sm-zombiereloaded-3/cstrike/addons/sourcemod/configs/zr/hitgroups.txt
Greyscale 0f8206596a Recoded weapon restrictions, and made new way of storing data. (Arrays)
* Removed ZMarket as an external plugin (to be integrated next commit)
* Updated weapon configs, removed weapongroups.txt and moved weapons.txt to root zr config folder.
* Moved offset finding to respective module, made new forward *OnOffsetsFound.
* Updated weapons&hitgroups config file format to match playerclass.txt
* Updated translations.
* Recoded weapon restrict menu, commented out all zadmin options that don't quite work.
* Added weaponammo module (not finished but existent)
* Started zmarket module.
2009-05-28 23:43:15 -07:00

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// Hitgroups
//
// Format
//
// "hitgroup index" // Index of the hitgroup (listed below)
// {
// "index" "name of hitgroup" // Redundant as of now, used for readability.
// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup.
// "damage" "yes" (default // Toggle damage on and off for this hitgroup.
// }
//
// Notes:
//
// A missing config setting will be assumed to be its default value (documented above).
// ============================================================================
//
// ZOMBIE:RELOADED
// Hitgroup configurations
//
// Check the hitgroup configuration section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// index number The hitgroup index
// damage yes/no Allow damage to be done on this hitgroup for zombies.
// knockback decimal The knockback multiplier for this hitgroup.
"hitgroups" // Counter-Strike: Source hitgroups
{
"Generic"
{
// General
"index" "0"
// Damage
"damage" "yes"
// Knockback
"knockback" "1.0"
}
"Head"
{
// General
"index" "1"
// Damage
"damage" "yes"
// Knockback
"knockback" "2.0"
}
"Chest"
{
// General
"index" "2"
// Damage
"damage" "yes"
// Knockback
"knockback" "1.3"
}
"Stomach"
{
// General
"index" "3"
// Damage
"damage" "yes"
// Knockback
"knockback" "1.2"
}
"Left Arm"
{
// General
"index" "4"
// Damage
"damage" "yes"
// Knockback
"knockback" "1.0"
}
"Right Arm"
{
// General
"index" "5"
// Damage
"damage" "yes"
// Knockback
"knockback" "1.0"
}
"Left Leg"
{
// General
"index" "6"
// Damage
"damage" "yes"
// Knockback
"knockback" "0.9"
}
"Right Leg"
{
// General
"index" "7"
// Damage
"damage" "yes"
// Knockback
"knockback" "0.9"
}
"Gear"
{
// General
"index" "8"
// Damage
"damage" "yes"
// Knockback
"knockback" "1.0"
}
}