sm-zombiereloaded-3/src/zr/cvars.inc

584 lines
25 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: cvars.inc
* Description: Config creation and cvar control.
*
* ============================================================================
*/
/**
* @section Locked cvar value defines.
*/
#define CVARS_AUTOTEAMBALANCE_LOCKED 0
#define CVARS_LIMITTEAMS_LOCKED 0
/**
* @endsection
*/
/**
* List of cvars used by the plugin.
*/
enum CvarsList
{
Handle:CVAR_ENABLE,
Handle:CVAR_CONFIG_PATH_MODELS,
Handle:CVAR_CONFIG_PATH_DOWNLOADS,
Handle:CVAR_CONFIG_PATH_PLAYERCLASSES,
Handle:CVAR_CONFIG_PATH_WEAPONS,
Handle:CVAR_CONFIG_PATH_WEAPONGROUPS,
Handle:CVAR_CONFIG_PATH_HITGROUPS,
Handle:CVAR_CLASSES_SPAWN,
Handle:CVAR_CLASSES_RANDOM,
Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
Handle:CVAR_CLASSES_DEFAULT_HUMAN,
Handle:CVAR_CLASSES_DEFAULT_ADMIN,
Handle:CVAR_WEAPONS,
Handle:CVAR_WEAPONS_RESTRICT,
Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
Handle:CVAR_HITGROUPS,
Handle:CVAR_DAMAGE_HITGROUPS,
Handle:CVAR_DAMAGE_BLOCK_FF,
Handle:CVAR_DAMAGE_BLOCK_BLAST,
Handle:CVAR_DAMAGE_SUICIDE_ZOMBIE,
Handle:CVAR_DAMAGE_SUICIDE_HUMAN,
Handle:CVAR_DAMAGE_SUICIDE_CMDS,
Handle:CVAR_SAYHOOKS_QUIET,
Handle:CVAR_SAYHOOKS_QUIET_FLAGS,
Handle:CVAR_ROUNDEND_OVERLAY,
Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
Handle:CVAR_INFECT_SPAWNTIME_MIN,
Handle:CVAR_INFECT_SPAWNTIME_MAX,
Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
Handle:CVAR_INFECT_WEAPONS_DROP,
Handle:CVAR_INFECT_MZOMBIE_RATIO,
Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
Handle:CVAR_INFECT_SOUND,
Handle:CVAR_INFECT_ESPLASH,
Handle:CVAR_INFECT_FIREBALL,
Handle:CVAR_INFECT_SMOKE,
Handle:CVAR_INFECT_SPARKS,
Handle:CVAR_INFECT_SHAKE,
Handle:CVAR_INFECT_SHAKE_AMP,
Handle:CVAR_INFECT_SHAKE_FREQUENCY,
Handle:CVAR_INFECT_SHAKE_DURATION,
Handle:CVAR_ACCOUNT_CASHFILL,
Handle:CVAR_ACCOUNT_CASHFILL_VALUE,
Handle:CVAR_VEFFECTS_LIGHTSTYLE,
Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
Handle:CVAR_VEFFECTS_SKY,
Handle:CVAR_VEFFECTS_SKY_PATH,
Handle:CVAR_VEFFECTS_FOG,
Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
Handle:CVAR_VEFFECTS_FOG_PCOLOR,
Handle:CVAR_VEFFECTS_FOG_SCOLOR,
Handle:CVAR_VEFFECTS_FOG_DENSITY,
Handle:CVAR_VEFFECTS_FOG_STARTDIST,
Handle:CVAR_VEFFECTS_FOG_ENDDIST,
Handle:CVAR_VEFFECTS_FOG_FARZ,
Handle:CVAR_SEFFECTS_MOAN,
Handle:CVAR_SEFFECTS_GROAN,
Handle:CVAR_SEFFECTS_DEATH,
Handle:CVAR_AMBIENTSOUNDS,
Handle:CVAR_AMBIENTSOUNDS_FILE,
Handle:CVAR_AMBIENTSOUNDS_LENGTH,
Handle:CVAR_AMBIENTSOUNDS_VOLUME,
Handle:CVAR_ANTISTICK,
Handle:CVAR_ANTISTICK_INTERVAL,
Handle:CVAR_SPAWNPROTECT,
Handle:CVAR_SPAWNPROTECT_TIME,
Handle:CVAR_RESPAWN,
Handle:CVAR_RESPAWN_DELAY,
Handle:CVAR_RESPAWN_ZOMBIE,
Handle:CVAR_RESPAWN_ZOMBIE_WORLD,
Handle:CVAR_ZSPAWN,
Handle:CVAR_ZHP,
Handle:CVAR_ZHP_DEFAULT,
// To be modulized/recoded.
Handle:CVAR_OVERLAY_REDISPLAY,
Handle:CVAR_ZVISION_ALLOW_DISABLE,
Handle:CVAR_MENU_AUTOCLOSE,
Handle:CVAR_ZTELE,
Handle:CVAR_ZTELE_STARTUP_DELAY,
Handle:CVAR_ZTELE_COOLDOWN,
Handle:CVAR_ZTELE_HUMAN_DELAY,
Handle:CVAR_ZTELE_HUMAN_LIMIT,
Handle:CVAR_ZTELE_ZOMBIE_DELAY,
Handle:CVAR_ZTELE_ZOMBIE_LIMIT,
Handle:CVAR_ZTELE_RESET_BUFFERS,
Handle:CVAR_ANTICAMP,
Handle:CVAR_ANTICAMP_UPDATE_INTERVAL,
}
/**
* Array to store cvar data in.
*/
new g_hCvarsList[CvarsList];
/**
* @section Global cvar handles.
*/
new Handle:g_hAutoTeamBalance = INVALID_HANDLE;
new Handle:g_hLimitTeams = INVALID_HANDLE;
new Handle:g_hRestartGame = INVALID_HANDLE;
/**
* @endsection
*/
/**
* Cvars module init function.
*/
CvarsInit()
{
// Retrieve handles of CS:S cvars.
g_hAutoTeamBalance = FindConVar("mp_autoteambalance");
g_hLimitTeams = FindConVar("mp_limitteams");
g_hRestartGame = FindConVar("mp_restartgame");
// Create zombiereloaded cvars.
CvarsCreate();
// Hook cvars.
CvarsHook();
}
/**
* Create all cvars for plugin.
*/
CvarsCreate()
{
// Cvar naming guidelines:
// 1. Prefix: "zr_"
// 2. Module name next. "zr_modulename_"
// 3. (If applys) Submodule name next. "zr_modulename_submodulename_" Ex "zr_weapons_restrict_"
// 4. Name last part to be defaulted to "1" (if boolean cvar) Ex "zr_damage_suicide_zombie",
// because it will be defaulted to "1". "zr_damage_suicide_zombie_disable" = bad. Because we want
// to try to default everything to "1" and let hosts disable what they don't want.
//
// Cvar description guidelines
// Assume cvar is enabled.
// Ex. "zr_roundend_overlay" "1" "Display round win overlays to all clients."
// Explain (additional) options in brackets.
// Ex. "zr_classes_default_zombie" "" "Default zombie class. ['""' = Class config defaults. 'random' = Give client random class on connect.]"
// Any thing else?
// ===========================
// General (Core)
// ===========================
g_hCvarsList[CVAR_ENABLE] = CreateConVar("zr_enable", "1", "");
// ===========================
// Log (core)
// ===========================
// Cvars created in log.inc, because of compilation problems when creating them here.
// ===========================
// Translations (core)
// ===========================
// (None)
// ===========================
// Config (core)
// ===========================
g_hCvarsList[CVAR_CONFIG_PATH_MODELS] = CreateConVar("zr_config_path_models", "configs/zr/models.txt", "");
g_hCvarsList[CVAR_CONFIG_PATH_DOWNLOADS] = CreateConVar("zr_config_path_downloads", "configs/zr/downloads.txt");
g_hCvarsList[CVAR_CONFIG_PATH_PLAYERCLASSES] = CreateConVar("zr_config_path_playerclasses", "configs/zr/playerclasses.txt");
g_hCvarsList[CVAR_CONFIG_PATH_WEAPONS] = CreateConVar("zr_config_path_weapons", "configs/zr/weapons/weapons.txt");
g_hCvarsList[CVAR_CONFIG_PATH_WEAPONGROUPS] = CreateConVar("zr_config_path_weapongroups", "configs/zr/weapons/weapongroups.txt");
g_hCvarsList[CVAR_CONFIG_PATH_HITGROUPS] = CreateConVar("zr_config_path_hitgroups", "configs/zr/hitgroups.txt");
// ===========================
// Tools (core)
// ===========================
// (None)
// ===========================
// Models (core)
// ===========================
// TODO: config file path.
// ===========================
// Classes (core)
// ===========================
g_hCvarsList[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "");
// Old Desc: Classmenu is re-displayed every spawn (0: Disable)
g_hCvarsList[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "");
// Old Desc: A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)
g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "random", "");
// Old Desc: Default zombie class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.
g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "random", "");
// Old Desc:
g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "random", "");
// Old Desc: Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.
// ===========================
// Weapons (core)
// ===========================
// General
g_hCvarsList[CVAR_WEAPONS] = CreateConVar("zr_weapons", "1", "");
// Note make config file cvar.
// Note this disables restrict submodule.
// Restrict
g_hCvarsList[CVAR_WEAPONS_RESTRICT] = CreateConVar("zr_weapons_restrict", "1", "");
// Note make config file cvar.
// Market Handler
g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "");
// Old Desc: Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
// ===========================
// Hitgroups (core)
// ===========================
g_hCvarsList[CVAR_HITGROUPS] = CreateConVar("zr_hitgroups", "1", "");
// Note make config file cvar.
// ===========================
// Round End (core)
// ===========================
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "");
// Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win");
// Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
// Old Desc: Path to \"zombies win\" overlay
// ===========================
// Infect (core)
// ===========================
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_mzombie_ratio", "5", "");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_mzombie_respawn", "0", "");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "");
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "");
g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "");
// Effects
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "");
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "");
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "");
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "");
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "");
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "");
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "");
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "");
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "");
// ===========================
// Damage (core)
// ===========================
// Hitgroup Damage
g_hCvarsList[CVAR_DAMAGE_HITGROUPS] = CreateConVar("zr_damage_hitgroups", "1", "");
// Block Damage Types
g_hCvarsList[CVAR_DAMAGE_BLOCK_FF] = CreateConVar("zr_damage_block_ff", "1", "");
// note overrides mp_friendlyfire
g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST] = CreateConVar("zr_damage_block_blast", "1", "");
// Suicide Intercept
g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE] = CreateConVar("zr_damage_suicide_zombie", "1", "");
// Old Desc: Intercept human suicide attempts.
g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "1", "");
// Old Desc: Intercept zombie suicide attempts.
g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam", "");
// Old Desc: List of suicide commands to intercept. (Delimited by \", \"
// ===========================
// Say Hooks (core)
// ===========================
g_hCvarsList[CVAR_SAYHOOKS_QUIET] = CreateConVar("zr_sayhooks_quiet", "1", "");
g_hCvarsList[CVAR_SAYHOOKS_QUIET_FLAGS] = CreateConVar("zr_sayhooks_quiet_flags", "58", "");
// Flags (default: 2 + 8 + 16 + 32)
// 0 Allow all.
// 1 Quiet "!zmenu" say hook.
// 2 Quiet "!zadmin" say hook.
// 4 Quiet "!zclass" say hook.
// 8 Quiet "!zspawn" say hook.
// 16 Quiet "!ztele" say hook.
// 32 Quiet "!zhp" say hook.
// 64 Quiet "!zmarket" say hook.
// ===========================
// Account (module)
// ===========================
g_hCvarsList[CVAR_ACCOUNT_CASHFILL] = CreateConVar("zr_account_cashfill", "1", "");
// Old Desc: Enable the mod to set the players cash to zr_cashamount (0: Disabled)
g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE] = CreateConVar("zr_account_cashfill_value", "12000", "");
// Old Desc: How much money players will have when they spawn when zr_cashfill is 1
// ===========================
// Visual Effects (module)
// ===========================
// Lightstyle
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "0", "");
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "a", "");
// Sky
g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_fake_white.vmt", "");
// Fog
g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "");
// NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE] = CreateConVar("zr_veffects_fog_override", "0", "");
// NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR] = CreateConVar("zr_veffects_fog_pcolor", "255 255 255", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR] = CreateConVar("zr_veffects_fog_scolor", "255 255 255", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY] = CreateConVar("zr_veffects_fog_density", "0.8", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST] = CreateConVar("zr_veffects_fog_startdist", "0", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST] = CreateConVar("zr_veffects_fog_enddist", "400", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ] = CreateConVar("zr_veffects_fog_farz", "2000", "");
// ===========================
// Sound Effects (module)
// ===========================
// Zombie Sounds
g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30", "");
// Old Desc: How often, in seconds, a zombie moans (0: Disable)
g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "");
// Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)
g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "");
// Old Desc: Zombie will emit a death sound when killed (0: Disable)
// Ambient Sounds
g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "");
// Old Desc: Enable creepy ambience to be played throughout the game (0: Disable)
g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "");
// Old Desc: Path to ambient sound file that will be played throughout the game, when zr_ambience is 1
g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "");
// Old Desc: The length, in seconds, of the ambient sound file
g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "1.0", "");
// Old Desc: Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)
// ===========================
// Antistick (module)
// ===========================
g_hCvarsList[CVAR_ANTISTICK] = CreateConVar("zr_antistick", "1", "");
// Old Desc: Enable the anti-stick module, which will automatically unstick players stuck within each other. (0:Disable)
g_hCvarsList[CVAR_ANTISTICK_INTERVAL] = CreateConVar("zr_antistick_interval", "0.5", "");
// Old Desc: How often, in seconds, the anti-stick module checks each player for being stuck. (1.0: Default)
// ===========================
// Knockback (module)
// ===========================
// (None)
// ===========================
// Spawn Protect (module)
// ===========================
g_hCvarsList[CVAR_SPAWNPROTECT] = CreateConVar("zr_spawnprotect", "1", "");
g_hCvarsList[CVAR_SPAWNPROTECT_TIME] = CreateConVar("zr_spawnprotect_time", "10", "");
// ===========================
// Respawn (module)
// ===========================
g_hCvarsList[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "");
// Old Desc: When player is killed, player will respawn
g_hCvarsList[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "");
// Old Desc: How long to wait after death to respawn, in seconds
g_hCvarsList[CVAR_RESPAWN_ZOMBIE] = CreateConVar("zr_respawn_zombie", "1", "");
// Old Desc: Respawn player as zombie (0: Respawn as human)
g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD] = CreateConVar("zr_respawn_zombie_world", "1", "");
// Old Desc: Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)
// ===========================
// Napalm (module)
// ===========================
// (None)
// ===========================
// ZSpawn (module)
// ===========================
g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "");
// Old Desc: Allow players to spawn if they just joined the game (0: Disable)
// ===========================
// ZHP (module)
// ===========================
g_hCvarsList[CVAR_ZHP] = CreateConVar("zr_zhp", "1", "");
// Old Desc: Allows clients to enable/disable zombie health display (1: On, 0: Off)
g_hCvarsList[CVAR_ZHP_DEFAULT] = CreateConVar("zr_zhp_default", "1", "");
// Old Desc: The default value of zombie health display to new clients (1: On, 0: Off)
// TO BE MODULIZED/RECODED.
g_hCvarsList[CVAR_OVERLAY_REDISPLAY] = CreateConVar("zr_overlay_redisplay", "3", "");
// Old Desc: Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe)
g_hCvarsList[CVAR_ZVISION_ALLOW_DISABLE] = CreateConVar("zr_zvision_allow_disable", "1", "");
// Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable)
g_hCvarsList[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", "");
// Old Desc: Automatically close menus on selection. If disabled the menu will remain open.
g_hCvarsList[CVAR_ZTELE] = CreateConVar("zr_tele", "1", "");
// Old Desc: Allow players to use the teleporter to get to spawn. (0: Disable)
g_hCvarsList[CVAR_ZTELE_STARTUP_DELAY] = CreateConVar("zr_tele_startup_delay", "30", "");
// Old Desc: Number of seconds to wait before the teleporter is enabled (0: Always enabled)
g_hCvarsList[CVAR_ZTELE_COOLDOWN] = CreateConVar("zr_tele_cooldown", "20", "");
// Old Desc: Number of seconds to wait before the teleporter can be used again, after a teleport. (0: Disable)
g_hCvarsList[CVAR_ZTELE_HUMAN_DELAY] = CreateConVar("zr_tele_human_delay", "10", "");
// Old Desc: Teleport delay for humans. (0: No delay)
g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT] = CreateConVar("zr_tele_human_limit", "3", "");
// Old Desc: Maximum number of teleports humans can do. (0: Humans can't use the teleporter. -1: Unlimited)
g_hCvarsList[CVAR_ZTELE_ZOMBIE_DELAY] = CreateConVar("zr_tele_zombie_delay", "0", "");
// Old Desc: Teleport delay for zombies. (0: No delay)
g_hCvarsList[CVAR_ZTELE_ZOMBIE_LIMIT] = CreateConVar("zr_tele_zombie_limit", "8", "");
// Old Desc: Maximum number of teleports zombies can do. (0: Zombies can't use the teleporter. -1: Unlimited)
g_hCvarsList[CVAR_ZTELE_RESET_BUFFERS] = CreateConVar("zr_tele_reset_buffers", "1", "");
// Old Desc: Reset custom saved teleport locations on each round start. (0: Disable)
g_hCvarsList[CVAR_ANTICAMP] = CreateConVar("zr_anticamp", "1", "");
// Old Desc: Enables or disables hurt volumes for preventing unfair camping. (0: Disable)
g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL] = CreateConVar("zr_anticamp_update_interval", "1", "");
// Old Desc: How often to update player locations (in seconds).
// Auto-generate config file if it doesn't exist, then execute.
AutoExecConfig(true, "zombiereloaded", "sourcemod/zombiereloaded");
}
/**
* Hook cvar changes.
*
* @param unhook If true, cvars will be unhooked, false to hook cvars.
*/
CvarsHook(bool:unhook = false)
{
// If unhook is true, then continue.
if (unhook)
{
// Unhook all cvars.
UnhookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
UnhookConVarChange(g_hLimitTeams, CvarsHookLocked);
UnhookConVarChange(g_hRestartGame, CvarsHookRestartGame);
// Stop after unhooking cvars.
return;
}
// Set locked cvars to their locked value.
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
// Hook cvar to prevent it from changing.
HookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
HookConVarChange(g_hLimitTeams, CvarsHookLocked);
HookConVarChange(g_hRestartGame, CvarsHookRestartGame);
// Anticamp shtuff. (needs to be moved to anticamp if these hooks are necessary)
HookConVarChange(g_hCvarsList[CVAR_ANTICAMP], AnticampHook);
HookConVarChange(g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL], UpdateIntervalHook);
}
/**
* Cvar hook callback (mp_autoteambalance, mp_limitteams)
* Prevents changes to cvar.
*
* @param convar The cvar handle.
* @param oldvalue The value before the attempted change.
* @param newvalue The new value.
*/
public CvarsHookLocked(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
// If cvar is mp_autoteambalance, then continue.
if (cvar == g_hAutoTeamBalance)
{
// If plugin is reverting value, then stop.
if (StringToInt(newvalue) == CVARS_AUTOTEAMBALANCE_LOCKED)
{
return;
}
// Revert to locked value.
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
// If log flag check fails, then don't log.
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
{
LogMessageFormatted(-1, "Cvars", "Cvar Locked", "Cvar \"mp_autoteambalance\" was reverted back to \"CVARS_AUTOTEAMBALANCE_LOCKED\".", LOG_FORMAT_TYPE_FULL);
}
}
// If cvar is mp_limitteams, then continue.
else if (cvar == g_hLimitTeams)
{
// If plugin is reverting value, then stop.
if (StringToInt(newvalue) == CVARS_LIMITTEAMS_LOCKED)
{
return;
}
// Revert to locked value.
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
// If log flag check fails, then don't log.
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
{
LogMessageFormatted(-1, "Cvars", "Cvar Locked", "Cvar \"mp_limitteams\" was reverted back to \"CVARS_LIMITTEAMS_LOCKED\".", LOG_FORMAT_TYPE_FULL);
}
}
}
/**
* Cvar hook callback (mp_restartgame)
* Stops restart and just ends the round.
*
* @param convar The cvar handle.
* @param oldvalue The value before the attempted change.
* @param newvalue The new value.
*/
public CvarsHookRestartGame(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
// Prevent round restart.
SetConVarInt(cvar, 0);
// If value was invalid or 0, then stop.
new Float:delay = StringToFloat(newvalue);
if (delay <= 0)
{
return;
}
// Terminate the round with restart time as delay.
RoundEndTerminateRound(delay);
// If log flag check fails, then don't log.
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
{
LogMessageFormatted(-1, "Cvars", "Restart Game", "\"mp_restartgame\" was caught and blocked, commencing round.", LOG_FORMAT_TYPE_FULL);
}
}