sm-zombiereloaded-3/src/zr/volfeatures/volfeatures.inc
richard 1f38e9c5ac Fixed bugs in volfeatures. See details.
Fixed some anticamp bugs.
Warning types confirmed working: chat, center, menu (minior bug: the warning text is item no. 2).
Fixed base event handler bugs.
Added validation warnings on anticamp intervals in case of invalid intervals.
Fixed volume states not properly cleaned up when players die or disconnect.
2009-07-17 18:15:44 +02:00

872 lines
23 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: volfeatures.inc
* Type: Module
* Description: Provides functions for managing volumetric features.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Total volumes that can be created in a map.
*/
#define ZR_VOLUMES_MAX 64
/**
* Represent a rectangular volume.
*/
enum VolumeAttributes
{
/* General */
bool:Vol_Enabled, /** Volume state. */
bool:Vol_InUse, /** Marks if the volume is used. */
/* Location */
Float:Vol_xMin, /** Minimum x position. */
Float:Vol_xMax, /** Maximum x position. */
Float:Vol_yMin, /** Minimum y position. */
Float:Vol_yMax, /** Maximum y position. */
Float:Vol_zMin, /** Minimum z position. */
Float:Vol_zMax, /** Maximum z position. */
/* Style */
VolumeEffects:Vol_Effect, /** Visual effect to apply on the volume. */
Vol_EffectColor[3], /** Render color of the effect. RGB colors. */
/* Data */
VolumeFeatureTypes:Vol_Type, /** The volumetric feature type. */
Vol_DataIndex, /** Index in remote feature array. */
/* Behaviour */
VolumeTeamFilters:Vol_TeamFilter, /** Team filtering. Trigger by certain teams, or all. */
Float:Vol_TriggerDelay /** Trigger delay. How many seconds players have to stay to trigger volume events. */
}
/**
* Available volumetric feature types.
*/
enum VolumeFeatureTypes
{
VolFeature_Invalid = 0,
VolFeature_Anticamp,
VolFeature_Knockback
}
/**
* Effects that can be applied on a volume. (Currently no effects.)
*/
enum VolumeEffects
{
VolEffect_None = 0,
VolEffect_Wireframe,
VolEffect_Smoke
}
/**
* Available team filter settings.
*/
enum VolumeTeamFilters
{
VolTeam_All = 0,
VolTeam_Humans,
VolTeam_Zombies
}
/**
* Volumes.
*/
new Volumes[ZR_VOLUMES_MAX][VolumeAttributes];
/**
* Total number of volumes.
*/
new VolumeCount;
/**
* List of player locations. Updated by a timer.
*/
new Float:VolPlayerLoc[MAXPLAYERS + 1][3];
/**
* Cache that specifies if a player is in a volume or not.
*/
new bool:VolPlayerInVolume[MAXPLAYERS + 1][ZR_VOLUMES_MAX];
/**
* Specifies whether the volumetric features module is enabled or not. Synced
* with zr_vol CVAR.
*/
new bool:VolEnabled;
/**
* Counter for trigger delay.
*/
new Float:VolPlayerCountDown[MAXPLAYERS + 1][ZR_VOLUMES_MAX];
/**
* The handle for a timer that updates player locations. This is the main timer
* and any feature events can't be updated faster than this interval.
*
* Note: Some features may have its own timer for actions on players.
*/
new Handle:hVolUpdateTimer;
/**
* The handle for a timer that do count down on trigger delays.
*/
new Handle:hVolTriggerTimer;
/**
* Cached interval value for trigger timer.
*/
new Float:VolTriggerInterval;
#include "zr/volfeatures/volevents"
#include "zr/volfeatures/volgenericattributes"
#include "zr/volfeatures/volcommands"
// Sub features.
#include "zr/volfeatures/volanticamp"
/**
* Initialize volumetric features.
*/
VolLoad()
{
// Cache CVAR value.
VolEnabled = GetConVarBool(g_hCvarsList[CVAR_VOL]);
// Initialize sub features.
VolAnticampInit();
}
/**
* Function alias for fully stopping volumetric features.
*/
VolDisable()
{
VolEnabled = false;
VolStopUpdateTimer();
VolDisableVolumes();
LogEvent(_, LogType_Normal, LOG_DEBUG, LogModule_Volfeatures, "Disabled", "Volfeatures disabled.");
}
/**
* Function alias for starting volumetric features.
*/
VolEnable()
{
VolEnabled = true;
VolStartUpdateTimer();
VolEnableVolumes();
LogEvent(_, LogType_Normal, LOG_DEBUG, LogModule_Volfeatures, "Enabled", "Volfeatures enabled.");
}
/**
* Disables all enabled volumes.
*/
VolDisableVolumes()
{
// Trigger disable event on all enabled volumes in use.
for (new volindex = 0; volindex < ZR_VOLUMES_MAX; volindex++)
{
if (Volumes[volindex][Vol_InUse] && Volumes[volindex][Vol_Enabled])
{
// Mark as disabled.
Volumes[volindex][Vol_Enabled] = false;
// Trigger player left volume event if inside a volume.
for (new client = 1; client <= MaxClients; client++)
{
// Validate client's connection state.
if (!IsClientConnected(client) || !IsClientInGame(client))
{
continue;
}
// Check if player is inside the volume.
if (VolPlayerInVolume[client][volindex])
{
// Mark as not in the volume and trigger event.
VolPlayerInVolume[client][volindex] = false;
VolOnPlayerLeave(client, volindex);
}
}
// Trigger disabled event.
VolOnDisabled(volindex);
}
}
}
/**
* Enables all disabled volumes.
*/
VolEnableVolumes()
{
// Trigger enable event on all volumes in use.
for (new volindex = 0; volindex < ZR_VOLUMES_MAX; volindex++)
{
if (Volumes[volindex][Vol_InUse] && !Volumes[volindex][Vol_Enabled])
{
Volumes[volindex][Vol_Enabled] = true;
VolOnEnabled(volindex);
}
}
}
/**
* Starts the update timer.
*
* @return True if timer is started, false otherwise.
*/
bool:VolStartUpdateTimer()
{
// Check if volumetric features is enabled.
if (!VolEnabled)
{
// Volumetric features disabled.
return false;
}
// Stop timer if it exist.
VolStopUpdateTimer();
// Get update interval.
new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_VOL_UPDATE_INTERVAL]);
// Validate interval.
if (interval > 0.0)
{
// Create a new timer.
hVolUpdateTimer = CreateTimer(interval, Event_VolUpdateTimer, _, TIMER_REPEAT);
// Also start the trigger delay timer.
VolStartTriggerTimer();
// Volumetric features started.
return true;
}
else
{
// Volumetric features disabled.
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Volfeatures, "Config Validation", "Warning: Console variable \"zr_vol_update_interval\" is set to zero or negative. Must be positive.");
return false;
}
}
/**
* Kills the update timer if it exists.
*/
VolStopUpdateTimer()
{
// Kill the timer if it's running.
if (hVolUpdateTimer != INVALID_HANDLE)
{
KillTimer(hVolUpdateTimer);
hVolUpdateTimer = INVALID_HANDLE;
}
// Also stop trigger delay timer.
VolStopTriggerTimer();
// Reset all trigger delay counters.
VolResetCountDown();
}
/**
* Starts the update timer if it exists.
*
* @return True if timer is started, false otherwise.
*/
bool:VolStartTriggerTimer()
{
// Make sure existing timer is killed.
VolStopTriggerTimer();
// Get trigger interval and cache it.
VolTriggerInterval = GetConVarFloat(g_hCvarsList[CVAR_VOL_TRIGGER_INTERVAL]);
// Validate interval.
if (VolTriggerInterval > 0.0)
{
// Start the timer.
hVolTriggerTimer = CreateTimer(VolTriggerInterval, Event_VolTriggerTimer, _, TIMER_REPEAT);
// Trigger timer started.
return true;
}
else
{
// Trigger timer not running. Either disabled or invalid interval.
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Volfeatures, "Config Validation", "Warning: Console variable \"zr_vol_trigger_interval\" is set to zero or negative. Must be positive.");
return false;
}
}
/**
* Kills the trigger delay timer if it exists.
*/
VolStopTriggerTimer()
{
// Kill the timer if it's running.
if (hVolTriggerTimer != INVALID_HANDLE)
{
KillTimer(hVolTriggerTimer);
hVolTriggerTimer = INVALID_HANDLE;
}
}
/**
* Resets volume trigger delay counters on one or more players.
*
* @param client Optional. Specifies a single player to reset. Default is
* -1, all players.
*/
VolResetCountDown(client = -1)
{
// Check if a client is specified.
if (client > -1)
{
// Reset volume counters.
for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
{
VolPlayerCountDown[client][volumeIndex] = -1.0;
}
}
else
{
// Reset all volume counters.
for (new clientIndex = 0; clientIndex < MAXPLAYERS + 1; clientIndex++)
{
for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
{
VolPlayerCountDown[clientIndex][volumeIndex] = -1.0;
}
}
}
}
/**
* Updates all player locations. Used for initialization.
*
* Note: If a client is specified, it's NOT validated. This function assumes
* the specified client is in game and alive.
*
* @param client Optional. Specify single client to be updated. Default is
* -1.
*/
VolUpdatePlayerLocation(client = -1)
{
if (client > 0)
{
// Assume the client is valid and save location in array.
GetClientAbsOrigin(client, VolPlayerLoc[client]);
}
else
{
for (client = 1; client <= MaxClients; client++)
{
// Validate client's connection state.
if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client))
{
continue;
}
// Save location in array.
GetClientAbsOrigin(client, VolPlayerLoc[client]);
}
}
}
/**
* Updates player locations and trigger events for each player that enter or
* leave a volume.
*/
VolUpdatePlayerChanges()
{
new bool:volumeStates[ZR_VOLUMES_MAX];
new bool:volumeNewStates[ZR_VOLUMES_MAX];
new bool:newState;
new bool:oldState;
new Float:trigger_delay;
// Loop through all players.
for (new client = 1; client <= MaxClients; client++)
{
// Validate client's connection state.
if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client))
{
// Skip client.
continue;
}
// Get the current volume states based on player location cache.
VolGetPlayerStates(client, volumeStates, sizeof(volumeStates));
// Update player location cache.
GetClientAbsOrigin(client, VolPlayerLoc[client]);
// Get new volume states.
VolGetPlayerStates(client, volumeNewStates, sizeof(volumeNewStates));
// Loop through each volume and compare states.
for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
{
// Check if the volume is disabled and unused.
if (!VolInUse(volumeIndex) || !VolIsEnabled(volumeIndex))
{
// Skip volume.
continue;
}
// Check team filtering on the volume.
if (!VolTeamFilterMatch(client, volumeIndex))
{
// Team filter mismatch.
continue;
}
newState = volumeNewStates[volumeIndex];
oldState = volumeStates[volumeIndex];
// Check for no change.
if (newState == oldState)
{
// No change. Skip to next volume.
continue;
}
// Check if client entered the volume.
if (newState && !oldState)
{
// Get trigger delay value.
trigger_delay = Volumes[volumeIndex][Vol_TriggerDelay];
// Check if the volume has a trigger delay.
if (trigger_delay > 0.0)
{
// Set count down value.
VolPlayerCountDown[client][volumeIndex] = trigger_delay;
}
else
{
// Update cache.
VolPlayerInVolume[client][volumeIndex] = true;
// No trigger delay, trigger event instantly.
VolOnPlayerEnter(client, volumeIndex);
}
}
// Check if client left the volume.
else if (!newState && oldState)
{
// Make sure count down value is reset.
VolPlayerCountDown[client][volumeIndex] = -1.0;
// Only trigger left volume event if player already is in the
// volume, so volumes with trigger delay won't get a left event
// before the enter event.
if (VolPlayerInVolume[client][volumeIndex])
{
// Update cache.
VolPlayerInVolume[client][volumeIndex] = false;
// Trigger event.
VolOnPlayerLeave(client, volumeIndex);
}
}
}
}
}
/**
* Returns wether a point is within a certain location.
*
* @param point The point to check.
* @param min Minimum x, y and z values of the location.
* @param max Maximum x, y and z values of the location.
* @return True if the position is within min and max values. False
* otherwise.
*/
bool:IsPointInLocation(Float:point[3], Float:min[3], Float:max[3])
{
// Cache to avoid re-indexing arrays.
new Float:posX = point[0];
new Float:posY = point[1];
new Float:posZ = point[2];
// Check if within x boundaries.
if ((posX >= min[0]) && (posX <= max[0]))
{
// Check if within y boundaries.
if ((posY >= min[1]) && (posY <= max[1]))
{
// Check if within x boundaries.
if ((posZ >= min[2]) && (posZ <= max[2]))
{
// The point is within the location boundaries.
return true;
}
}
}
// The point is outside the location boundaries.
return false;
}
/**
* Returns wether a volume is marked as in use.
*
* Note: Does not validate index.
*
* @param volumeIndex The volume index.
* @return True if in use, false otherwise.
*/
bool:VolInUse(volumeIndex)
{
return Volumes[volumeIndex][Vol_InUse];
}
/**
* Returns wether a volume is enabled or not.
*
* Note: Does not validate index.
*
* @param volumeIndex The volume index.
* @return True if enabled, false otherwise.
*/
bool:VolIsEnabled(volumeIndex)
{
return Volumes[volumeIndex][Vol_Enabled];
}
/**
* Validates a volume index.
*
* @param volumeIndex The volume index.
* @return True if valid, false otherwise.
*/
bool:VolIsValidIndex(volumeIndex)
{
if (volumeIndex >= 0 && volumeIndex < ZR_VOLUMES_MAX)
{
return true;
}
else
{
return false;
}
}
/**
* Gets the first free volume index.
*
* @return The first free volume index if successful, or -1 if there are
* no free volumes.
*/
VolGetFreeVolume()
{
// Loop through all volumes.
for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
{
// Check if it's free.
if (!VolInUse(volumeIndex))
{
return volumeIndex;
}
}
// No free volumes found.
return -1;
}
/**
* Gets a free index in the data array for the specified volume type.
*
* @param volumeType Volumetric feature type.
* @return Data index, or -1 on error.
*/
VolGetFreeDataIndex(VolumeFeatureTypes:volumeType)
{
switch (volumeType)
{
case VolFeature_Anticamp:
{
return VolAnticampGetFreeIndex();
}
case VolFeature_Knockback:
{
// TOTO: Finish incomplete feature.
return -1;
}
}
// No match.
return -1;
}
/**
* Checks if the specified client match the team filtering for the specified
* volume.
*
* @param client The client index.
* @param volumeIndex The volume to check team filtering on.
* @return True if client pass the team filtering, false otherwise.
*/
bool:VolTeamFilterMatch(client, volumeIndex)
{
new VolumeTeamFilters:filter;
// Chache filter value.
filter = Volumes[volumeIndex][Vol_TeamFilter];
switch (filter)
{
case VolTeam_All:
{
// All maches everyone.
return true;
}
case VolTeam_Humans:
{
// Check if client is a human.
return InfectIsClientHuman(client);
}
case VolTeam_Zombies:
{
// Check if client is a zombie.
return InfectIsClientInfected(client);
}
}
// Invalid filter value.
return false;
}
/**
* Checs if a volume is a certain type.
*
* @param volumeIndex Volume to check.
* @param volType Type to match.
* @return True if the types match, false otherwise.
*/
bool:VolIsType(volumeIndex, VolumeFeatureTypes:volType)
{
return Volumes[volumeIndex][Vol_Type] == volType;
}
/**
* Gets wether a client is within volumes or not. Result is stored in a boolean
* array.
*
* @param client The client index.
* @param buffer Destination buffer.
* @param maxlen Size of destination buffer.
* @return Number of volumes the client is within.
*/
VolGetPlayerStates(client, bool:buffer[], maxlen)
{
new volumeBuffer[VolumeAttributes];
new volCount;
new Float:volMinBuffer[3];
new Float:volMaxBuffer[3];
// Loop through all available volumes.
for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX && volumeIndex < maxlen; volumeIndex++)
{
if (VolInUse(volumeIndex))
{
// Chache volume to avoid re-indexing.
volumeBuffer = Volumes[volumeIndex];
// Get min positions.
volMinBuffer[0] = volumeBuffer[Vol_xMin];
volMinBuffer[1] = volumeBuffer[Vol_yMin];
volMinBuffer[2] = volumeBuffer[Vol_zMin];
// Get max positions.
volMaxBuffer[0] = volumeBuffer[Vol_xMax];
volMaxBuffer[1] = volumeBuffer[Vol_yMax];
volMaxBuffer[2] = volumeBuffer[Vol_zMax];
// Check the cached player location.
if (IsPointInLocation(VolPlayerLoc[client], volMinBuffer, volMaxBuffer))
{
// Mark player as in volume.
buffer[volumeIndex] = true;
volCount++;
}
else
{
// Do explicit reset.
buffer[volumeIndex] = false;
}
}
}
return volCount;
}
/**
* Converts a string into a volumetric feature type.
*
* @param volType String to convert. Name of type.
* @return Volumetric feature type or VolFeature_Invalid on error.
*/
VolumeFeatureTypes:VolGetTypeFromString(const String:volType[])
{
// Check if empty.
if (strlen(volType) == 0)
{
return VolFeature_Invalid;
}
// Match types.
if (StrEqual(volType, "anticamp", false))
{
return VolFeature_Anticamp;
}
else if (StrEqual(volType, "knockback", false))
{
return VolFeature_Knockback;
}
// No match.
return VolFeature_Invalid;
}
/**
* Converts a volume type to a string.
*
* @param volType Volume type to convert.
* @param buffer Destination string buffer.
* @param maxlen Size of destination buffer.
* @param shortName Optional. Write short name or human readable name.
* Default is human readable (false).
* @return Number of cells written.
*/
VolTypeToString(VolumeFeatureTypes:volType, String:buffer[], maxlen, bool:shortName = false)
{
switch (volType)
{
case VolFeature_Invalid:
{
return shortName ? strcopy(buffer, maxlen, "") : strcopy(buffer, maxlen, "(none)");
}
case VolFeature_Anticamp:
{
return shortName ? strcopy(buffer, maxlen, "anticamp") : strcopy(buffer, maxlen, "Anti camp");
}
case VolFeature_Knockback:
{
return shortName ? strcopy(buffer, maxlen, "knockback") : strcopy(buffer, maxlen, "Knock back modifier");
}
}
return 0;
}
/**
* Callback for update timer. This is the main timer in volumetric features.
*/
public Action:Event_VolUpdateTimer(Handle:timer)
{
VolUpdatePlayerChanges();
}
/**
* Callback for trigger delay timer.
*/
public Action:Event_VolTriggerTimer(Handle:timer)
{
new Float:countDown;
// Loop through all players.
for (new client = 1; client <= MaxClients; client++)
{
// Loop through all volumes.
for (new volumeIndex = 0; volumeIndex < ZR_VOLUMES_MAX; volumeIndex++)
{
// Check if volume is in use and enabled.
if (!VolInUse(volumeIndex) || !VolIsEnabled(volumeIndex))
{
// Not in use or enabled, skip volume.
continue;
}
// Get count down value.
countDown = VolPlayerCountDown[client][volumeIndex];
// Check if volume trigger delay is enabled.
if (countDown > 0.0)
{
// Substract by trigger interval.
countDown -= VolTriggerInterval;
// Check if time is up.
if (countDown <= 0.0)
{
// Update cache.
VolPlayerInVolume[client][volumeIndex] = true;
// Trigger volume enter event.
VolOnPlayerEnter(client, volumeIndex);
// Reset count down value.
VolPlayerCountDown[client][volumeIndex] = -1.0;
}
// Update count down value and continue.
VolPlayerCountDown[client][volumeIndex] = countDown;
}
}
}
}
/**
* Called when zr_vol CVAR is changed.
*/
public VolEnabledChanged(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
new bool:isEnabled = bool:StringToInt(newvalue);
if (isEnabled)
{
// Volumetric features is enabled.
VolEnable();
}
else
{
// Volumetric features is disabled.
VolDisable();
}
}