/** * ==================== * Zombie:Reloaded * File: zombiereloaded.inc * Author: Greyscale * ==================== */ #define Target_Bombed 1 // Target Successfully Bombed! #define VIP_Escaped 2 // The VIP has escaped! #define VIP_Assassinated 3 // VIP has been assassinated! #define Terrorists_Escaped 4 // The terrorists have escaped! #define CTs_PreventEscape 5 // The CT's have prevented most of the terrorists from escaping! #define Escaping_Terrorists_Neutralized 6 // Escaping terrorists have all been neutralized! #define Bomb_Defused 7 // The bomb has been defused! #define CTs_Win 8 // Counter-Terrorists Win! #define Terrorists_Win 9 // Terrorists Win! #define Round_Draw 10 // Round Draw! #define All_Hostages_Rescued 11 // All Hostages have been rescued! #define Target_Saved 12 // Target has been saved! #define Hostages_Not_Rescued 13 // Hostages have not been rescued! #define Terrorists_Not_Escaped 14 // Terrorists have not escaped! #define VIP_Not_Escaped 15 // VIP has not escaped! #define Game_Commencing 16 // Game Commencing! #define DXLEVEL_MIN 90 #define DEFAULT_FOV 90 /** * @section Logging flags. */ #define LOG_CORE_EVENTS 1 /** Executing config files, error messages, etc. */ #define LOG_GAME_EVENTS 2 /** Admin commands, suicide prevention, anticamp kills. */ #define LOG_PLAYER_COMMANDS 4 /** Commands executed by non-admins: zspawn, teleport, class change. */ #define LOG_DEBUG 8 /** Debug messages. */ #define LOG_DEBUG_DETAIL 16 /** Debug messages with more detail. May cause spam. */ #define LOG_DEBUG_MAX_DETAIL 32 /** Low level debug messages. Causes spam! Only enable for a limited period right before and after testing. */ #define LOG_TO_ADMINS 64 /** Copy kinds of log events to admin chat. */ #define LOG_TO_CLIENT 128 /** Copy all log events related to a player, to the players console. */ #define LOG_IGNORE_CONSOLE 256 /** Don't log messages from the console (client 0). */ #define LOG_MODULES_ENABLED 512 /** Enable module based log control. Module logs overrides previous flags, including debug flags. */ #define LOG_MODULE_CORE 1024 /** The core of the plugin (startup, loading configs, etc.). Not really a module. */ #define LOG_MODULE_COMMANDS 2048 /** commands.inc */ #define LOG_MODULE_CLASSES 4096 /** Class system - playerclasses/ *.inc */ #define LOG_MODULE_ZOMBIE 8192 /** zombie.inc */ #define LOG_MODULE_SAYTRIGGERS 16384 /** sayhooks.inc */ #define LOG_MODULE_AMBIENTSOUNDS 32768 /** ambientsounds.inc */ #define LOG_MODULE_OVERLAYS 65536 /** overlays.inc */ #define LOG_MODULE_TELEPORT 131072 /** teleport.inc */ #define LOG_MODULE_WEAPONS 262144 /** Weapons module - weapons/ *.inc */ #define LOG_MODULE_HITGROUPS 524288 /** hitgroups.inc */ #define LOG_MODULE_ANTICAMP 1048576 /** anticamp.inc */ #define LOG_MODULE_DAMAGECONTROL 2097152 /** damagecontrol.inc */ #define LOG_MODULE_OFFSETS 4194304 /** offsets.inc */ /* * @endsection */ /** * Lists possible returns of the game at any time. */ enum ZTeam { Neither, /** Round is not over */ Zombie, /** Round is over because zombies win */ Human, /** Round is over because humans wins */ } /** * Global variable set to true if market plugin is installed */ new bool:g_bMarket; /** * The DirectX level of a client. */ new dxLevel[MAXPLAYERS + 1]; /** * Global variable set to true when the first zombie(s) is/are spawned. */ new bool:g_bZombieSpawned; /** * Array for flagging client as zombie. */ new bool:bZombie[MAXPLAYERS + 1]; /** * Array for flagging player has immune to mother infect. */ new bool:bMotherInfectImmune[MAXPLAYERS + 1]; /** * Global variable to store round win timer handle. */ new Handle:tRound = INVALID_HANDLE; /** * Global variable to store the infect timer handle. */ new Handle:tInfect = INVALID_HANDLE; // TODO: MOVE TO TELEPORT MODULE. new Float:spawnLoc[MAXPLAYERS + 1][3]; new Float:bufferLoc[MAXPLAYERS + 1][3]; new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...}; new bool:bufferLocSaved[MAXPLAYERS + 1] = {false, ...}; new ztele_countdown[MAXPLAYERS + 1] = {-1, ...}; new ztele_count[MAXPLAYERS + 1]; new bool:ztele_online = false; new Handle:ztele_startup_timer = INVALID_HANDLE; new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...}; new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...}; // TODO: USE SEPARATE VARIABLE TO STORE TELEPORT TIMER HANDLE // THEN WE CAN REMOVE tHandles ARRAY FOR GOOD. #define MAXTIMERS 1 #define TTELE 1 new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS]; /** * Converts string of "yes" or "no" to a boolean value. * * @param option "yes" or "no" string to be converted. * @return True if string is "yes", false otherwise. */ bool:ZRConfigSettingToBool(const String:option[]) { // If option is equal to "yes," then return true. if (StrEqual(option, "yes", false)) { return true; } // Option isn't "yes." return false; } /** * Converts boolean value to "yes" or "no". * * @param bOption True/false value to be converted to "yes"/"no", respectively. * @param option Variable to store "yes" or "no" in. * @param maxlen Max length of return string, (can't be more than 4) */ ZRBoolToConfigSetting(bool:bOption, String:option[], maxlen) { // If option is true, then copy "yes" to return string. if (bOption) { strcopy(option, maxlen, "yes"); } // If option is false, then copy "no" to return string. else { strcopy(option, maxlen, "no"); } } /** * Global variable to store a convar query cookie */ new QueryCookie:mat_dxlevel; /** * Finds DX level of a client. * * @param client The client index. */ ZRFindClientDXLevel(client) { // If client is fake (or bot), then stop. if (IsFakeClient(client)) { return; } // Query mat_dxlevel on client. mat_dxlevel = QueryClientConVar(client, "mat_dxlevel", ZRDXLevelClientQuery); } /** * Query callback function. * * @param cookie Unique cookie of the query. * @param client The client index. * @param result The result of the query (see console.inc enum ConVarQueryResult) * @param cvarName Name of the cvar. * @param cvarValue Value of the cvar. */ public ZRDXLevelClientQuery(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[]) { // If query cookie does not match cookie given by mat_dxlevel query, then stop, this isn't our query. if (cookie != mat_dxlevel) { return; } // Reset dxLevel. dxLevel[client] = 0; // If result is any other than ConVarQuery_Okay, then stop. if (result != ConVarQuery_Okay) { return; } // Copy cvar value to dxLevel array. dxLevel[client] = StringToInt(cvarValue); } /** * Displays overlay to client, or prints unsupported message on client's screen. * * @param client The client index. * @param overlay The overlay path. */ ZRDisplayClientOverlay(client, const String:overlay[]) { // If dxLevel is 0, then query on client failed, so try again, then stop. if (!dxLevel[client]) { // Query dxlevel cvar. ZRFindClientDXLevel(client); return; } // If dxLevel is above or equal to minimum requirement, then display overlay. if (dxLevel[client] >= DXLEVEL_MIN) { ClientCommand(client, "r_screenoverlay \"%s\"", overlay); } // If client doesn't meet minimum requirement, then print unsupported text. else { ZR_PrintCenterText(client, "DX90 not supported", dxLevel[client], DXLEVEL_MIN); } } /** * Check if a client index is a valid player. * * @param client The client index. * @param console True to include console (index 0), false if not. * @return True if client is valid, false otherwise. */ bool:ZRIsValidClient(client, bool:console = false) { // If index is greater than max number of clients, then return false. if (client > MaxClients) { return false; } // If console is true, return if client is >= 0, if not, then return client > 0. return console ? (client >= 0) : (client > 0); } /** * Check if a client index is on a team. * * @param client The client index. * @param team Team to check if player is on, -1 to check both. * @return True if client is on a team, false otherwise. */ bool:ZRIsClientOnTeam(client, team = -1) { // If index is invalid, then stop. if (!ZRIsValidClient(client)) { return false; } // Get client team. new clientteam = GetClientTeam(client); if (team == -1) { return (clientteam == CS_TEAM_T || clientteam == CS_TEAM_CT); } return (clientteam == team); } /** * Check if there are clients on a team. * * @param team (Optional) Team to check if there are clients on. */ ZRTeamHasClients(team = -1) { // If team is if (team == -1) { // Return true if both teams have at least 1 client. return (GetTeamClientCount(CS_TEAM_T) && GetTeamClientCount(CS_TEAM_CT)); } // Return true if given team has at least 1 client. return (GetTeamClientCount(team)); } /** * Returns whether a player is a generic admin or not. * * @param client The client index. * @return True if generic admin, false otherwise. */ bool:ZRIsClientAdmin(client) { // Check to make sure client is valid and has the Admin_Generic SourceMod admin flag. if (ZRIsValidClient(client) && GetAdminFlag(GetUserAdmin(client), Admin_Generic)) { return true; } // Client is not an admin. return false; }