// Hitgroups // // Format // // "hitgroup index" // Index of the hitgroup (listed below) // { // "index" "name of hitgroup" // Redundant as of now, used for readability. // "knockback" "1.0" (default) // The knockback multiplier for the hitgroup. // "damage" "yes" (default // Toggle damage on and off for this hitgroup. // } // // Notes: // // A missing config setting will be assumed to be its default value (documented above). // ============================================================================ // // ZOMBIE:RELOADED // Hitgroup configurations // // Check the hitgroup configuration section in the manual for detailed info. // // ============================================================================ // // SHORT DESCRIPTIONS // // Attribute: Values: Description: // ---------------------------------------------------------------------------- // index number The hitgroup index // damage yes/no Allow damage to be done on this hitgroup for zombies. // knockback decimal The knockback multiplier for this hitgroup. "hitgroups" // Counter-Strike: Source hitgroups { "Generic" { // General "index" "0" // Damage "damage" "yes" // Knockback "knockback" "1.0" } "Head" { // General "index" "1" // Damage "damage" "yes" // Knockback "knockback" "2.0" } "Chest" { // General "index" "2" // Damage "damage" "yes" // Knockback "knockback" "1.3" } "Stomach" { // General "index" "3" // Damage "damage" "yes" // Knockback "knockback" "1.2" } "Left Arm" { // General "index" "4" // Damage "damage" "yes" // Knockback "knockback" "1.0" } "Right Arm" { // General "index" "5" // Damage "damage" "yes" // Knockback "knockback" "1.0" } "Left Leg" { // General "index" "6" // Damage "damage" "yes" // Knockback "knockback" "0.9" } "Right Leg" { // General "index" "7" // Damage "damage" "yes" // Knockback "knockback" "0.9" } "Gear" { // General "index" "8" // Damage "damage" "yes" // Knockback "knockback" "1.0" } }