BotoX
e7597639c2
Change SteamID cache to AccountID. Fix error which broke shotgun knockback. Add roundend stats to console. Renamed some global variables to have g_ prefix
94 lines
2.6 KiB
SourcePawn
94 lines
2.6 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: steamidcache.inc
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* Type: Core
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* Description: A SteamID caching API.
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*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Creates a steamid cache.
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*
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* @return Handle to SteamID cache.
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*/
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stock Handle:SteamidCacheCreate()
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{
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// Return steamid cache handle.
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return CreateArray(1);
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}
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/**
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* Add client serial number to the SteamID cache.
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*
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* @param steamidcache The SteamID cache to add client to.
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* @param client The client index.
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* @return True if the client was added successfully, false if the client already exists.
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*/
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stock bool:SteamidCacheAddClient(Handle:steamidcache, client)
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{
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// Check if client is in the cache.
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if (SteamidCacheClientExists(steamidcache, client))
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{
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return false;
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}
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// Get client's SteamID.
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new steamid = GetSteamAccountID(client);
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if (!steamid)
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return false;
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// Push SteamID into the SteamID cache.
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PushArrayCell(steamidcache, steamid);
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// Client added successfully.
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return true;
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}
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/**
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* Check if a client is in the SteamID cache.
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*
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* @param steamidcache The SteamID cache to check in.
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* @param client The client index.
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* @return True if the client exists, false otherwise.
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*/
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stock bool:SteamidCacheClientExists(Handle:steamidcache, client)
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{
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// Get client's SteamID.
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new steamid = GetSteamAccountID(client);
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if (!steamid)
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return false;
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// Return true if client was found, false otherwise.
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return (FindValueInArray(steamidcache, steamid) != -1);
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}
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/**
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* Reset SteamID cache.
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*
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* @param steamidcache The SteamID cache to reset.
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*/
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stock SteamidCacheReset(Handle:steamidcache)
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{
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// Clear array.
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ClearArray(steamidcache);
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}
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