Copyback buffer containing the current impulse command. * @param vel Players desired velocity. * @param angles Players desired view angles. * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. * @param subtype Weapon subtype when selected from a menu. * @param cmdnum Command number. Increments from the first command sent. * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements. * @param mouse Mouse direction (x, y). * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise. * * @note To see if all 11 params are avaliable, use FeatureType_Capability and * FEATURECAP_PLAYERRUNCMD_11PARAMS. */ forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]);