/* * ============================================================================ * * Zombie:Reloaded * * File: clientalpha.inc * Type: Core * Description: Handles transparency on clients. * * Copyright (C) 2009-2013 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ /** * Updates the alpha value on a player. */ ClassAlphaUpdate(client) { new current_health = GetClientHealth(client); new max_health = ClassGetHealth(client); new max_damage = ClassGetAlphaDamage(client); // Calculate if enough damage is done to change alpha. if ((max_health - current_health) > max_damage) { new alpha_damaged = ClassGetAlphaDamaged(client); ToolsSetClientAlpha(client, alpha_damaged); } }