sm-zombiereloaded-3/env/include/sorting.inc

170 lines
6.2 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sorting_included
#endinput
#endif
#define _sorting_included
/**
* Contains sorting orders.
*/
enum SortOrder
{
Sort_Ascending = 0, /**< Ascending order */
Sort_Descending = 1, /**< Descending order */
Sort_Random = 2 /**< Random order */
};
/**
* Data types for ADT Array Sorts
*/
enum SortType
{
Sort_Integer = 0,
Sort_Float,
Sort_String
};
/**
* Sorts an array of integers.
*
* @param array Array of integers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
*/
native void SortIntegers(int[] array, int array_size, SortOrder order = Sort_Ascending);
/**
* Sorts an array of float point numbers.
*
* @param array Array of floating point numbers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
*/
native void SortFloats(float[] array, int array_size, SortOrder order = Sort_Ascending);
/**
* Sorts an array of strings.
*
* @param array Array of strings to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
*/
native void SortStrings(char[][] array, int array_size, SortOrder order = Sort_Ascending);
/**
* Sort comparison function for 1D array elements.
* @note You may need to use explicit tags in order to use data properly.
*
* @param elem1 First element to compare.
* @param elem2 Second element to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
typedef SortFunc1D = function int (int elem1, int elem2, const int[] array, Handle hndl);
/**
* Sorts a custom 1D array. You must pass in a comparison function.
*
* @param array Array to sort.
* @param array_size Size of the array to sort.
* @param sortfunc Sort function.
* @param hndl Optional Handle to pass through the comparison calls.
*/
native void SortCustom1D(int[] array, int array_size, SortFunc1D sortfunc, Handle hndl=INVALID_HANDLE);
/**
* Sort comparison function for 2D array elements (sub-arrays).
* @note You may need to use explicit tags in order to use data properly.
*
* @param elem1 First array to compare.
* @param elem2 Second array to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
typeset SortFunc2D
{
function int (int[] elem1, int[] elem2, const int[][] array, Handle hndl);
function int (char[] elem1, char[] elem2, const char[][] array, Handle hndl);
};
/**
* Sorts a custom 2D array. You must pass in a comparison function.
*
* @param array Array to sort.
* @param array_size Size of the major array to sort (first index, outermost).
* @param sortfunc Sort comparison function to use.
* @param hndl Optional Handle to pass through the comparison calls.
*/
native void SortCustom2D(any[][] array, int array_size, SortFunc2D sortfunc, Handle hndl=INVALID_HANDLE);
/**
* Sort an ADT Array. Specify the type as Integer, Float, or String.
*
* @param array Array Handle to sort
* @param order Sort order to use, same as other sorts.
* @param type Data type stored in the ADT Array
*/
native void SortADTArray(Handle array, SortOrder order, SortType type);
/**
* Sort comparison function for ADT Array elements. Function provides you with
* indexes currently being sorted, use ADT Array functions to retrieve the
* index values and compare.
*
* @param index1 First index to compare.
* @param index2 Second index to compare.
* @param array Array that is being sorted (order is undefined).
* @param hndl Handle optionally passed in while sorting.
* @return -1 if first should go before second
* 0 if first is equal to second
* 1 if first should go after second
*/
typedef SortFuncADTArray = function int (int index1, int index2, Handle array, Handle hndl);
/**
* Custom sorts an ADT Array. You must pass in a comparison function.
*
* @param array Array Handle to sort
* @param sortfunc Sort comparison function to use
* @param hndl Optional Handle to pass through the comparison calls.
*/
native void SortADTArrayCustom(Handle array, SortFuncADTArray sortfunc, Handle hndl=INVALID_HANDLE);