/* * ============================================================================ * * Zombie:Reloaded * * File: volevents.inc * Type: Module * Description: Handles generic events for volumetric features. * * Copyright (C) 2009-2013 Greyscale, Richard Helgeby * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * ============================================================================ */ /** * Called when a player enters a volume. * * @param client The client index. * @param volumeIndex The volume index. */ VolOnPlayerEnter(client, volumeIndex) { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } LogEvent(_, LogType_Normal, LOG_DEBUG, LogModule_Volfeatures, "Event", "Player %N entered volume %d.", client, volumeIndex); // Forward event to features. new VolumeFeatureTypes:voltype = Volumes[volumeIndex][Vol_Type]; switch (voltype) { case VolFeature_ClassEdit: { VolClassEditOnPlayerEnter(client, volumeIndex); } } } /** * Called when a player leaves a volume. * * @param client The client index. * @param volumeIndex The volume index. */ VolOnPlayerLeave(client, volumeIndex) { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } LogEvent(_, LogType_Normal, LOG_DEBUG, LogModule_Volfeatures, "Event", "Player %N left volume %d.", client, volumeIndex); // Forward event to features. new VolumeFeatureTypes:voltype = Volumes[volumeIndex][Vol_Type]; switch (voltype) { case VolFeature_Anticamp: { VolAnticampOnPlayerLeave(client, volumeIndex); } case VolFeature_ClassEdit: { VolClassEditOnPlayerLeave(client, volumeIndex); } } } /** * Called when a player spawned. Used for initializing player data. * * @param client The client index. */ VolOnPlayerSpawn(client) { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } // Cache player location. VolUpdatePlayerLocation(client); } /** * Called when a player died. * * @param client The client index. */ VolOnPlayerDeath(client) { // Send player left volume event to all volumes the player was in. for (new volindex = 0; volindex < ZR_VOLUMES_MAX; volindex++) { // Check if volume is unused. if (!Volumes[volindex][Vol_InUse]) { continue; } // Check if volume is disabled. if (!Volumes[volindex][Vol_Enabled]) { continue; } // Check if player is inside the volume. if (VolPlayerInVolume[client][volindex]) { // Mark as not in the volume and trigger event. VolPlayerInVolume[client][volindex] = false; VolOnPlayerLeave(client, volindex); } } } /** * Called when a player disconnects. * * @param client The client index. */ VolOnPlayerDisconnect(client) { // Disable trigger delay counters. VolResetCountDown(client); // Trigger death event to clean up. VolOnPlayerDeath(client); } /** * Called when the round starts. Main enable event for volumetric features. */ VolOnRoundStart() { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } // Start main timer. VolStartUpdateTimer(); // Start volumes. VolEnableVolumes(); } /** * Called when the round ends. Main disable event for volumetric features. */ VolOnRoundEnd() { // Stop main timer. VolStopUpdateTimer(); // Stop volumes. VolDisableVolumes(); } /** * Called right before the map ends. */ VolOnMapEnd() { // Make sure timers and volumes are stopped. Foreward event. VolOnRoundEnd(); } /** * Called when a volume is disabled. * @param volumeIndex The volume index. */ VolOnDisabled(volumeIndex) { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } new VolumeFeatureTypes:voltype = Volumes[volumeIndex][Vol_Type]; // Forward stop event to features. switch (voltype) { case VolFeature_Anticamp: { VolAnticampDisable(volumeIndex); } case VolFeature_ClassEdit: { VolClassEditOnDisabled(volumeIndex); } } } /** * Called when a volume is enabled. * @param volumeIndex The volume index. */ VolOnEnabled(volumeIndex) { // Check if volumetric features is enabled. if (!VolEnabled) { // Volumetric features disabled. return; } new VolumeFeatureTypes:voltype = Volumes[volumeIndex][Vol_Type]; // Forward enable event to features. switch (voltype) { case VolFeature_Anticamp: { VolAnticampEnable(volumeIndex); } } }