#include #include public Plugin:myinfo = { name = "Hit Sounds for Zombie:Reloaded", author = "[SG-10]Cpt.Moore", description = "", version = "1.0", url = "http://zombie.swissquake.ch/" }; static const String:hit_head[] = {"hit_head.wav"}; static const String:hit_body[] = {"hit_body.wav"}; // native hooks public OnPluginStart() { HookEvent("player_hurt", Event_PlayerHurt); LoadSound(hit_head); LoadSound(hit_body); } public OnMapStart() { LoadSound(hit_head); LoadSound(hit_body); } public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) { new attackerId = GetEventInt(event, "attacker"); new attacker = GetClientOfUserId(attackerId); //new damage = GetEventInt(event, "dmg_health"); new hitgroup = GetEventInt(event,"hitgroup"); if( attacker > 0 && !IsFakeClient(attacker) ) { if ( hitgroup == 1 ) { EmitSoundToClient(attacker, hit_head); } else { EmitSoundToClient(attacker, hit_body); } } } // utility functions public LoadSound(const String:sound_file[]) { new String:sound_path[PLATFORM_MAX_PATH]; Format(sound_path, sizeof(sound_path), "sound/%s", sound_file); PrecacheSound(sound_file, true); AddFileToDownloadsTable(sound_path); }