125 lines
4.1 KiB
SourcePawn
125 lines
4.1 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sdktools_voice_included
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#endinput
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#endif
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#define _sdktools_voice_included
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/**
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* @section voice flags.
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*/
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#define VOICE_NORMAL 0 /**< Allow the client to listen and speak normally. */
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#define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */
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#define VOICE_SPEAKALL 2 /**< Allow the client to speak to everyone. */
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#define VOICE_LISTENALL 4 /**< Allow the client to listen to everyone. */
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#define VOICE_TEAM 8 /**< Allow the client to always speak to team, even when dead. */
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#define VOICE_LISTENTEAM 16 /**< Allow the client to always hear teammates, including dead ones. */
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/**
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* @endsection
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*/
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enum ListenOverride
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{
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Listen_Default = 0, /**< Leave it up to the game */
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Listen_No, /**< Can't hear */
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Listen_Yes, /**< Can hear */
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};
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/**
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* Set the client listening flags.
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*
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* @param client The client index
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* @param flags The voice flags
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* @noreturn
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*/
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native SetClientListeningFlags(client, flags);
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/**
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* Retrieve the client current listening flags.
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*
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* @param client The client index
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* @return The current voice flags
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*/
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native GetClientListeningFlags(client);
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/**
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* Set the receiver ability to listen to the sender.
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*
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* @param iReceiver The listener index.
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* @param iSender The sender index.
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* @param bListen True if the receiver can listen to the sender, false otherwise.
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* @return True if successful otherwise false.
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*/
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#pragma deprecated Use SetListenOverride() instead
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native bool:SetClientListening(iReceiver, iSender, bool:bListen);
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/**
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* Retrieves if the receiver can listen to the sender.
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*
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* @param iReceiver The listener index.
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* @param iSender The sender index.
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* @return True if successful otherwise false.
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*/
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#pragma deprecated GetListenOverride() instead
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native bool:GetClientListening(iReceiver, iSender);
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/**
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* Override the receiver's ability to listen to the sender.
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*
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* @param iReceiver The listener index.
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* @param iSender The sender index.
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* @param override The override of the receiver's ability to listen to the sender.
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* @return True if successful otherwise false.
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*/
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native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override);
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/**
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* Retrieves the override of the receiver's ability to listen to the sender.
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*
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* @param iReceiver The listener index.
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* @param iSender The sender index.
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* @return The override value.
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*/
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native ListenOverride:GetListenOverride(iReceiver, iSender);
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/**
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* Retrieves if the muter has muted the mutee.
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*
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* @param iMuter The muter index.
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* @param iMutee The mutee index.
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* @return True if muter has muted mutee, false otherwise.
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*/
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native bool:IsClientMuted(iMuter, iMutee);
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