/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _sorting_included #endinput #endif #define _sorting_included /** * Contains sorting orders. */ enum SortOrder { Sort_Ascending = 0, /**< Ascending order */ Sort_Descending = 1, /**< Descending order */ Sort_Random = 2 /**< Random order */ }; /** * Data types for ADT Array Sorts */ enum SortType { Sort_Integer = 0, Sort_Float, Sort_String, }; /** * Sorts an array of integers. * * @param array Array of integers to sort in-place. * @param array_size Size of the array. * @param order Sorting order to use. * @noreturn */ native SortIntegers(array[], array_size, SortOrder:order = Sort_Ascending); /** * Sorts an array of float point numbers. * * @param array Array of floating point numbers to sort in-place. * @param array_size Size of the array. * @param order Sorting order to use. * @noreturn */ native SortFloats(Float:array[], array_size, SortOrder:order = Sort_Ascending); /** * Sorts an array of strings. * * @param array Array of strings to sort in-place. * @param array_size Size of the array. * @param order Sorting order to use. * @noreturn */ native SortStrings(String:array[][], array_size, SortOrder:order = Sort_Ascending); /** * Sort comparison function for 1D array elements. * @note You may need to use explicit tags in order to use data properly. * * @param elem1 First element to compare. * @param elem2 Second element to compare. * @param array Array that is being sorted (order is undefined). * @param hndl Handle optionally passed in while sorting. * @return -1 if first should go before second * 0 if first is equal to second * 1 if first should go after second */ typedef SortFunc1D = function int (int elem1, int elem2, const int[] array, Handle hndl); /** * Sorts a custom 1D array. You must pass in a comparison function. * * @param array Array to sort. * @param array_size Size of the array to sort. * @param sortfunc Sort function. * @param hndl Optional Handle to pass through the comparison calls. * @noreturn */ native SortCustom1D(array[], array_size, SortFunc1D:sortfunc, Handle:hndl=INVALID_HANDLE); /** * Sort comparison function for 2D array elements (sub-arrays). * @note You may need to use explicit tags in order to use data properly. * * @param elem1 First array to compare. * @param elem2 Second array to compare. * @param array Array that is being sorted (order is undefined). * @param hndl Handle optionally passed in while sorting. * @return -1 if first should go before second * 0 if first is equal to second * 1 if first should go after second */ typeset SortFunc2D { function int (int[] elem1, int[] elem2, const int[][] array, Handle hndl); function int (char[] elem1, char[] elem2, const char[][] array, Handle hndl); }; /** * Sorts a custom 2D array. You must pass in a comparison function. * * @param array Array to sort. * @param array_size Size of the major array to sort (first index, outermost). * @param sortfunc Sort comparison function to use. * @param hndl Optional Handle to pass through the comparison calls. * @noreturn */ native SortCustom2D(array[][], array_size, SortFunc2D:sortfunc, Handle:hndl=INVALID_HANDLE); /** * Sort an ADT Array. Specify the type as Integer, Float, or String. * * @param array Array Handle to sort * @param order Sort order to use, same as other sorts. * @param type Data type stored in the ADT Array * @noreturn */ native SortADTArray(Handle:array, SortOrder:order, SortType:type); /** * Sort comparison function for ADT Array elements. Function provides you with * indexes currently being sorted, use ADT Array functions to retrieve the * index values and compare. * * @param index1 First index to compare. * @param index2 Second index to compare. * @param array Array that is being sorted (order is undefined). * @param hndl Handle optionally passed in while sorting. * @return -1 if first should go before second * 0 if first is equal to second * 1 if first should go after second */ typedef SortFuncADTArray = function int (int index1, int index2, Handle array, Handle hndl); /** * Custom sorts an ADT Array. You must pass in a comparison function. * * @param array Array Handle to sort * @param sortfunc Sort comparision function to use * @param hndl Optional Handle to pass through the comparison calls. * @noreturn */ native SortADTArrayCustom(Handle:array, SortFuncADTArray:sortfunc, Handle:hndl=INVALID_HANDLE);