68 lines
2.6 KiB
Plaintext
68 lines
2.6 KiB
Plaintext
Behaviour changes from version 2.5.1
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=====================================
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* Support for alpha values in classes. New values in classes.txt (per class):
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Key: Value: Default: Description:
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alpha_spawn <0-255> 255 initial alpha value (0 = transparent)
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alpha_damaged <0-255> 255 alpha value when damaged
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alpha_damage <damage> 0 how much damage to do before
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alpha_damaged take effect
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* If classes are enabled the zr_zombie_knockback cvar is used as a multiplier.
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Makes it possible to set custom knockback on maps using per-map configs. Set
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zr_zombie_knockback to 1 if you use classes and want it the way it was before.
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knockback = zr_zombie_knockback * class knockback
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* Spawn protection makes the players invisible and move faster, and cannot be
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infected during protecting time. A centered counter shows the time remaining.
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* Support for overrriding class nvgs with the zr_zombie_nvgs cvar:
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Generally, any non-zero value is considered as on.
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Value: Description:
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-1 no override (use value in classes.txt) / nvgs on
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0 never give nvgs
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1 always give nvgs
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* Setting default class with a cvar. Works with per-map configs.
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zr_classes_default <classname>
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* Zombie admin menu. Basic zombie admin commands like adjusting knockback, nvgs,
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infecting players and spawn everyone. Knockback changes are applied instantly,
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useful for fine tuning live. Note that the changes are not saved. They will be
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reset on map change. In the future this menu might save the changes.
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Knockback multiplier
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- Fine tune the knockback multiplier.
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Class knockback
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- Fine tune a class knockback value.
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Night vision settings
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- Override night vision settings (explained earlier).
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Infect
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- Infect a player. Lists all players, but could be changed to only list
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humans.
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Spawn players
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- Spawns all dead players (except spectactors).
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(more zombie admin stuff might come...)
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* Console commands zr_set_class_knockback and zr_get_class_knockback. Changes
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are not saved. They will be reset on map change.
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zr_set_class_knockback <classname> <knockback>
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- Sets knockback to a specified class. Useful when using per-map configs to
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fine tune the class knockback for a map.
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zr_get_class_knockback <classname>
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- Prints the current knockback of a class to the client/server console.
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Using the zombie admin menu to read a knockback value is easier sometimes.
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* Other minior and major bug fixes. See changelog.txt.
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