// // // Zombie:Reloaded Settings // // // The length of the round, in minutes, after this time is up, if there are any humans left, humans win mp_roundtime 5 // Allows players to move items with their 'use' key sv_turbophysics 0 // Multiplier for how easy props are moved (1 default) phys_pushscale 3 // // Ammo settings // ammo_50AE_max 500 // deagle ammo_762mm_max 300 // scout, ak47, g3sg1, aug ammo_556mm_box_max 300 // m249 ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550 ammo_338mag_max 100 // awp ammo_9mm_max 500 // mp5navy, tmp, glock, elite ammo_buckshot_max 128 // m3, xm1014 ammo_45acp_max 500 // ump45, mac10, usp ammo_357sig_max 500 // P228 ammo_57mm_max 500 // p90, fiveseven // // Weapon Restrictions // zr_restrict "flashbang" zr_restrict "smokegrenade" zr_restrict "m249" zr_restrict "snipers" zr_restrict "nvgs" // // General // // Enable zombie gameplay (0: Disable) zr_enable "1" // Logging flags. See manual for details. zr_log "323" // This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable) zr_allow_player_team "0" // Stops players from suiciding zr_suicide "1" // Log suicide attempts to admin chat. zr_suicide_echo "1" // Respawn as zombie if a zombie was killed by the world. zr_suicide_world_damage "1" // Players that join late will be protected for this long, in seconds (0: Disable) zr_protect "10" // Enable the mod to set the players cash to zr_cashamount (0: Disabled) zr_cashfill "1" // How much money players will have when they spawn when zr_cashfill is 1 zr_cashamount "12000" // Default value for darkening maps, most dislike this feature (0: Disable) zr_dark "0" // The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default) zr_dark_level "a" // The sky the map will have when zr_dark is 1 zr_dark_sky "sky_borealis01" // How often a zombie emits a sound, in seconds (0: Disable) zr_emitsounds "50" // Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe) zr_overlay_redisplay "0.2" // Allow users to disable ZVision with their nightvision key (0: Disable) zr_zvision_allow_disable "1" // // Zombie // // Maximum time a player is picked to be zombie after the round starts, in seconds zr_spawn_max "50" // Minimum time a player is picked to be zombie after the round starts, in seconds zr_spawn_min "30" // For every 'x' number of humans, there will be 1 zombie (0: Always only 1 mother zombie) zr_mother_zombie_ratio "5" // First zombie(s) will be teleported back to spawn when infected (0: Disable) zr_mother_zombie_respawn "0" // Allow player to be randomly chosen twice in a row to be a mother zombie (0: Disable) zr_consecutive_infect "0" // // Zombie Info (deprecated, will be removed soon) // // The default health of a zombie zr_zombie_health "5000" // How fast zombies travel (300: Default speed, 600: Double speed) zr_zombie_speed "350" // How far the zombie jumps, (0: Regular jump distance) zr_zombie_jump_distance "0.1" // How high a zombie jumps (0: Regular jump height) zr_zombie_jump_height "10.0" // How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default) zr_zombie_knockback "1" // Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on) zr_zombie_nvgs "-1" // The field of vision of zombies (90: Default vision) zr_zombie_fov "110" // Zombies will regenerate health zr_zombie_regen "0" // How much health is regenerated when zr_zombie_regen is 1 zr_zombie_regen_health "1" // How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1 zr_zombie_regen_interval "5" // Turns grenades into napalm grenades that light zombies on fire (0: Disable) zr_zombie_napalm "1" // How long the zombie burns when zr_napalm is 1 zr_zombie_napalm_time "20" // Zombies wont be hurt from falling (0: Disable) zr_zombie_nofalldamage "0" // How many additional kills are rewarded to the killer of the zombie zr_zombie_kill_bonus "2" // How much health a zombie gains when infecting a human (0: Disable) zr_zombie_infect_health "100" // Overlay to be shown on all zombies' screen on infection (Leave empty to disable) zr_zombie_zvision "overlays/zr/zvision" // // Infection Effects // // An energy splash is emitted when player is infected ( 0: Disable) zr_infect_esplash "1" // A fireball is created when a player is infected ( 0: Disable) zr_infect_fireball "1" // Sound played from from player on infection (Leave blank to disable) zr_infect_sound "npc/fast_zombie/fz_scream1.wav" // A puff of smoke is created when a player is infected (0: Disable) zr_infect_smoke "1" // Sparks are emitted when a player is infected (0: Disable) zr_infect_sparks "1" //Player's screen is shaken on infection (0: Disable) zr_infect_shake "1" // Amplitude of the shake, when zr_infect_shake is 1 zr_infect_shake_amp "15.0" // Frequency of the shake, when zr_infect_shake is 1 zr_infect_shake_frequency "1.0" // Duration of the shake, when zr_infect_shake is 1 zr_infect_shake_duration "5.0" // // Classes // // Enable zombie classes zr_classes "1" // A random class is assigned to each player every round (0: Disable) zr_classes_random "0" // Classmenu is re-displayed every spawn (0: Disable) zr_classes_spawn "0" // The default class for zombies. If empty or incorrectly spelled it will fall back to the first class. zr_classes_default "classic" // Save class selection when changing maps. This one will override the default class. Default: 0 zr_classes_save "0" // // Ambience // // Enable creepy ambience to be played throughout the game (0: Disable) zr_ambience "1" // Path to ambient sound file that will be played throughout the game, when zr_ambience is 1 zr_ambience_file "ambient/zr/zr_ambience.mp3" // The length, in seconds, of the ambient sound file zr_ambience_length "60.0" // Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume) zr_ambience_volume "0.6" // // Overlays // // Will show overlays that tell who the winner of the round was (0: Disable) zr_overlays "1" // The overlay shown to tell everyone that humans won when zr_overlays is 1 zr_overlays_human "overlays/zr/humans_win" // The overlay shown to tell everyone that zombies won when zr_overlays is 1 zr_overlays_zombie "overlays/zr/zombies_win" // // Respawn // // When player is killed, player will respawn zr_respawn "0" // How long to wait after death to respawn, in seconds zr_respawn_delay "1" // Which team to respawn player as (Choices: zombie, human) zr_respawn_team "human" // // Commands // // Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere) zr_zmarket_buyzone "1" // Allow players to spawn if they just joined the game (0: Disable) zr_zspawn "1" // Allow players that are stuck together to get unstuck (0: Disable) zr_zstuck "1" // Startup delay for the deleporter (0: Disable) zr_tele_startup_delay "20" // Cooldown delay before a teleport can be done again (0: Disable) zr_tele_cooldown "15" // Teleport delays for humans and zombies (0: Disable) zr_tele_human_delay "10" zr_tele_zombie_delay "0" // Teleport limits for humans and zombies per round (0: Not allowed to teleport, -1: Unlimited) zr_tele_human_limit "3" zr_tele_zombie_limit "8" // Allows clients to enable/disable zombie health display (1: On, 0: Off) zr_zhp "1" // The default value of zombie health display to new clients (1: On, 0: Off) zr_zhp_default "1"