"Phrases" { // =========================== // General (base) // =========================== "General round objective" { "en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them." "ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей." } "General zmenu reminder" { "en" "For help on Zombie:Reloaded commands, type !zmenu in chat." "ru" "Напишите !zmenu в чате для просмотра всех команд." } // =========================== // Generic (base) // =========================== // General "Literal text" { "#format" "{1:s}" "en" "{1}" } // Set string to "{1}" for all languages. "Feature is disabled" { "en" "This feature is currently disabled by the server host." } "Not enough money" { "en" "You do not have enough money to buy this item." } "Must be player" { "en" "This feature is reserved for players only." } "Must be admin" { "en" "This feature is reserved for admins only." } "Must be alive" { "en" "This feature requires that you are alive." } "Must be dead" { "en" "This feature requires that you are dead." } "Must be on team" { "en" "This feature requires that you are on a team." } "Must be zombie" { "en" "This feature requires that you are a zombie. } "Must be human" { "en" "This feature requires that you are a human." } // Menu "Menu empty" { "en" "(Empty)" } // =========================== // Config (core) // =========================== // Commands "Config command reload syntax" { "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}" "en" "Syntax: zr_reloadconfig [file alias2] ... - Reloads a config file.\n File Aliases:\n * \"{1}\"\n * \"{2}\"\n * \"{3}\"\n * \"{4}\"\n * \"{5}\"" } "Config command reload invalid" { "#format" "{1:s}" "en" "Invalid file alias: \"{1}\"" } "Config command reload not loaded" { "#format" "{1:s}" "en" "Config file \"{1}\" failed to load. (Either disabled or invalid file content.)" } "Config command reload all stats begin" { "en" "Reloading all Zombie:Reloaded config files...\n ------------------------------------------------" } "Config command reload all stats successful" { "#format" "{1:s}" "en" "\"{1}\" - Successful." } "Config command reload all stats failed" { "#format" "{1:s}" "en" "\"{1}\" - Failed. (Either disabled or invalid file content.)" } // =========================== // Log (core) // =========================== "Log Generic Flag" { // Max length: 19 characters. "en" "Generic Flag:" } "Log Value" { // Max length: 7 characters: "en" "Value:" } "Log Module" { // Max length: 23 characters: "en" "Module:" } "Log Status" { "en" "Filter Status:" } "Log Module Filtering" { "en" "Module filtering:" } // =========================== // Classes // =========================== // General "Classes admin mode enabled" { "en" "Admin mode is enabled!" } "Classes random assignment" { "#format" "{1:s}" "en" "You have randomly been assigned to the @green\"{1}\" @defaultclass." "ru" "Вам был случайным образом установлен класс \"{1}\"." } // Center Text/HUD "Classes overlay toggle" { "#format" "{1:s}" "en" "Class overlay toggle commands: {1}" } // Menu "Classes menu title" { "en" "Class Selection:" } "Classes menu zombie" { "en" "Select Zombie Class" } "Classes menu human" { "en" "Select Human Class" } "Classes menu admin" { "en" "Select Admin Class" } "Classes menu admin mode toggle" { "en" "Toggle Admin Mode" } // =========================== // Overlays (core) // =========================== "Overlays not supported" { "#format" "{1:d},{2:d}" "en" "Blocking Overlay - DX{1} Detected (DX{2} Required)" "ru" "Оверлей Отключен - Обнаружен DX{1} (Необходим DX{2})" } // =========================== // Infect (core) // =========================== // General "Infect infected" { "en" "You have been infected! Go pass it on to as many other players as you can." } "Infect disconnect" { "en" "The last zombie has left the game, and has passed the infection on to you." "ru" "Последний зомби покинул игру и передал свою инфекцию вам." } // =========================== // Damage (core) // =========================== "Damage suicide intercept" { "en" "Suicide attempt intercepted." } // =========================== // Menu (core) // =========================== // General "Menu main title" { "en" "ZR Commands:" "ru" "ZR Команды:" } "Menu main zadmin" { "#format" "{1:s}" "en" "ZAdmin ({1}) - Open admin menu." } "Menu main zclass" { "#format" "{1:s}" "en" "ZClass ({1}) - Configure your class settings." } "Menu main zspawn" { "#format" "{1:s}" "en" "ZSpawn ({1}) - Join late? Use this to spawn." } "Menu main ztele" { "#format" "{1:s}" "en" "ZTele ({1}) - Teleport back to your spawn location." } "Menu main zhp" { "#format" "{1:s}" "en" "ZHP ({1}) - Toggle real HP display when infected." } "Menu main zmarket" { "#format" "{1:s}" "en" "ZMarket ({1}) - Need a weapon? Buy them here." } // =========================== // Weapons (core) // =========================== // General "Zombie cant use weapon" { "en" "Zombies can't use weapons!" "ru" "Зомби не могут использовать оружие!" } // Restrict "Restrict weapon" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaulthas been restricted." } "Unrestrict weapon" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaulthas been unrestricted." } "Restrict weapon stopped" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaultis already restricted." } "Unrestrict weapon stopped" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @default has no restrictions set." } "Restrict weapon type" { "#format" "{1:s}" "en" "Weapons of type @green\"{1}\" @defaulthave been restricted." } "Unrestrict weapon type" { "#format" "{1:s}" "en" "Weapons of type @green\"{1}\" @defaulthave been unrestricted." } "Restrict weapon type stopped" { "#format" "{1:s}" "en" "Weapons of type @green\"{1}\" @defaultare all already restricted." } "Unrestrict weapon type stopped" { "#format" "{1:s}" "en" "Weapons of type @green\"{1}\" @defaulthave no restrictions set." } "Restrict weapon untoggleable" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled." } "Weapon invalid" { "#format" "{1:s}" "en" "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name." } "Weapon is restricted" { "#format" "{1:s}" "en" "Weapon @green{1} @defaultis restricted." "ru" "Оружие @green{1} @default запрещено." } // ZMarket "Weapons zmarket buyzone" { "en" "You must be in a buyzone to use ZMarket." } "Weapons zmarket purchase" { "#format" "{1:s}" "en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low." } "Weapons zmarket purchase max" { "#format" "{1:s},{2:d}" "en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again." } // Commands "Weapons command restrict syntax" { "en" "Restricts a weapon or a weapon type. Usage: zr_restrict [weapon2|weapontype2] ..." } "Weapons command unrestrict syntax" { "en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict [weapon2|weapontype2] ..." } // Menu (Restrict) "Weapons menu restrict main title" { "en" "Weapons Management" } "Weapons menu restrict main restrict" { "en" "Weapon Restrictions" } "Weapons menu restrict main market" { "en" "ZMarket" } "Weapons menu restrict types title" { "en" "Weapon Restrictions\nSelect Weapon Type:" } "Weapons menu restrict types weapon type title" { "#format" "{1:s}" "en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted" } "Weapons menu restrict types restrict all" { "#format" "{1:s}" "en" "Restrict weapon type {1}" } "Weapons menu restrict types unrestrict all" { "#format" "{1:s}" "en" "Unrestrict weapon type {1}\n " } "Weapons menu restrict zmarket title" { "en" "ZMarket\nSelect Setting:" } "Weapons menu restrict zmarket buyzone" { "#format" "{1:s}" "en" "Buyzone Only - {1}" } // Menu (ZMarket) "Weapons menu zmarket types title" { "en" "ZMarket\nSelect Weapon Type:" } "Weapons menu zmarket types rebuy" { "en" "Rebuy (1 weapon per slot)" } "Weapons menu zmarket types auto-rebuy" { "#format" "{1:s}" "en" "Auto-Rebuy: {1}\n " } "Weapons menu zmarket types weapon type title" { "#format" "{1:s}" "en" "ZMarket\nWeapon Type: {1}\n[] = Restricted" } "Weapons menu zmarket types weapon info" { "#format" "{1:s},{2:d},{3:d}" "en" "{1} (${2})\nPurchases Left: {3}" } "Weapons menu zmarket types weapon ammo" { "en" "Ammo" } // =========================== // Spawn Protect (module) // =========================== // General "Spawn protection begin" { "#format" "{1:d}" "en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity." "ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет." } "Spawn protection end" { "en" "You are now susceptible to zombie infection." "ru" "Теперь вы восприимчивы к зомби инфекции." } // HUD "Spawn Protect" { "#format" "{1:d}" "en" "Zombie protection ends in: {1} seconds." } // =========================== // ZSpawn (module) // =========================== "ZSpawn double spawn" { "en" "ZSpawn can only be used if you joined late during a round in progress." } "ZSpawn timelimit" { "#format" "{1:d}" "en" "The timelimit ({1} seconds), to use ZSpawn, has already expired." } // =========================== // ZTele (module) // =========================== // General "ZTele restricted human" { "en" "ZTele is restricted for humans at this time." } "ZTele max" { "#format" "{1:d}" "en" "You have reached your max of {1} teleport(s) per round." } "ZTele in progress" { "en" "You are currently pending teleportation." } "ZTele autocancel text" { "#format" "{1:d}" "en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)" } // Center Text "ZTele countdown" { "#format" "{1:d}" "en" "Teleporting back to spawn in: {1} seconds." } "ZTele autocancel centertext" { "en" "Teleport has been cancelled." } "ZTele countdown end" { "#format" "{1:d},{2:d}" "en" "Teleported back to spawn. (Count: {1}/{2})" } // =========================== // ZHP (module) // =========================== // General "ZHP enable" { "en" "HP display enabled, your real HP will be displayed after infection." } "ZHP disable" { "en" "HP display disabled." "ru" "Отображение здоровья включено." } // HUD "Display HP" { "#format" "{1:d}" "en" "HP: {1}" "ru" "Здоровье: {1}" } "Unfair camping" { "en" "An admin has marked this area as unfair, please move along, or die." } "Unfair camper slayed" { "#format" "{1:s},{2:d}" "en" "Player {1} has been slayed for camping in a restricted area. (ID: {2})" } // =========================== // ZAdmin Menu // =========================== "!zadmin main title" { "en" "ZAdmin\n Select Category:" } "!zadmin main weapons" { "en" "Weapon Management" } "!zadmin main logflags" { "en" "Logging Flags" } "!zadmin class title" { "en" "Select Class to Modify:" } "!zadmin knockbackm title" { "#format" "{1:f}" "en" "Modify Knockback Multiplier\nCurrent Knockback: {1}" } "!zadmin knockbackm increase" { "#format" "{1:s}" "en" "Increase Knockback Multiplier (+{1})" } "!zadmin knockbackm decrease" { "#format" "{1:s}" "en" "Decrease Knockback Multiplier (-{1})" } "!zadmin knockback title" { "#format" "{1:s},{2:f}" "en" "Modify Knockback\nClass: {1}\nCurrent Knockback: {2}" } "!zadmin knockback increase" { "#format" "{1:s}" "en" "Increase Knockback (+{1})" } "!zadmin knockback decrease" { "#format" "{1:s}" "en" "Decrease Knockback (-{1})" } "!zadmin nvgs title" { "#format" "{1:d}" "en" "Override NVG Cvar\nCurrent Setting: {1}" } "!zadmin nvgs decrease" { "en" "Decrease Knockback" } "!zadmin nvgs no override" { "en" "No Override/Class Specific" } "!zadmin nvgs disable" { "en" "Disable NVGs" } "!zadmin nvgs enable" { "en" "Enable NVGs" } "!zadmin infect title" { "en" "Choose a Player to Infect:" } "!zadmin ztele title" { "en" "ZTele Admin Menu:" } "!zadmin ztele spawn tele" { "en" "Teleport a Player to Spawn" } "!zadmin ztele abort" { "en" "Abort Teleport on a Player" } "!zadmin ztele save" { "en" "Save Teleport Location" } "!zadmin ztele tele" { "en" "Teleport Player to Saved Location" } "!zadmin log flags title" { "en" "Toggle Logging Flags:" } }