sm-zombiereloaded-3/src/include/adt_trie.inc

159 lines
5.7 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: adt_trie.inc 2093 2008-04-24 10:25:27Z damagedsoul $
*/
#if defined _adt_trie_included
#endinput
#endif
#define _adt_trie_included
/**
* Creates a Trie structure. A trie is a data storage object that maps any value to a
* string of text. It features very fast lookup and deletion, but grows very slow for
* insertion once tens of thousands of items are added.
*
* Keys in Tries are unique. That is, each key may only have one value. Unlike arrays,
* Tries cannot be iterated right now. Since the contents are known to be unique, to
* work around this, you can use ADT Arrays to store a list of keys known to be in a
* Trie.
*
* @return New Trie Handle, which must be freed via CloseHandle().
*/
native Handle:CreateTrie();
/**
* Sets a value in a Trie, either inserting a new entry or replacing an old one.
*
* @param trie Trie Handle.
* @param key Key string.
* @param value Value to store at this key.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
*/
native bool:SetTrieValue(Handle:trie, const String:key[], any:value, bool:replace=true);
/**
* Sets an array value in a Trie, either inserting a new entry or replacing an old one.
*
* @param trie Trie Handle.
* @param key Key string.
* @param array Array to store.
* @param num_items Number of items in the array.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
*/
native bool:SetTrieArray(Handle:trie, const String:key[], const any:array[], num_items, bool:replace=true);
/**
* Sets a string value in a Trie, either inserting a new entry or replacing an old one.
*
* @param trie Trie Handle.
* @param key Key string.
* @param array Array to store.
* @param num_items Number of items in the array.
* @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure.
* @error Invalid Handle.
*/
native bool:SetTrieString(Handle:trie, const String:key[], const String:value[], bool:replace=true);
/**
* Retrieves a value in a Trie.
*
* @param trie Trie Handle.
* @param key Key string.
* @param val Variable to store value.
* @return True on success. False if the key is not set, or the key is set
* as an array or string (not a value).
* @error Invalid Handle.
*/
native bool:GetTrieValue(Handle:trie, const String:key[], &any:value);
/**
* Retrieves an array in a Trie.
*
* @param trie Trie Handle.
* @param key Key string.
* @param array Buffer to store array.
* @param max_size Maximum size of array buffer.
* @param size Optional parameter to store the number of elements written to the buffer.
* @return True on success. False if the key is not set, or the key is set
* as a value or string (not an array).
* @error Invalid Handle.
*/
native bool:GetTrieArray(Handle:trie, const String:key[], any:array[], max_size, &size=0);
/**
* Retrieves a string in a Trie.
*
* @param trie Trie Handle.
* @param key Key string.
* @param value Buffer to store value.
* @param max_size Maximum size of string buffer.
* @param size Optional parameter to store the number of bytes written to the buffer.
* @return True on success. False if the key is not set, or the key is set
* as a value or array (not a string).
* @error Invalid Handle.
*/
native bool:GetTrieString(Handle:trie, const String:key[], String:value[], max_size, &size=0);
/**
* Removes a key entry from a Trie.
*
* @param trie Trie Handle.
* @param key Key string.
* @return True on success, false if the value was never set.
* @error Invalid Handle.
*/
native RemoveFromTrie(Handle:trie, const String:key[]);
/**
* Clears all entries from a Trie.
*
* @param trie Trie Handle.
* @error Invalid Handle.
*/
native ClearTrie(Handle:trie);
/**
* Retrieves the number of elements in a trie.
*
* Note that trie items are not enumerable/iteratable. If you need to
* retrieve the elements in a trie, store its keys in an ADT Array.
*
* @param trie Trie Handle.
* @return Number of elements in the trie.
* @error Invalid Handle.
*/
native GetTrieSize(Handle:trie);