/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _menus_included #endinput #endif #define _menus_included /** * Low-level drawing style of the menu. */ enum MenuStyle { MenuStyle_Default = 0, /**< The "default" menu style for the mod */ MenuStyle_Valve = 1, /**< The Valve provided menu style (Used on HL2DM) */ MenuStyle_Radio = 2, /**< The simpler menu style commonly used on CS:S */ }; /** * Different actions for the menu "pump" callback */ enum MenuAction { MenuAction_Start = (1<<0), /**< A menu has been started (nothing passed) */ MenuAction_Display = (1<<1), /**< A menu is about to be displayed (param1=client, param2=MenuPanel Handle) */ MenuAction_Select = (1<<2), /**< An item was selected (param1=client, param2=item) */ MenuAction_Cancel = (1<<3), /**< The menu was cancelled (param1=client, param2=reason) */ MenuAction_End = (1<<4), /**< A menu display has fully ended. param1 is the MenuEnd reason, and if it's MenuEnd_Cancelled, then param2 is the MenuCancel reason from MenuAction_Cancel. */ MenuAction_VoteEnd = (1<<5), /**< (VOTE ONLY): A vote sequence has succeeded (param1=chosen item) This is not called if SetVoteResultCallback has been used on the menu. */ MenuAction_VoteStart = (1<<6), /**< (VOTE ONLY): A vote sequence has started (nothing passed) */ MenuAction_VoteCancel = (1<<7), /**< (VOTE ONLY): A vote sequence has been cancelled (param1=reason) */ MenuAction_DrawItem = (1<<8), /**< An item is being drawn; return the new style (param1=client, param2=item) */ MenuAction_DisplayItem = (1<<9),/**< Item text is being drawn to the display (param1=client, param2=item) To change the text, use RedrawMenuItem(). If you do so, return its return value. Otherwise, return 0. */ }; /** Default menu actions */ #define MENU_ACTIONS_DEFAULT MenuAction_Select|MenuAction_Cancel|MenuAction_End /** All menu actions */ #define MENU_ACTIONS_ALL MenuAction:0xFFFFFFFF #define MENU_NO_PAGINATION 0 /**< Menu should not be paginated (10 items max) */ #define MENU_TIME_FOREVER 0 /**< Menu should be displayed as long as possible */ #define ITEMDRAW_DEFAULT (0) /**< Item should be drawn normally */ #define ITEMDRAW_DISABLED (1<<0) /**< Item is drawn but not selectable */ #define ITEMDRAW_RAWLINE (1<<1) /**< Item should be a raw line, without a slot */ #define ITEMDRAW_NOTEXT (1<<2) /**< No text should be drawn */ #define ITEMDRAW_SPACER (1<<3) /**< Item should be drawn as a spacer, if possible */ #define ITEMDRAW_IGNORE ((1<<1)|(1<<2)) /**< Item should be completely ignored (rawline + notext) */ #define ITEMDRAW_CONTROL (1<<4) /**< Item is control text (back/next/exit) */ #define MENUFLAG_BUTTON_EXIT (1<<0) /**< Menu has an "exit" button (default if paginated) */ #define MENUFLAG_BUTTON_EXITBACK (1<<1) /**< Menu has an "exit back" button */ #define MENUFLAG_NO_SOUND (1<<2) /**< Menu will not have any select sounds */ #define VOTEINFO_CLIENT_INDEX 0 /**< Client index */ #define VOTEINFO_CLIENT_ITEM 1 /**< Item the client selected, or -1 for none */ #define VOTEINFO_ITEM_INDEX 0 /**< Item index */ #define VOTEINFO_ITEM_VOTES 1 /**< Number of votes for the item */ #define VOTEFLAG_NO_REVOTES (1<<0) /**< Players cannot change their votes */ /** * Reasons a menu can be cancelled (MenuAction_Cancel). */ enum { MenuCancel_Disconnected = -1, /**< Client dropped from the server */ MenuCancel_Interrupted = -2, /**< Client was interrupted with another menu */ MenuCancel_Exit = -3, /**< Client exited via "exit" */ MenuCancel_NoDisplay = -4, /**< Menu could not be displayed to the client */ MenuCancel_Timeout = -5, /**< Menu timed out */ MenuCancel_ExitBack = -6, /**< Client selected "exit back" on a paginated menu */ }; /** * Reasons a vote can be cancelled (MenuAction_VoteCancel). */ enum { VoteCancel_Generic = -1, /**< Vote was generically cancelled. */ VoteCancel_NoVotes = -2, /**< Vote did not receive any votes. */ }; /** * Reasons a menu ended (MenuAction_End). */ enum { MenuEnd_Selected = 0, /**< Menu item was selected */ MenuEnd_VotingDone = -1, /**< Voting finished */ MenuEnd_VotingCancelled = -2, /**< Voting was cancelled */ MenuEnd_Cancelled = -3, /**< Menu was cancelled (reason in param2) */ MenuEnd_Exit = -4, /**< Menu was cleanly exited via "exit" */ MenuEnd_ExitBack = -5, /**< Menu was cleanly exited via "back" */ }; /** * Describes a menu's source */ enum MenuSource { MenuSource_None = 0, /**< No menu is being displayed */ MenuSource_External = 1, /**< External menu */ MenuSource_Normal = 2, /**< A basic menu is being displayed */ MenuSource_RawPanel = 3, /**< A display is active, but it is not tied to a menu */ }; /** * Called when a menu action is completed. * * @param menu The menu being acted upon. * @param action The action of the menu. * @param param1 First action parameter (usually the client). * @param param2 Second action parameter (usually the item). * @noreturn */ functag public MenuHandler(Handle:menu, MenuAction:action, param1, param2); /** * Creates a new, empty menu using the default style. * * @param handler Function which will receive menu actions. * @param actions Optionally set which actions to receive. Select, * Cancel, and End will always be received regardless * of whether they are set or not. They are also * the only default actions. * @return A new menu Handle. */ native Handle:CreateMenu(MenuHandler:handler, MenuAction:actions=MENU_ACTIONS_DEFAULT); /** * Displays a menu to a client. * * @param menu Menu Handle. * @param client Client index. * @param time Maximum time to leave menu on the screen. * @return True on success, false on failure. * @error Invalid Handle or client not in game. */ native bool:DisplayMenu(Handle:menu, client, time); /** * Displays a menu to a client, starting from the given item. * * @param menu Menu Handle. * @param client Client index. * @param first_item First item to begin drawing from. * @param time Maximum time to leave menu on the screen. * @return True on success, false on failure. * @error Invalid Handle or client not in game. */ native bool:DisplayMenuAtItem(Handle:menu, client, first_item, time); /** * Appends a new item to the end of a menu. * * @param menu Menu Handle. * @param info Item information string. * @param display Default item display string. * @param style Drawing style flags. Anything other than DEFAULT or * DISABLED will be completely ignored when paginating. * @return True on success, false on failure. * @error Invalid Handle or item limit reached. */ native AddMenuItem(Handle:menu, const String:info[], const String:display[], style=ITEMDRAW_DEFAULT); /** * Inserts an item into the menu before a certain position; the new item will * be at the given position and all next items pushed forward. * * @param menu Menu Handle. * @param position Position, starting from 0. * @param info Item information string. * @param display Default item display string. * @param style Drawing style flags. Anything other than DEFAULT or * DISABLED will be completely ignored when paginating. * @return True on success, false on failure. * @error Invalid Handle or menu position. */ native bool:InsertMenuItem(Handle:menu, position, const String:info[], const String:display[], style=ITEMDRAW_DEFAULT); /** * Removes an item from the menu. * * @param menu Menu Handle. * @param position Position, starting from 0. * @return True on success, false on failure. * @error Invalid Handle or menu position. */ native bool:RemoveMenuItem(Handle:menu, position); /** * Removes all items from a menu. * * @param menu Menu Handle. * @noreturn * @error Invalid Handle or menu position. */ native RemoveAllMenuItems(Handle:menu); /** * Retrieves information about a menu item. * * @param menu Menu Handle. * @param position Position, starting from 0. * @param infoBuf Info buffer. * @param infoBufLen Maximum length of the info buffer. * @param style By-reference variable to store drawing flags. * @param dispBuf Display buffer. * @param dispBufLen Maximum length of the display buffer. * @return True on success, false if position is invalid. * @error Invalid Handle. */ native bool:GetMenuItem(Handle:menu, position, String:infoBuf[], infoBufLen, &style=0, String:dispBuf[]="", dispBufLen=0); /** * Returns the first item on the page of a currently selected menu. * * This is only valid inside a MenuAction_Select callback. * * @return First item number on the page the client was viewing * before selecting the item in the callback. This can * be used to re-display the menu from the original * position. * @error Not called from inside a MenuAction_Select callback. */ native GetMenuSelectionPosition(); /** * Returns the number of items in a menu. * * @param menu Menu Handle. * @return Number of items in the menu. * @error Invalid Handle. */ native GetMenuItemCount(Handle:menu); /** * Sets whether the menu should be paginated or not. * * If itemsPerPage is MENU_NO_PAGINATION, and the exit button flag is set, * then the exit button flag is removed. It can be re-applied if desired. * * @param menu Handle to the menu. * @param itemsPerPage Number of items per page, or MENU_NO_PAGINATION. * @return True on success, false if pagination is too high or * low. * @error Invalid Handle. */ native bool:SetMenuPagination(Handle:menu, itemsPerPage); /** * Returns a menu's pagination setting. * * @param menu Handle to the menu. * @return Pagination setting. * @error Invalid Handle. */ native GetMenuPagination(Handle:menu); /** * Returns a menu's MenuStyle Handle. The Handle * is global and cannot be freed. * * @param menu Handle to the menu. * @return Handle to the menu's draw style. * @error Invalid Handle. */ native Handle:GetMenuStyle(Handle:menu); /** * Sets the menu's default title/instruction message. * * @param menu Menu Handle. * @param fmt Message string format * @param ... Message string arguments. * @noreturn * @error Invalid Handle. */ native SetMenuTitle(Handle:menu, const String:fmt[], any:...); /** * Returns the text of a menu's title. * * @param menu Menu Handle. * @param buffer Buffer to store title. * @param maxlength Maximum length of the buffer. * @return Number of bytes written. * @error Invalid Handle/ */ native GetMenuTitle(Handle:menu, String:buffer[], maxlength); /** * Creates a raw MenuPanel based off the menu's style. * The Handle must be freed with CloseHandle(). * * @return A new MenuPanel Handle. * @error Invalid Handle. */ native Handle:CreatePanelFromMenu(Handle:menu); /** * Returns whether or not the menu has an exit button. * By default, menus have an exit button. * * @param menu Menu Handle. * @return True if the menu has an exit button; false otherwise. * @error Invalid Handle. */ native bool:GetMenuExitButton(Handle:menu); /** * Sets whether or not the menu has an exit button. By default, paginated menus * have an exit button. * * If a menu's pagination is changed to MENU_NO_PAGINATION, and the pagination * was previously a different value, then the Exit button status is changed to * false. It must be explicitly re-enabled afterwards. * * If a non-paginated menu has an exit button, then at most 9 items will be * displayed. * * @param menu Menu Handle. * @param button True to enable the button, false to remove it. * @return True if allowed; false on failure. * @error Invalid Handle. */ native bool:SetMenuExitButton(Handle:menu, bool:button); /** * Returns whether or not the menu has an "exit back" button. By default, * menus do not have an exit back button. * * Exit Back buttons appear as "Back" on page 1 of paginated menus and have * functionality defined by the user in MenuEnd_ExitBack. * * @param menu Menu Handle. * @return True if the menu has an exit back button; false otherwise. * @error Invalid Handle. */ native bool:GetMenuExitBackButton(Handle:menu); /** * Sets whether or not the menu has an "exit back" button. By default, menus * do not have an exit back button. * * Exit Back buttons appear as "Back" on page 1 of paginated menus and have * functionality defined by the user in MenuEnd_ExitBack. * * @param menu Menu Handle. * @param button True to enable the button, false to remove it. * @error Invalid Handle. */ native SetMenuExitBackButton(Handle:menu, bool:button); /** * Cancels a menu from displaying on all clients. While the * cancellation is in progress, this menu cannot be re-displayed * to any clients. * * The menu may still exist on the client's screen after this command. * This simply verifies that the menu is not being used anywhere. * * If any vote is in progress on a menu, it will be cancelled. * * @param menu Menu Handle. * @noreturn * @error Invalid Handle. */ native CancelMenu(Handle:menu); /** * Retrieves a menu's option flags. * * @param menu Menu Handle. * @return A bitstring of MENUFLAG bits. * @error Invalid Handle. */ native GetMenuOptionFlags(Handle:menu); /** * Sets a menu's option flags. * * If a certain bit is not supported, it will be stripped before being set. * See SetMenuExitButton() for information on Exit buttons. * See SetMenuExitBackButton() for information on Exit Back buttons. * * @param menu Menu Handle. * @param flags A new bitstring of MENUFLAG bits. * @noreturn * @error Invalid Handle. */ native SetMenuOptionFlags(Handle:menu, flags); /** * Returns whether a vote is in progress. * * @param menu Deprecated; no longer used. * @return True if a vote is in progress, false otherwise. */ native bool:IsVoteInProgress(Handle:menu=INVALID_HANDLE); /** * Cancels the vote in progress. * * @noreturn * @error If no vote is in progress. */ native CancelVote(); /** * Broadcasts a menu to a list of clients. The most selected item will be * returned through MenuAction_End. On a tie, a random item will be returned * from a list of the tied items. * * Note that MenuAction_VoteEnd and MenuAction_VoteStart are both * default callbacks and do not need to be enabled. * * @param menu Menu Handle. * @param clients Array of clients to broadcast to. * @param numClients Number of clients in the array. * @param time Maximum time to leave menu on the screen. * @param flags Optional voting flags. * @return True on success, false if this menu already has a vote session * in progress. * @error Invalid Handle, or a vote is already in progress. */ native bool:VoteMenu(Handle:menu, clients[], numClients, time, flags=0); /** * Sends a vote menu to all clients. See VoteMenu() for more information. * * @param menu Menu Handle. * @param time Maximum time to leave menu on the screen. * @param flags Optional voting flags. * @return True on success, false if this menu already has a vote session * in progress. * @error Invalid Handle. */ stock VoteMenuToAll(Handle:menu, time, flags=0) { new num = GetMaxClients(); new total; decl players[num]; for (new i=1; i<=num; i++) { if (!IsClientInGame(i)) { continue; } players[total++] = i; } return VoteMenu(menu, players, total, time, flags); } /** * Callback for when a vote has ended and results are available. * * @param menu The menu being voted on. * @param num_votes Number of votes tallied in total. * @param num_clients Number of clients who could vote. * @param client_info Array of clients. Use VOTEINFO_CLIENT_ defines. * @param num_items Number of unique items that were selected. * @param item_info Array of items, sorted by count. Use VOTEINFO_ITEM * defines. * @noreturn */ functag public VoteHandler(Handle:menu, num_votes, num_clients, const client_info[][2], num_items, const item_info[][2]); /** * Sets an advanced vote handling callback. If this callback is set, * MenuAction_VoteEnd will not be called. * * @param menu Menu Handle. * @param callback Callback function. * @noreturn * @error Invalid Handle or callback. */ native SetVoteResultCallback(Handle:menu, VoteHandler:callback); /** * Returns the number of seconds you should "wait" before displaying * a publicly invocable menu. This number is the time remaining until * (last_vote + sm_vote_delay). * * @return Number of seconds to wait, or 0 for none. */ native CheckVoteDelay(); /** * Returns whether a client is in the pool of clients allowed * to participate in the current vote. This is determined by * the client list passed to VoteMenu(). * * @param client Client index. * @return True if client is allowed to vote, false otherwise. * @error If no vote is in progress or client index is invalid. */ native bool:IsClientInVotePool(client); /** * Redraws the current vote menu to a client in the voting pool. * * @param client Client index. * @param revotes True to allow revotes, false otherwise. * @return True on success, false if the client is in the vote pool * but cannot vote again. * @error No vote in progress, client is not in the voting pool, * or client index is invalid. */ native bool:RedrawClientVoteMenu(client, bool:revotes=true); /** * Returns a style's global Handle. * * @param style Menu Style. * @return A Handle, or INVALID_HANDLE if not found or unusable. */ native Handle:GetMenuStyleHandle(MenuStyle:style); /** * Creates a MenuPanel from a MenuStyle. Panels are used for drawing raw * menus without any extra helper functions. The Handle must be closed * with CloseHandle(). * * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style. * @return A new MenuPanel Handle. * @error Invalid Handle other than INVALID_HANDLE. */ native Handle:CreatePanel(Handle:hStyle=INVALID_HANDLE); /** * Creates a Menu from a MenuStyle. The Handle must be closed with * CloseHandle(). * * @parma hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style. * @param handler Function which will receive menu actions. * @param actions Optionally set which actions to receive. Select, * Cancel, and End will always be received regardless * of whether they are set or not. They are also * the only default actions. * @return A new menu Handle. * @error Invalid Handle other than INVALID_HANDLE. */ native Handle:CreateMenuEx(Handle:hStyle=INVALID_HANDLE, MenuHandler:handler, MenuAction:actions=MENU_ACTIONS_DEFAULT); /** * Returns whether a client is viewing a menu. * * @param client Client index. * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style. * @return A MenuSource value. * @error Invalid Handle other than INVALID_HANDLE. */ native MenuSource:GetClientMenu(client, Handle:hStyle=INVALID_HANDLE); /** * Cancels a menu on a client. This will only affect non-external menus. * * @param hstyle MenuStyle Handle, or INVALID_HANDLE to use the default style. * @param client Client index. * @param autoIgnore If true, no menus can be re-drawn on the client during * the cancellation process. * @return True if a menu was cancelled, false otherwise. */ native bool:CancelClientMenu(client, bool:autoIgnore=false, Handle:hStyle=INVALID_HANDLE); /** * Returns a style's maximum items per page. * * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style. * @return Maximum items per page. * @error Invalid Handle other than INVALID_HANDLE. */ native GetMaxPageItems(Handle:hStyle=INVALID_HANDLE); /** * Returns a MenuPanel's parent style. * * @param panel A MenuPanel Handle. * @return The MenuStyle Handle that created the panel. * @error Invalid Handle. */ native Handle:GetPanelStyle(Handle:panel); /** * Sets the panel's title. * * @param panel A MenuPanel Handle. * @param title Text to set as the title. * @param onlyIfEmpty If true, the title will only be set if no title is set. * @noreturn * @error Invalid Handle. */ native Handle:SetPanelTitle(Handle:panel, const String:text[], bool:onlyIfEmpty=false); /** * Draws an item on a panel. If the item takes up a slot, the position * is returned. * * @param panel A MenuPanel Handle. * @param text Display text to use. If not a raw line, * the style may automatically add color markup. * No numbering or newlines are needed. * @param style ITEMDRAW style flags. * @return A slot position, or 0 if item was a rawline or could not be drawn. * @error Invalid Handle. */ native DrawPanelItem(Handle:panel, const String:text[], style=ITEMDRAW_DEFAULT); /** * Draws a raw line of text on a panel, without any markup other than a newline. * * @param panel A MenuPanel Handle, or INVALID_HANDLE if inside a * MenuAction_DisplayItem callback. * @param text Display text to use. * @return True on success, false if raw lines are not supported. * @error Invalid Handle. */ native DrawPanelText(Handle:panel, const String:text[]); /** * Returns whether or not the given drawing flags are supported by * the menu style. * * @param panel A MenuPanel Handle. * @param style ITEMDRAW style flags. * @return True if item is drawable, false otherwise. * @error Invalid Handle. */ native CanPanelDrawFlags(Handle:panel, style); /** * Sets the selectable key map of a panel. This is not supported by * all styles (only by Radio, as of this writing). * * @param keys An integer where each bit N allows key * N+1 to be selected. If no keys are selectable, * then key 0 (bit 9) is automatically set. * @return True if supported, false otherwise. */ native bool:SetPanelKeys(Handle:panel, keys); /** * Sends a panel to a client. Unlike full menus, the handler * function will only receive the following actions, both of * which will have INVALID_HANDLE for a menu, and the client * as param1. * * MenuAction_Select (param2 will be the key pressed) * MenuAction_Cancel (param2 will be the reason) * * Also, if the menu fails to display, no callbacks will be called. * * @param panel A MenuPanel Handle. * @param client A client to draw to. * @param handler The MenuHandler function to catch actions with. * @param time Time to hold the menu for. * @return True on success, false on failure. * @error Invalid Handle. */ native bool:SendPanelToClient(Handle:panel, client, MenuHandler:handler, time); /** * @brief Returns the amount of text the menu can still hold. If this is * limit is reached or overflowed, the text is silently truncated. * * Radio menus: Currently 511 characters (512 bytes). * Valve menus: Currently -1 (no meaning). * * @param panel A MenuPanel Handle. * @return Number of characters that the menu can still hold, * or -1 if there is no known limit. * @error Invalid Handle. */ native GetPanelTextRemaining(Handle:panel); /** * @brief Returns the current key position. * * @param panel A MenuPanel Handle. * @return Current key position starting at 1. * @error Invalid Handle. */ native GetPanelCurrentKey(Handle:panel); /** * @brief Sets the next key position. This cannot be used * to traverse backwards. * * @param panel A MenuPanel Handle. * @param key Key that is greater or equal to * GetPanelCurrentKey(). * @return True on success, false otherwise. * @error Invalid Handle. */ native bool:SetPanelCurrentKey(Handle:panel, key); /** * @brief Redraws menu text from inside a MenuAction_DisplayItem callback. * * @param text Menu text to draw. * @return Item position; must be returned via the callback. */ native RedrawMenuItem(const String:text[]); /** * This function is provided for legacy code only. Some older plugins may use * network messages instead of the panel API. This function wraps the panel * API for eased portability into the SourceMod menu system. * * This function is only usable with the Radio Menu style. You do not need to * split up your menu into multiple packets; SourceMod will break the string * up internally. * * @param client Client index. * @param str Full menu string as would be passed over the network. * @param time Time to hold the menu for. * @param keys Selectable key bitstring. * @param handler Optional handler function, with the same rules as * SendPanelToClient(). * @return True on success, false on failure. * @error Invalid client index, or radio menus not supported. */ native bool:InternalShowMenu(client, const String:str[], time, keys=-1, MenuHandler:handler=MenuHandler:-1); /** * Retrieves voting information from MenuAction_VoteEnd. * * @param param2 Second parameter of MenuAction_VoteEnd. * @param winningVotes Number of votes received by the winning option. * @param totalVotes Number of total votes received. * @noreturn */ stock GetMenuVoteInfo(param2, &winningVotes, &totalVotes) { winningVotes = param2 & 0xFFFF; totalVotes = param2 >> 16; } /** * Quick stock to determine whether voting is allowed. This doesn't let you * fine-tune a reason for not voting, so it's not recommended for lazily * telling clients that voting isn't allowed. * * @return True if voting is allowed, false if voting is in progress * or the cooldown is active. */ stock bool:IsNewVoteAllowed() { if (IsVoteInProgress() || CheckVoteDelay() != 0) { return false; } return true; }