/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _adt_stack_included #endinput #endif #define _adt_stack_included /** * Creates a stack structure. A stack is a LIFO (last in, first out) * vector (array) of items. It has O(1) insertion and O(1) removal. * * Stacks have two operations: Push (adding an item) and Pop (removes * items in reverse-push order). * * The contents of the stack are uniform; i.e. storing a string and then * retrieving it as an integer is NOT the same as StringToInt()! * * The "blocksize" determines how many cells each slot has; it cannot * be changed after creation. * * @param blocksize The number of cells each entry in the stack can * hold. For example, 32 cells is equivalent to: * new Array[X][32] * @return New stack Handle. */ native Handle:CreateStack(blocksize=1); /** * Pushes a value onto the end of the stack, adding a new index. * * This may safely be used even if the stack has a blocksize * greater than 1. * * @param stack Stack Handle. * @param value Value to push. * @noreturn * @error Invalid Handle or out of memory. */ native PushStackCell(Handle:stack, any:value); /** * Pushes a string onto the end of a stack, truncating it if it is * too big. * * @param stack Stack Handle. * @param value String to push. * @noreturn * @error Invalid Handle or out of memory. */ native PushStackString(Handle:stack, const String:value[]); /** * Pushes an array of cells onto the end of a stack. The cells * are pushed as a block (i.e. the entire array takes up one stack slot), * rather than pushing each cell individually. * * @param stack Stack Handle. * @param values Block of values to copy. * @param size If not set, the number of elements copied from the array * will be equal to the blocksize. If set higher than the * blocksize, the operation will be truncated. * @noreturn * @error Invalid Handle or out of memory. */ native PushStackArray(Handle:stack, const any:values[], size=-1); /** * Pops a cell value from a stack. * * @param stack Stack Handle. * @param value Variable to store the value. * @param block Optionally specify which block to read from * (useful if the blocksize > 0). * @param asChar Optionally read as a byte instead of a cell. * @return True on success, false if the stack is empty. * @error Invalid Handle. */ native bool:PopStackCell(Handle:stack, &any:value, block=0, bool:asChar=false); /** * Pops a string value from a stack. * * @param stack Stack Handle. * @param buffer Buffer to store string. * @param maxlength Maximum size of the buffer. * @return True on success, false if the stack is empty. * @error Invalid Handle. */ native bool:PopStackString(Handle:stack, String:buffer[], maxlength, &written=0); /** * Pops an array of cells from a stack. * * @param stack Stack Handle. * @param buffer Buffer to store the array in. * @param size If not set, assumes the buffer size is equal to the * blocksize. Otherwise, the size passed is used. * @return True on success, false if the stack is empty. * @error Invalid Handle. */ native bool:PopStackArray(Handle:stack, any:buffer[], size=-1); /** * Checks if a stack is empty. * * @param stack Stack Handle. * @return True if empty, false if not empty. * @error Invalid Handle. */ native bool:IsStackEmpty(Handle:stack); /** * Pops a value off a stack, ignoring it completely. * * @param stack Stack Handle. * @return True if something was popped, false otherwise. * @error Invalid Handle. */ stock PopStack(Handle:stack) { new value; return PopStackCell(stack, value); }