471 lines
16 KiB
SourcePawn
471 lines
16 KiB
SourcePawn
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _bitbuffer_included
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#endinput
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#endif
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#define _bitbuffer_included
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methodmap BfWrite < Handle
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{
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// Writes a single bit to a writable bitbuffer (bf_write).
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//
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// @param bit Bit to write (true for 1, false for 0).
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public native void WriteBool(bool bit);
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// Writes a byte to a writable bitbuffer (bf_write).
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//
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// @param byte Byte to write (value will be written as 8bit).
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public native void WriteByte(int byte);
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// Writes a byte to a writable bitbuffer (bf_write).
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//
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// @param chr Character to write.
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public native void WriteChar(int chr);
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// Writes a 16bit integer to a writable bitbuffer (bf_write).
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//
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// @param num Integer to write (value will be written as 16bit).
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public native void WriteShort(int num);
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// Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
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//
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// @param num Integer to write (value will be written as 16bit).
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public native void WriteWord(int num);
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// Writes a normal integer to a writable bitbuffer (bf_write).
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//
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// @param num Integer to write (value will be written as 32bit).
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public native void WriteNum(int num);
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// Writes a floating point number to a writable bitbuffer (bf_write).
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//
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// @param num Number to write.
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public native void WriteFloat(float num);
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// Writes a string to a writable bitbuffer (bf_write).
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//
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// @param string Text string to write.
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public native void WriteString(const char[] string);
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// Writes an entity to a writable bitbuffer (bf_write).
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//
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// @param ent Entity index to write.
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public native void WriteEntity(int ent);
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// Writes a bit angle to a writable bitbuffer (bf_write).
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//
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// @param angle Angle to write.
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// @param numBits Optional number of bits to use.
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public native void WriteAngle(float angle, int numBits=8);
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// Writes a coordinate to a writable bitbuffer (bf_write).
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//
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// @param coord Coordinate to write.
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public native void WriteCoord(float coord);
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// Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
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//
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// @param coord Coordinate array to write.
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public native void WriteVecCoord(float coord[3]);
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// Writes a 3D normal vector to a writable bitbuffer (bf_write).
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//
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// @param vec Vector to write.
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public native void WriteVecNormal(float vec[3]);
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// Writes a 3D angle vector to a writable bitbuffer (bf_write).
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//
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// @param angles Angle vector to write.
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public native void WriteAngles(float angles[3]);
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};
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methodmap BfRead < Handle
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{
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// Reads a single bit from a readable bitbuffer (bf_read).
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//
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// @return Bit value read.
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public native bool ReadBool();
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// Reads a byte from a readable bitbuffer (bf_read).
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//
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// @return Byte value read (read as 8bit).
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public native int ReadByte();
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// Reads a character from a readable bitbuffer (bf_read).
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//
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// @return Character value read.
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public native int ReadChar();
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// Reads a 16bit integer from a readable bitbuffer (bf_read).
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//
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// @param bf bf_read handle to read from.
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// @return Integer value read (read as 16bit).
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public native int ReadShort();
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// Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
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//
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// @param bf bf_read handle to read from.
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// @return Integer value read (read as 16bit).
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public native int ReadWord();
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// Reads a normal integer to a readable bitbuffer (bf_read).
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//
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// @return Integer value read (read as 32bit).
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public native int ReadNum();
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// Reads a floating point number from a readable bitbuffer (bf_read).
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//
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// @return Floating point value read.
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public native float ReadFloat();
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// Reads a string from a readable bitbuffer (bf_read).
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//
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// @param buffer Destination string buffer.
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// @param maxlength Maximum length of output string buffer.
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// @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
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// @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
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// that is, had no terminator before the end of the stream, then a negative
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// number will be returned equal to the number of characters written to the
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// buffer minus 1. The buffer will be null terminated regardless of the
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// return value.
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public native int ReadString(char[] buffer, int maxlength, bool line=false);
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// Reads an entity from a readable bitbuffer (bf_read).
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//
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// @return Entity index read.
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public native int ReadEntity();
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// Reads a bit angle from a readable bitbuffer (bf_read).
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//
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// @param numBits Optional number of bits to use.
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// @return Angle read.
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public native float ReadAngle(int numBits=8);
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// Reads a coordinate from a readable bitbuffer (bf_read).
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//
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// @return Coordinate read.
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public native float ReadCoord();
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// Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
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//
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// @param coord Destination coordinate array.
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public native void ReadVecCoord(float coord[3]);
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// Reads a 3D normal vector from a readable bitbuffer (bf_read).
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//
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// @param vec Destination vector array.
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public native void ReadVecNormal(float vec[3]);
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// Reads a 3D angle vector from a readable bitbuffer (bf_read).
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//
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// @param angles Destination angle vector.
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public native void ReadAngles(float angles[3]);
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// Returns the number of bytes left in a readable bitbuffer (bf_read).
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property int BytesLeft {
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public native get();
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}
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};
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/**
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* Writes a single bit to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param bit Bit to write (true for 1, false for 0).
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteBool(Handle bf, bool bit);
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/**
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* Writes a byte to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param byte Byte to write (value will be written as 8bit).
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteByte(Handle bf, int byte);
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/**
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* Writes a byte to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param chr Character to write.
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteChar(Handle bf, int chr);
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/**
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* Writes a 16bit integer to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param num Integer to write (value will be written as 16bit).
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteShort(Handle bf, int num);
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/**
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* Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param num Integer to write (value will be written as 16bit).
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteWord(Handle bf, int num);
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/**
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* Writes a normal integer to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param num Integer to write (value will be written as 32bit).
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteNum(Handle bf, int num);
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/**
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* Writes a floating point number to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param num Number to write.
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteFloat(Handle bf, float num);
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/**
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* Writes a string to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param string Text string to write.
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteString(Handle bf, const char[] string);
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/**
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* Writes an entity to a writable bitbuffer (bf_write).
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* @note This is a wrapper around BfWriteShort().
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*
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* @param bf bf_write handle to write to.
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* @param ent Entity index to write.
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* @error Invalid or incorrect Handle, or invalid entity.
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*/
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native void BfWriteEntity(Handle bf, int ent);
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/**
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* Writes a bit angle to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param angle Angle to write.
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* @param numBits Optional number of bits to use.
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteAngle(Handle bf, float angle, int numBits=8);
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/**
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* Writes a coordinate to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param coord Coordinate to write.
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteCoord(Handle bf, float coord);
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/**
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* Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param coord Coordinate array to write.
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteVecCoord(Handle bf, float coord[3]);
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/**
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* Writes a 3D normal vector to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param vec Vector to write.
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteVecNormal(Handle bf, float vec[3]);
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/**
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* Writes a 3D angle vector to a writable bitbuffer (bf_write).
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*
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* @param bf bf_write handle to write to.
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* @param angles Angle vector to write.
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* @error Invalid or incorrect Handle.
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*/
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native void BfWriteAngles(Handle bf, float angles[3]);
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/**
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* Reads a single bit from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Bit value read.
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* @error Invalid or incorrect Handle.
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*/
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native bool BfReadBool(Handle bf);
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/**
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* Reads a byte from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Byte value read (read as 8bit).
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* @error Invalid or incorrect Handle.
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*/
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native int BfReadByte(Handle bf);
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/**
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* Reads a character from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Character value read.
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* @error Invalid or incorrect Handle.
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*/
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native int BfReadChar(Handle bf);
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/**
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* Reads a 16bit integer from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Integer value read (read as 16bit).
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* @error Invalid or incorrect Handle.
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*/
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native int BfReadShort(Handle bf);
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/**
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* Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Integer value read (read as 16bit).
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* @error Invalid or incorrect Handle.
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*/
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native int BfReadWord(Handle bf);
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/**
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* Reads a normal integer to a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Integer value read (read as 32bit).
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* @error Invalid or incorrect Handle.
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*/
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native int BfReadNum(Handle bf);
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/**
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* Reads a floating point number from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Floating point value read.
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* @error Invalid or incorrect Handle.
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*/
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native float BfReadFloat(Handle bf);
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/**
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* Reads a string from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @param buffer Destination string buffer.
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* @param maxlength Maximum length of output string buffer.
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* @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
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* @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
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* that is, had no terminator before the end of the stream, then a negative
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* number will be returned equal to the number of characters written to the
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* buffer minus 1. The buffer will be null terminated regardless of the
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* return value.
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* @error Invalid or incorrect Handle.
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*/
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native int BfReadString(Handle bf, char[] buffer, int maxlength, bool line=false);
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/**
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* Reads an entity from a readable bitbuffer (bf_read).
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* @note This is a wrapper around BfReadShort().
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*
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* @param bf bf_read handle to read from.
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* @return Entity index read.
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* @error Invalid or incorrect Handle.
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*/
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native int BfReadEntity(Handle bf);
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/**
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* Reads a bit angle from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @param numBits Optional number of bits to use.
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* @return Angle read.
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* @error Invalid or incorrect Handle.
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*/
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native float BfReadAngle(Handle bf, int numBits=8);
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/**
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* Reads a coordinate from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Coordinate read.
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* @error Invalid or incorrect Handle.
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*/
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native float BfReadCoord(Handle bf);
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/**
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* Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @param coord Destination coordinate array.
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* @error Invalid or incorrect Handle.
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*/
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native void BfReadVecCoord(Handle bf, float coord[3]);
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/**
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* Reads a 3D normal vector from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @param vec Destination vector array.
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* @error Invalid or incorrect Handle.
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*/
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native void BfReadVecNormal(Handle bf, float vec[3]);
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/**
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* Reads a 3D angle vector from a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @param angles Destination angle vector.
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* @error Invalid or incorrect Handle.
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*/
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native void BfReadAngles(Handle bf, float angles[3]);
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/**
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* Returns the number of bytes left in a readable bitbuffer (bf_read).
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*
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* @param bf bf_read handle to read from.
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* @return Number of bytes left unread.
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* @error Invalid or incorrect Handle.
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*/
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native int BfGetNumBytesLeft(Handle bf);
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