9906376f28
Fixed existing volumes not removed after a map change. Added class editor feature that can modify certain class attributes on players in a volume. Fixed typo in class attribute name. Fixed health regeneration timer not stopping if a player were kicked or timed out.
232 lines
5.4 KiB
SourcePawn
232 lines
5.4 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: volevents.inc
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* Type: Module
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* Description: Handles generic events for volumetric features.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Called when a player enters a volume.
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*
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* @param client The client index.
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* @param volumeIndex The volume index.
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*/
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VolOnPlayerEnter(client, volumeIndex)
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{
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// Check if volumetric features is enabled.
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if (!VolEnabled)
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{
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// Volumetric features disabled.
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return;
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}
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LogEvent(_, LogType_Normal, LOG_DEBUG, LogModule_Volfeatures, "Event", "Player %N entered volume %d.", client, volumeIndex);
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// Forward event to features.
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new VolumeFeatureTypes:voltype = Volumes[volumeIndex][Vol_Type];
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switch (voltype)
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{
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case VolFeature_ClassEdit:
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{
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VolClassEditOnPlayerEnter(client, volumeIndex);
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}
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}
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}
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/**
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* Called when a player leaves a volume.
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*
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* @param client The client index.
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* @param volumeIndex The volume index.
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*/
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VolOnPlayerLeave(client, volumeIndex)
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{
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// Check if volumetric features is enabled.
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if (!VolEnabled)
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{
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// Volumetric features disabled.
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return;
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}
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LogEvent(_, LogType_Normal, LOG_DEBUG, LogModule_Volfeatures, "Event", "Player %N left volume %d.", client, volumeIndex);
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// Forward event to features.
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new VolumeFeatureTypes:voltype = Volumes[volumeIndex][Vol_Type];
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switch (voltype)
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{
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case VolFeature_ClassEdit:
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{
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VolClassEditOnPlayerLeave(client, volumeIndex);
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}
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}
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}
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/**
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* Called when a player spawned. Used for initializing player data.
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*
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* @param client The client index.
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*/
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VolOnPlayerSpawn(client)
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{
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// Check if volumetric features is enabled.
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if (!VolEnabled)
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{
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// Volumetric features disabled.
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return;
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}
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// Cache player location.
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VolUpdatePlayerLocation(client);
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}
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/**
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* Called when a player died.
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*
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* @param client The client index.
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*/
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VolOnPlayerDeath(client)
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{
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// Send player left volume event to all volumes the player was in.
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for (new volindex = 0; volindex < ZR_VOLUMES_MAX; volindex++)
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{
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// Check if volume is unused.
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if (!Volumes[volindex][Vol_InUse])
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{
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continue;
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}
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// Check if volume is disabled.
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if (!Volumes[volindex][Vol_Enabled])
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{
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continue;
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}
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// Check if player is inside the volume.
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if (VolPlayerInVolume[client][volindex])
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{
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// Mark as not in the volume and trigger event.
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VolPlayerInVolume[client][volindex] = false;
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VolOnPlayerLeave(client, volindex);
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}
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}
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}
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/**
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* Called when a player disconnects.
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*
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* @param client The client index.
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*/
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VolOnPlayerDisconnect(client)
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{
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// Disable trigger delay counters.
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VolResetCountDown(client);
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// Trigger death event to clean up.
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VolOnPlayerDeath(client);
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}
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/**
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* Called when the round starts. Main enable event for volumetric features.
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*/
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VolOnRoundStart()
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{
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// Check if volumetric features is enabled.
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if (!VolEnabled)
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{
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// Volumetric features disabled.
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return;
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}
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// Start main timer.
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VolStartUpdateTimer();
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// Start volumes.
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VolEnableVolumes();
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}
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/**
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* Called when the round ends. Main disable event for volumetric features.
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*/
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VolOnRoundEnd()
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{
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// Stop main timer.
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VolStopUpdateTimer();
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// Stop volumes.
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VolDisableVolumes();
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}
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/**
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* Called when a volume is disabled.
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* @param volumeIndex The volume index.
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*/
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VolOnDisabled(volumeIndex)
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{
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// Check if volumetric features is enabled.
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if (!VolEnabled)
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{
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// Volumetric features disabled.
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return;
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}
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new VolumeFeatureTypes:voltype = Volumes[volumeIndex][Vol_Type];
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// Forward stop event to features.
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switch (voltype)
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{
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case VolFeature_Anticamp:
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{
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VolAnticampDisable(volumeIndex);
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}
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case VolFeature_ClassEdit:
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{
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VolClassEditOnDisabled(volumeIndex);
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}
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}
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}
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/**
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* Called when a volume is enabled.
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* @param volumeIndex The volume index.
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*/
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VolOnEnabled(volumeIndex)
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{
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// Check if volumetric features is enabled.
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if (!VolEnabled)
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{
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// Volumetric features disabled.
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return;
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}
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new VolumeFeatureTypes:voltype = Volumes[volumeIndex][Vol_Type];
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// Forward stop event to features.
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switch (voltype)
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{
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case VolFeature_Anticamp:
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{
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VolAnticampEnable(volumeIndex);
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}
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}
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}
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