/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _eventsmsgs_included #endinput #endif #define _eventsmsgs_included /** * UserMsg helper values. */ enum UserMsg { INVALID_MESSAGE_ID = -1, }; /** * UserMsg message serialization formats */ enum UserMessageType { UM_BitBuf = 0, UM_Protobuf, }; /** * @section Message Flags. */ #define USERMSG_RELIABLE (1<<2) /**< Message will be set on the reliable stream */ #define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */ #define USERMSG_BLOCKHOOKS (1<<7) /**< Prevents the message from triggering SourceMod and Metamod hooks */ /** * @endsection */ /** * Returns usermessage serialization type used for the current engine * * @return The supported usermessage type. */ native UserMessageType:GetUserMessageType(); stock Protobuf UserMessageToProtobuf(Handle msg) { if (GetUserMessageType() != UM_Protobuf) return null; return Protobuf:msg; } // Make sure to only call this on writable buffers (eg from StartMessage). stock BfWrite UserMessageToBfWrite(Handle msg) { if (GetUserMessageType() == UM_Protobuf) return null; return BfWrite:msg; } // Make sure to only call this on readable buffers (eg from a message hook). stock BfWrite UserMessageToBfRead(Handle msg) { if (GetUserMessageType() == UM_Protobuf) return null; return BfRead:msg; } /** * Returns the ID of a given message, or -1 on failure. * * @param msg String containing message name (case sensitive). * @return A message index, or INVALID_MESSAGE_ID on failure. */ native UserMsg:GetUserMessageId(const String:msg[]); /** * Retrieves the name of a message by ID. * * @param msg_id Message index. * @param msg Buffer to store the name of the message. * @param maxlength Maximum length of string buffer. * @return True if message index is valid, false otherwise. */ native bool:GetUserMessageName(UserMsg:msg_id, String:msg[], maxlength); /** * Starts a usermessage (network message). * @note Only one message can be active at a time. * @note It is illegal to send any message while a non-intercept hook is in progress. * * @param msgname Message name to start. * @param clients Array containing player indexes to broadcast to. * @param numClients Number of players in the array. * @param flags Optional flags to set. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. * @error Invalid message name, unable to start a message, invalid client, * or client not connected. */ native Handle:StartMessage(String:msgname[], clients[], numClients, flags=0); /** * Starts a usermessage (network message). * @note Only one message can be active at a time. * @note It is illegal to send any message while a non-intercept hook is in progress. * * @param msg Message index to start. * @param clients Array containing player indexes to broadcast to. * @param numClients Number of players in the array. * @param flags Optional flags to set. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. * @error Invalid message name, unable to start a message, invalid client, * or client not connected. */ native Handle:StartMessageEx(UserMsg:msg, clients[], numClients, flags=0); /** * Ends a previously started user message (network message). * * @noreturn */ native EndMessage(); /** * Hook function types for user messages. */ typeset MsgHook { /** * Called when a bit buffer based usermessage is hooked * * @param msg_id Message index. * @param msg Handle to the input bit buffer. * @param players Array containing player indexes. * @param playersNum Number of players in the array. * @param reliable True if message is reliable, false otherwise. * @param init True if message is an initmsg, false otherwise. * @return Ignored for normal hooks. For intercept hooks, Plugin_Handled * blocks the message from being sent, and Plugin_Continue * resumes normal functionality. */ function Action (UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init); /** * Called when a protobuf based usermessage is hooked * * @param msg_id Message index. * @param msg Handle to the input protobuf. * @param players Array containing player indexes. * @param playersNum Number of players in the array. * @param reliable True if message is reliable, false otherwise. * @param init True if message is an initmsg, false otherwise. * @return Ignored for normal hooks. For intercept hooks, Plugin_Handled * blocks the message from being sent, and Plugin_Continue * resumes normal functionality. */ function Action (UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init); }; /** * Called when a message hook has completed. * * @param msg_id Message index. * @param sent True if message was sent, false if blocked. * @noreturn */ typedef MsgPostHook = function void (UserMsg msg_id, bool sent); /** * Hooks a user message. * * @param msg_id Message index. * @param hook Function to use as a hook. * @param intercept If intercept is true, message will be fully intercepted, * allowing the user to block the message. Otherwise, * the hook is normal and ignores the return value. * @param post Notification function. * @noreturn * @error Invalid message index. */ native HookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false, MsgPostHook:post=INVALID_FUNCTION); /** * Removes one usermessage hook. * * @param msg_id Message index. * @param hook Function used for the hook. * @param intercept Specifies whether the hook was an intercept hook or not. * @noreturn * @error Invalid message index. */ native UnhookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false); /** * Starts a usermessage (network message) that broadcasts to all clients. * @note See StartMessage or StartMessageEx(). * * @param msgname Message name to start. * @param flags Optional flags to set. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ stock Handle:StartMessageAll(String:msgname[], flags=0) { new total = 0; new clients[MaxClients]; for (new i=1; i<=MaxClients; i++) { if (IsClientConnected(i)) { clients[total++] = i; } } return StartMessage(msgname, clients, total, flags); } /** * Starts a simpler usermessage (network message) for one client. * @note See StartMessage or StartMessageEx(). * * @param msgname Message name to start. * @param client Client to send to. * @param flags Optional flags to set. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ stock Handle:StartMessageOne(String:msgname[], client, flags=0) { new players[1]; players[0] = client; return StartMessage(msgname, players, 1, flags); }