/** * vim: set ts=4 : * ============================================================================= * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is part of the SourceMod/SourcePawn SDK. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #if defined _sdktools_engine_included #endinput #endif #define _sdktools_engine_included #define MAX_LIGHTSTYLES 64 /** * Sets a client's "viewing entity." * * @param client Client index. * @param entity Entity index. * @noreturn * @error Invalid client or entity, lack of mod support, or client not in * game. */ native SetClientViewEntity(client, entity); /** * Sets a light style. * * @param style Light style (from 0 to MAX_LIGHTSTYLES-1) * @param value Light value string (see world.cpp/light.cpp in dlls) * @noreturn * @error Light style index is out of range. */ native SetLightStyle(style, const String:value[]); /** * Returns the client's eye position. * * @param client Player's index. * @param pos Destination vector to store the client's eye position. * @noreturn * @error Invalid client index, client not in game, or no mod support. */ native GetClientEyePosition(client, Float:pos[3]);