/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _adt_trie_included #endinput #endif #define _adt_trie_included /** * Creates a Trie structure. A trie is a data storage object that maps any value to a * string of text. It features very fast lookup and deletion, but grows very slow for * insertion once tens of thousands of items are added. * * Keys in Tries are unique. That is, each key may only have one value. Unlike arrays, * Tries cannot be iterated right now. Since the contents are known to be unique, to * work around this, you can use ADT Arrays to store a list of keys known to be in a * Trie. * * @return New Trie Handle, which must be freed via CloseHandle(). */ native Handle:CreateTrie(); /** * Sets a value in a Trie, either inserting a new entry or replacing an old one. * * @param trie Trie Handle. * @param key Key string. * @param value Value to store at this key. * @param replace If false, operation will fail if the key is already set. * @return True on success, false on failure. * @error Invalid Handle. */ native bool:SetTrieValue(Handle:trie, const String:key[], any:value, bool:replace=true); /** * Sets an array value in a Trie, either inserting a new entry or replacing an old one. * * @param trie Trie Handle. * @param key Key string. * @param array Array to store. * @param num_items Number of items in the array. * @param replace If false, operation will fail if the key is already set. * @return True on success, false on failure. * @error Invalid Handle. */ native bool:SetTrieArray(Handle:trie, const String:key[], const any:array[], num_items, bool:replace=true); /** * Sets a string value in a Trie, either inserting a new entry or replacing an old one. * * @param trie Trie Handle. * @param key Key string. * @param array Array to store. * @param num_items Number of items in the array. * @param replace If false, operation will fail if the key is already set. * @return True on success, false on failure. * @error Invalid Handle. */ native bool:SetTrieString(Handle:trie, const String:key[], const String:value[], bool:replace=true); /** * Retrieves a value in a Trie. * * @param trie Trie Handle. * @param key Key string. * @param val Variable to store value. * @return True on success. False if the key is not set, or the key is set * as an array or string (not a value). * @error Invalid Handle. */ native bool:GetTrieValue(Handle:trie, const String:key[], &any:value); /** * Retrieves an array in a Trie. * * @param trie Trie Handle. * @param key Key string. * @param array Buffer to store array. * @param max_size Maximum size of array buffer. * @param size Optional parameter to store the number of elements written to the buffer. * @return True on success. False if the key is not set, or the key is set * as a value or string (not an array). * @error Invalid Handle. */ native bool:GetTrieArray(Handle:trie, const String:key[], any:array[], max_size, &size=0); /** * Retrieves a string in a Trie. * * @param trie Trie Handle. * @param key Key string. * @param value Buffer to store value. * @param max_size Maximum size of string buffer. * @param size Optional parameter to store the number of bytes written to the buffer. * @return True on success. False if the key is not set, or the key is set * as a value or array (not a string). * @error Invalid Handle. */ native bool:GetTrieString(Handle:trie, const String:key[], String:value[], max_size, &size=0); /** * Removes a key entry from a Trie. * * @param trie Trie Handle. * @param key Key string. * @return True on success, false if the value was never set. * @error Invalid Handle. */ native RemoveFromTrie(Handle:trie, const String:key[]); /** * Clears all entries from a Trie. * * @param trie Trie Handle. * @error Invalid Handle. */ native ClearTrie(Handle:trie); /** * Retrieves the number of elements in a trie. * * Note that trie items are not enumerable/iteratable. If you need to * retrieve the elements in a trie, store its keys in an ADT Array. * * @param trie Trie Handle. * @return Number of elements in the trie. * @error Invalid Handle. */ native GetTrieSize(Handle:trie);