/* * ============================================================================ * * Zombie:Reloaded * * File: healthregen.inc * Type: Core * Description: Functions for managing health regeneration on a client. * * Copyright (C) 2009-2013 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ new ClientHealthRegenAmount[MAXPLAYERS + 1]; new ClientHealthRegenMax[MAXPLAYERS + 1]; new Handle:tHealthRegen[MAXPLAYERS + 1]; /** * Resets all timer handles. (called from classevents) */ ClassHealthRegenInit() { for (new client = 0; client < MAXPLAYERS + 1; client++) { tHealthRegen[client] = INVALID_HANDLE; } } /** * Prepares and starts HP regeneration on a client. * * @param client The client to apply HP regeneration on. * @param interval Regeneration interval. * @param amount HP amount per interval. * @param max Regeneration limit. Don't give HP if player HP is above * this value. */ ClassHealthRegenInitClient(client, Float:interval, amount, max) { ClientHealthRegenAmount[client] = amount; ClientHealthRegenMax[client] = max; ClassHealthRegenStart(client, interval); } /** * Starts HP regeneration on a client using current client settings. * * @param client The client index. * @param interval Regeneration interval. */ ClassHealthRegenStart(client, Float:interval) { // Stop timer if it already exist. ClassHealthRegenStop(client); // Create new timer. tHealthRegen[client] = CreateTimer(interval, ClassHealthRegenTimer, client, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } /** * Stops HP regeneration on a client. * * @param client The client index. */ ClassHealthRegenStop(client) { // Kill the timer if it exist. if (tHealthRegen[client] != INVALID_HANDLE) { KillTimer(tHealthRegen[client]); tHealthRegen[client] = INVALID_HANDLE; } } /** * Timer callback for HP regeneration. */ public Action:ClassHealthRegenTimer(Handle:timer, any:client) { // Kill the timer if the player is dead or not in game. if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client)) { tHealthRegen[client] = INVALID_HANDLE; return Plugin_Stop; } new health = GetClientHealth(client); health += ClientHealthRegenAmount[client]; // Check if the health points is below the limit. if (health < ClientHealthRegenMax[client]) { // Increase health. SetEntityHealth(client, health); } return Plugin_Continue; }