sm-zombiereloaded-3/env/include/logging.inc

136 lines
5.0 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sm_logging_included
#endinput
#endif
#define _sm_logging_included
/**
* Logs a plugin message to the SourceMod logs. The log message will be
* prefixed by the plugin's logtag (filename).
*
* @param format String format.
* @param ... Format arguments.
*/
native void LogMessage(const char[] format, any ...);
/**
* Logs a message to any file. The log message will be in the normal
* SourceMod format, with the plugin logtag prepended.
*
* @param file File to write the log message in.
* @param format String format.
* @param ... Format arguments.
* @error File could not be opened/written.
*/
native void LogToFile(const char[] file, const char[] format, any ...);
/**
* Same as LogToFile(), except no plugin logtag is prepended.
*
* @param file File to write the log message in.
* @param format String format.
* @param ... Format arguments.
* @error File could not be opened/written.
*/
native void LogToFileEx(const char[] file, const char[] format, any ...);
/**
* Logs an action from a command or event whereby interception and routing may
* be important. This is intended to be a logging version of ShowActivity().
*
* @param client Client performing the action, 0 for server, or -1 if not
* applicable.
* @param target Client being targetted, or -1 if not applicable.
* @param message Message format.
* @param ... Message formatting parameters.
*/
native void LogAction(int client, int target, const char[] message, any ...);
/**
* Logs a plugin error message to the SourceMod logs.
*
* @param format String format.
* @param ... Format arguments.
*/
native void LogError(const char[] format, any ...);
/**
* Called when an action is going to be logged.
*
* @param source Handle to the object logging the action, or INVALID_HANDLE
* if Core is logging the action.
* @param ident Type of object logging the action (plugin, ext, or core).
* @param client Client the action is from; 0 for server, -1 if not applicable.
* @param target Client the action is targetting, or -1 if not applicable.
* @param message Message that is being logged.
* @return Plugin_Continue will perform the default logging behavior.
* Plugin_Handled will stop Core from logging the message.
* Plugin_Stop is the same as Handled, but prevents any other
* plugins from handling the message.
*/
forward Action OnLogAction(Handle source,
Identity ident,
int client,
int target,
const char[] message);
/**
* Called when a game log message is received.
*
* Any Log*() functions called within this callback will not recursively
* pass through. That is, they will log directly, bypassing this callback.
*
* Note that this does not capture log messages from the engine. It only
* captures log messages being sent from the game/mod itself.
*
* @param message Message contents.
* @return Plugin_Handled or Plugin_Stop will prevent the message
* from being written to the log file.
*/
typedef GameLogHook = function Action (const char[] message);
/**
* Adds a game log hook.
*
* @param hook Hook function.
*/
native void AddGameLogHook(GameLogHook hook);
/**
* Removes a game log hook.
*
* @param hook Hook function.
*/
native void RemoveGameLogHook(GameLogHook hook);