sm-zombiereloaded-3/env/include/lang.inc

135 lines
4.5 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _lang_included
#endinput
#endif
#define _lang_included
#define LANG_SERVER 0 /**< Translate using the server's language */
/**
* Loads a translation file for the plugin calling this native.
* If no extension is specified, .txt is assumed.
*
* @param file Translation file.
*/
native void LoadTranslations(const char[] file);
/**
* Sets the global language target. This is useful for creating functions
* that will be compatible with the %t format specifier. Note that invalid
* indexes can be specified but the error will occur during translation,
* not during this function call.
*
* @param client Client index or LANG_SERVER.
*/
native void SetGlobalTransTarget(int client);
/**
* Retrieves the language number of a client.
*
* @param client Client index.
* @return Language number client is using.
* @error Invalid client index or client not connected.
*/
native int GetClientLanguage(int client);
/**
* Retrieves the server's language.
*
* @return Language number server is using.
*/
native int GetServerLanguage();
/**
* Returns the number of languages known in languages.cfg.
*
* @return Language count.
*/
native int GetLanguageCount();
/**
* Retrieves info about a given language number.
*
* @param language Language number.
* @param code Language code buffer (2-3 characters usually).
* @param codeLen Maximum length of the language code buffer.
* @param name Language name buffer.
* @param nameLen Maximum length of the language name buffer.
* @error Invalid language number.
*/
native void GetLanguageInfo(int language, char[] code="", int codeLen=0, char[] name="", int nameLen=0);
/**
* Sets the language number of a client.
*
* @param client Client index.
* @param language Language number.
* @error Invalid client index or client not connected.
*/
native void SetClientLanguage(int client, int language);
/**
* Retrieves the language number from a language code.
*
* @param code Language code (2-3 characters usually).
* @return Language number. -1 if not found.
*/
native int GetLanguageByCode(const char[] code);
/**
* Retrieves the language number from a language name.
*
* @param name Language name (case insensitive).
* @return Language number. -1 if not found.
*/
native int GetLanguageByName(const char[] name);
/**
* Determines if the specified phrase exists within the plugin's
* translation cache.
*
* @param phrase Phrase to look for.
* @return True if phrase exists.
*/
native bool TranslationPhraseExists(const char[] phrase);
/**
* Determines if there is a translation for the specified language.
*
* @param phrase Phrase to check.
* @param language Language number.
* @return True if translation exists.
*/
native bool IsTranslatedForLanguage(const char[] phrase, int language);