sm-zombiereloaded-3/src/zr/infect.inc

1668 lines
46 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: infect.inc
* Type: Core
* Description: Client infection functions.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
#if defined REQUIRE_PLUGIN
#define TEMP_REQUIRE_PLUGIN
#undef REQUIRE_PLUGIN
#endif
#tryinclude "AFKManager.inc"
#tryinclude "TeamManager.inc"
/* Restore old REQUIRE_PLUGIN value if necessary */
#if defined TEMP_REQUIRE_PLUGIN
#define REQUIRE_PLUGIN
#undef TEMP_REQUIRE_PLUGIN
#endif
new bool:g_AFKManagerLoaded = false;
new bool:g_TeamManagerLoaded = false;
/**
* @section Explosion flags.
*/
#define EXP_NODAMAGE 1
#define EXP_REPEATABLE 2
#define EXP_NOFIREBALL 4
#define EXP_NOSMOKE 8
#define EXP_NODECAL 16
#define EXP_NOSPARKS 32
#define EXP_NOSOUND 64
#define EXP_RANDOMORIENTATION 128
#define EXP_NOFIREBALLSMOKE 256
#define EXP_NOPARTICLES 512
#define EXP_NODLIGHTS 1024
#define EXP_NOCLAMPMIN 2048
#define EXP_NOCLAMPMAX 4096
/**
* @endsection
*/
/**
* @section Global variables to store infect timer handles.
*/
new Handle:g_tInfect = INVALID_HANDLE;
new Handle:g_tInfectCountdown = INVALID_HANDLE;
/**
* @endsection
*/
/**
* Infection countdown data pack.
*/
new Handle:g_hInfectCountdownData = INVALID_HANDLE;
/**
* Array for flagging client as zombie.
*/
new bool:g_bZombie[MAXPLAYERS + 1];
/**
* Array for flagging client to be protected.
*/
new bool:g_bInfectImmune[MAXPLAYERS + 1];
/**
* Array for storing client mother zombie last flag.
*/
new bool:g_bInfectMotherLast[MAXPLAYERS + 1];
/**
* SteamID cache for storing client mother zombie protection status.
*/
new Handle:g_hInfectMotherCycle = INVALID_HANDLE;
new Handle:g_hInfectMotherCycleRTD = INVALID_HANDLE;
/**
* Available mother zombie infection modes.
*/
enum InfectMode
{
InfectMode_Invalid = -1, /** Invalid mode, used by validators. */
InfectMode_Dynamic, /** Every n-th player is infected. */
InfectMode_Absolute, /** Keep n humans (negative n) or infect n zombies. */
InfectMode_Range /** An absolute number of zombies infected (min to max). */
}
/**
* All plugins have finished loading.
*/
InfectOnAllPluginsLoaded()
{
#if defined _AFKManager_Included
g_AFKManagerLoaded = LibraryExists("AFKManager");
LogMessage("AFKManager: %s", (g_AFKManagerLoaded ? "loaded" : "not loaded"));
#endif
#if defined _TeamManager_include
g_TeamManagerLoaded = LibraryExists("TeamManager");
LogMessage("TeamManager: %s", (g_TeamManagerLoaded ? "loaded" : "not loaded"));
#endif
}
/**
* A library was added.
*/
InfectOnLibraryAdded(const String:name[])
{
if (StrEqual(name, "AFKManager"))
{
// AFKManager loaded.
g_AFKManagerLoaded = true;
}
else if (StrEqual(name, "TeamManager"))
{
// TeamManager loaded.
g_TeamManagerLoaded = true;
}
}
/**
* A library was removed.
*/
InfectOnLibraryRemoved(const String:name[])
{
if (StrEqual(name, "AFKManager"))
{
// AFKManager unloaded.
g_AFKManagerLoaded = false;
}
else if (StrEqual(name, "TeamManager"))
{
// TeamManager unloaded.
g_TeamManagerLoaded = false;
}
}
/**
* Map is ending.
*/
InfectOnMapEnd()
{
// Reset timers. Infect timers are invalidated on a map change if they are
// still running.
ZREndTimer(g_tInfect);
ZREndTimer(g_tInfectCountdown);
InfectStopCountdown();
// Clear mother zombie round-robin cycle storage.
SteamidCacheReset(g_hInfectMotherCycle);
SteamidCacheReset(g_hInfectMotherCycleRTD);
}
/**
* Loads downloadable content data for infect module.
*/
InfectLoad()
{
// Create mother zombie round-robin cycle storage.
g_hInfectMotherCycle = SteamidCacheCreate();
g_hInfectMotherCycleRTD = SteamidCacheCreate();
// Get infection sound.
decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
// If infect sound cvar is empty, then stop.
if (!sound[0])
{
return;
}
// Prepend sound/ to the path.
Format(sound, sizeof(sound), "sound/%s", sound);
// Add sound file to downloads table.
AddFileToDownloadsTable(sound);
}
/**
* Create commands specific to infect here.
*/
InfectOnCommandsCreate()
{
RegConsoleCmd("zr_infect", InfectInfectCommand, "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]");
RegConsoleCmd("zr_human", InfectHumanCommand, "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0]");
}
/**
* Client is joining the server.
*
* @param client The client index.
*/
InfectClientInit(client)
{
// Reset infect immunity flag.
g_bInfectImmune[client] = false;
// Reset mother zombie last flag.
g_bInfectMotherLast[client] = false;
new bool:infectroundrobinrtd = GetConVarBool(g_hCvarsList[CVAR_INFECT_ROUND_ROBIN_RTD]);
if (infectroundrobinrtd && !SteamidCacheClientExists(g_hInfectMotherCycleRTD, client))
{
SteamidCacheAddClient(g_hInfectMotherCycleRTD, client);
int players = 0;
int playersInList = 0;
for(int x = 1; x <= MaxClients; x++)
{
if(!IsClientInGame(x))
continue;
#if defined _AFKManager_Included
if(g_AFKManagerLoaded)
{
if(GetClientIdleTime(x) > 3 * 60)
continue;
}
#endif
players++;
if(SteamidCacheClientExists(g_hInfectMotherCycle, x))
playersInList++;
}
if(players && playersInList)
{
float mzombiechance = float(playersInList) / float(players);
float dice = GetRandomFloat();
if (dice < mzombiechance)
SteamidCacheAddClient(g_hInfectMotherCycle, client);
}
}
}
/**
* Client is leaving the server.
*
* @param client The client index.
*/
InfectOnClientDisconnect(client)
{
// If client is still connecting, then stop.
if (!IsClientInGame(client))
{
return;
}
// If zombie hasn't spawned, then stop.
if (!InfectHasZombieSpawned())
{
return;
}
// If client is dead, then stop.
if (!IsPlayerAlive(client))
{
return;
}
// Initialize count variables
new zombiecount;
new humancount;
// Count valid clients.
ZRCountValidClients(zombiecount, humancount);
// If client is a human.
if (InfectIsClientHuman(client))
{
// If there are other humans (ignoring this human), then stop.
if (humancount > 1)
{
return;
}
// If there are no more clients in the server, then stop.
if (!ZRTeamHasClients(CS_TEAM_T))
{
return;
}
// Manually terminate round.
RoundEndTerminateRound(ROUNDEND_DELAY, ZombiesWin);
return;
}
// We know here that player is a zombie.
// If there is 1 or less humans, then stop.
if (humancount <= 1)
{
return;
}
// If there are other zombies (ignoring this zombie), then stop.
if (zombiecount - 1)
{
return;
}
// Create eligible player list.
new Handle:arrayEligibleClients = CreateArray();
// Create eligible client list, with no mother infect immunities
new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
// If there are no eligible client's then stop.
if (!eligibleclients)
{
// Destroy handle.
CloseHandle(arrayEligibleClients);
return;
}
// Get a random valid array index.
new randindex = Math_GetRandomInt(0, eligibleclients - 1);
// Get the client stored in the random array index.
new randclient = GetArrayCell(arrayEligibleClients, randindex);
// Infect player.
InfectHumanToZombie(randclient);
// Tell client they have been randomly been chosen to replace disconnecting zombie.
TranslationPrintToChat(randclient, "Infect disconnect");
// Destroy handle.
CloseHandle(arrayEligibleClients);
}
/**
* Client is joining a team.
*
* @param client The client index.
* @param team The team index.
*/
InfectOnClientTeam(client, team)
{
// If client isn't joining spec, then stop.
if (team != CS_TEAM_SPECTATOR)
{
return;
}
// Disable zombie flag on client.
g_bZombie[client] = false;
}
/**
* Client is spawning into the game.
*
* @param client The client index.
*/
InfectOnClientSpawn(client)
{
// Disable zombie flag on client.
g_bZombie[client] = false;
// Check if client is spawning on the terrorists team.
if (ZRIsClientOnTeam(client, CS_TEAM_T) && InfectHasZombieSpawned())
{
CS_SwitchTeam(client, CS_TEAM_CT);
CS_RespawnPlayer(client);
}
// Unglitch kevlar, set last hitgroup to HITGROUP_GENERIC
ToolsSetClientLastHitGroup(client, HITGROUP_GENERIC);
// Forward event to modules.
ZSpawnOnClientSpawn(client);
}
/**
* Client has been killed.
*
* @param client The client index.
* @param attacker The attacker index.
*/
InfectOnClientDeath(client, attacker)
{
// If attacker isn't valid, then stop.
if (!ZRIsClientValid(attacker))
{
return;
}
// If attacker isn't a human, then stop.
if (!InfectIsClientHuman(attacker))
{
return;
}
// If client isn't a zombie, then stop.
if (!InfectIsClientInfected(client))
{
return;
}
// Add kill bonus to attacker's score.
new bonus = ClassGetKillBonus(client);
new score = ToolsClientScore(attacker, true, false);
ToolsClientScore(attacker, true, true, score + bonus);
}
/**
* Client has been hurt.
*
* @param client The client index.
* @param attacker The attacker index.
* @param weapon The weapon used.
*/
InfectOnClientHurt(client, attacker, const String:weapon[])
{
// If attacker isn't valid, then stop.
if (!ZRIsClientValid(attacker))
{
return;
}
// If client isn't a human, then stop.
if (!InfectIsClientHuman(client))
{
return;
}
// Attacker isn't a zombie, then stop.
if (!InfectIsClientInfected(attacker))
{
return;
}
// If client has infect immunity, then stop.
if (g_bInfectImmune[client])
{
return;
}
// If weapon isn't a knife, then stop.
if (!StrEqual(weapon, "knife"))
{
return;
}
// Check if the immunity module is handling the infection.
if (ImmunityOnClientInfect(client, attacker))
{
//PrintToChatAll("InfectOnClientHurt - Infect blocked.");
return;
}
// Infect client.
InfectHumanToZombie(client, attacker);
}
/**
* The round is starting.
*/
InfectOnRoundStart()
{
// Stop infect timers if running.
ZREndTimer(g_tInfect);
ZREndTimer(g_tInfectCountdown);
// Tell plugin there are no zombies.
g_bZombieSpawned = false;
}
/**
* The freeze time is ending.
*/
InfectOnRoundFreezeEnd()
{
// Stop infect timers if running.
ZREndTimer(g_tInfect);
ZREndTimer(g_tInfectCountdown);
// If the zombie has spawned already (had to be through admin) then stop.
if (InfectHasZombieSpawned())
{
return;
}
// Warmup
#if defined _TeamManager_include
if(g_TeamManagerLoaded && TeamManager_InWarmup())
{
return;
}
#endif
// Get min and max times.
new Float:infectspawntimemin = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]);
new Float:infectspawntimemax = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]);
// Pick random time between min and max.
new Float:randomtime = GetRandomFloat(infectspawntimemin, infectspawntimemax);
g_tInfect = CreateTimer(randomtime, InfectMotherZombie, _, TIMER_FLAG_NO_MAPCHANGE);
// Check cvar and start a countdown timer if enabled.
new bool:countdown = GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_COUNTDOWN]);
if (countdown && randomtime > 1.0)
{
// Stop old countdown timer, if it exists.
InfectStopCountdown();
// Store the time until infection, and initialize the counter.
g_hInfectCountdownData = CreateDataPack();
WritePackFloat(g_hInfectCountdownData, randomtime);
WritePackFloat(g_hInfectCountdownData, 0.0);
g_tInfectCountdown = CreateTimer(1.0, InfectCountdown, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
// Display initial tick.
InfectCountdown(g_tInfectCountdown);
}
}
/**
* The round is ending.
*/
InfectOnRoundEnd()
{
// Stop infect timers if running.
ZREndTimer(g_tInfect);
ZREndTimer(g_tInfectCountdown);
// x = client index.
for (new x = 1; x <= MaxClients; x++)
{
// Disable zombie flag on client.
g_bZombie[x] = false;
}
}
/**
* Timer callback, chooses mother zombies.
*
* @param timer The timer handle.
*/
public Action:InfectMotherZombie(Handle:timer)
{
// Reset timer handle.
g_tInfect = INVALID_HANDLE;
// Warmup
#if defined _TeamManager_include
if(g_TeamManagerLoaded && TeamManager_InWarmup())
{
return;
}
#endif
// Create eligible player list.
new Handle:arrayEligibleClients = CreateArray();
new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true, true);
// If there are no eligible client's then stop.
if (!eligibleclients)
{
// Destroy handle.
CloseHandle(arrayEligibleClients);
return;
}
// Move all clients to CT.
InfectMoveAllToCT();
new mothercount;
new ratio = GetConVarInt(g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO]);
new min = GetConVarInt(g_hCvarsList[CVAR_INFECT_MZOMBIE_MIN]);
new max = GetConVarInt(g_hCvarsList[CVAR_INFECT_MZOMBIE_MAX]);
// Count valid human clients.
new humancount;
ZRCountValidClients(_, humancount, _, true);
// Get and validate infection mode. This will also log a warning on error.
new InfectMode:mode = InfectGetModeOrFail();
// Apply infection mode.
switch (mode)
{
case InfectMode_Invalid:
{
// Validation failed. Fall back to one mother zombie.
mothercount = 1;
}
case InfectMode_Dynamic:
{
// Dynamic mode. Every n-th player is infected.
// A ratio of 0 will infect one zombie (to keep backwards compatibility).
if (ratio == 0)
{
mothercount = 1;
}
// Calculate number of zombies to infect.
mothercount = RoundToNearest(float(humancount) / ratio);
// Require at least one mother zombie.
if (mothercount == 0)
{
mothercount = 1;
}
}
case InfectMode_Absolute:
{
if (ratio > 0)
{
// Infect n humans.
mothercount = ratio;
}
else
{
// Infect all but n humans. Since ratio already is negative
// just add the numbers. (Zero ratio is catched by validator.)
mothercount = humancount + ratio;
// Force at least one mother zombie.
if (mothercount == 0)
{
mothercount = 1;
}
}
}
case InfectMode_Range:
{
// Get a random number between the range.
mothercount = Math_GetRandomInt(min, max);
}
}
new bool:infectroundrobin = GetConVarBool(g_hCvarsList[CVAR_INFECT_ROUND_ROBIN]);
new candidatesMain = 0;
new candidatesAlt = 0;
new Handle:aCandidatesMain = CreateArray();
new Handle:aCandidatesAlt = CreateArray();
for (new n = 0; n < eligibleclients; n++)
{
// Get the client stored in the array index.
new client = GetArrayCell(arrayEligibleClients, n);
// If client hasn't been chosen last round.
if (!g_bInfectMotherLast[client])
{
// If client hasn't been chosen this cycle, put into aCandidatesMain array.
if (!infectroundrobin || !SteamidCacheClientExists(g_hInfectMotherCycle, client))
{
PushArrayCell(aCandidatesMain, client);
candidatesMain++;
}
// Else put into aCandidatesAlt array.
else
{
PushArrayCell(aCandidatesAlt, client);
candidatesAlt++;
}
}
}
// Remove mother zombie last flag from all players.
for (int client = 0; client <= MAXPLAYERS; client++)
{
g_bInfectMotherLast[client] = false;
}
new bool:resetcycle;
// Infect players.
new infected = 0;
while (infected < mothercount)
{
// Infect one of the main candidates.
if (candidatesMain)
{
// Get a random array index.
new i = Math_GetRandomInt(0, candidatesMain - 1);
// Get the client stored in the random array index.
new client = GetArrayCell(aCandidatesMain, i);
// Infect player.
if (InfectHumanToZombie(client, _, true))
infected++;
// Remove player from eligible client list.
RemoveFromArray(aCandidatesMain, i);
candidatesMain--;
}
else
{
// No main candidates, reset the mother zombie cycle now before infecting anyone else.
if (infectroundrobin && !resetcycle)
{
resetcycle = true;
// Clear mother zombie round-robin cycle storage.
SteamidCacheReset(g_hInfectMotherCycle);
SteamidCacheReset(g_hInfectMotherCycleRTD);
// Announce start of new cycle
TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
}
// Infect one of the alternate candidates.
if (candidatesAlt)
{
// Get a random array index.
new i = Math_GetRandomInt(0, candidatesAlt - 1);
// Get the client stored in the random array index.
new client = GetArrayCell(aCandidatesAlt, i);
// Infect player.
if (InfectHumanToZombie(client, _, true))
infected++;
// Remove player from eligible client list.
RemoveFromArray(aCandidatesAlt, i);
candidatesAlt--;
}
else // We have no candidates at all, abort!
{
break;
}
}
}
// Mother zombies have been infected.
g_bZombieSpawned = true;
// Destroy client list.
CloseHandle(arrayEligibleClients);
CloseHandle(aCandidatesMain);
CloseHandle(aCandidatesAlt);
}
/**
* Moves all alive clients to the CT team.
*/
InfectMoveAllToCT()
{
// Move all clients to CT
for (new client = 1; client <= MaxClients; client++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(client))
{
continue;
}
// If client is dead, then stop.
if (!IsPlayerAlive(client))
{
continue;
}
// Switch client to CT team.
CS_SwitchTeam(client, CS_TEAM_CT);
}
}
/**
* Timer callback, displays countdown to clients.
*
* @param timer The timer handle.
*/
public Action:InfectCountdown(Handle:timer)
{
new bool:countdown = GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_COUNTDOWN]);
if (!countdown)
{
InfectStopCountdown();
return Plugin_Stop;
}
// Read the info from the datapack.
ResetPack(g_hInfectCountdownData);
new Float:length = ReadPackFloat(g_hInfectCountdownData);
new Float:counter = ReadPackFloat(g_hInfectCountdownData);
// Check if the countdown has finished.
if (counter >= length)
{
InfectStopCountdown();
return Plugin_Stop;
}
// Ask plugin API if timer should be shown.
if (APIOnInfectCountdown() == Plugin_Continue)
{
// Print the countdown text to the clients.
TranslationPrintCenterTextAll(false, "Infect countdown", RoundToNearest(length - counter));
}
counter++;
// Write the new counter value to the datapack.
ResetPack(g_hInfectCountdownData);
WritePackFloat(g_hInfectCountdownData, length);
WritePackFloat(g_hInfectCountdownData, counter);
return Plugin_Continue;
}
/**
* Stops the infection countdown timer.
*/
InfectStopCountdown()
{
// Kill the timer.
ZREndTimer(g_tInfectCountdown);
// Destroy data pack.
if (g_hInfectCountdownData != INVALID_HANDLE)
{
CloseHandle(g_hInfectCountdownData);
g_hInfectCountdownData = INVALID_HANDLE;
}
}
/**
* Infects a client. Execute events, sets attributes and flags that indicate
* that the client is a zombie.
*
* @param client The client to infect.
* @param attacker (Optional) The attacker who did the infect.
* @param motherinfect (Optional) Indicates a mother zombie infect.
* @param respawnoverride (Optional) Set to true to override respawn cvar.
* @param respawn (Optional) Value to override with.
*/
InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respawnoverride = false, bool:respawn = false)
{
// Forward pre-event to modules.
new Action:result = APIOnClientInfect(client, attacker, motherinfect, respawnoverride, respawn);
// Check if infection should be blocked.
if (result == Plugin_Handled)
{
return false;
}
// Mark player as zombie.
g_bZombie[client] = true;
// Check if consecutive infection protection is enabled.
new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
new bool:infectroundrobin = GetConVarBool(g_hCvarsList[CVAR_INFECT_ROUND_ROBIN]);
// If this is a mother infect, update the mother zombie protection status
if (motherinfect)
{
g_bInfectMotherLast[client] = infectconsecutiveblock;
if(infectroundrobin)
{
SteamidCacheAddClient(g_hInfectMotherCycle, client);
}
}
// Apply effects.
InfectFireEffects(client);
// Stop coundown, if running.
InfectStopCountdown();
// If attacker is valid, then continue.
if (ZRIsClientValid(attacker))
{
// Create and send custom player_death event.
new Handle:event = CreateEvent("player_death");
if (event != INVALID_HANDLE)
{
SetEventInt(event, "userid", GetClientUserId(client));
SetEventInt(event, "attacker", GetClientUserId(attacker));
SetEventString(event, "weapon", "zombie_claws_of_death");
FireEvent(event, false);
}
// Apply score and health gain.
InfectUpdateScore(attacker, client);
}
// Check if weapons drop is enabled.
new bool:weaponsdrop = GetConVarBool(g_hCvarsList[CVAR_INFECT_WEAPONS_DROP]);
// This must be after the event forwarding because it fixes a problem caused by changing models in ClassOnClientInfected.
// Remove all weapons but knife.
WeaponsRemoveAllClientWeapons(client, weaponsdrop);
// Zombie won't be able to use their knife for this amount of time
new Float:knifecooldown = GetConVarFloat(g_hCvarsList[CVAR_INFECT_KNIFE_COOLDOWN]);
SetEntPropFloat(client, Prop_Send, "m_flNextAttack", GetGameTime() + knifecooldown);
// Switch the player to terrorists.
// TODO: A solution to stop confusing bots? Respawn and teleport?
CS_SwitchTeam(client, CS_TEAM_T);
// If respawn is enabled, then teleport mother zombie back to spawnpoint.
if (motherinfect)
{
new bool:zombierespawn = GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN]);
if(zombierespawn)
{
ZTele_TeleportClient(client);
}
}
// Check override.
else
{
new bool:teleport = GetConVarBool(g_hCvarsList[CVAR_INFECT_TELEPORT]);
if (respawnoverride && respawn)
{
ZTele_TeleportClient(client);
}
// Teleport to attacker when infected
else if(teleport && ZRIsClientValid(attacker))
{
// Get client's position.
new Float:clientloc[3];
GetClientAbsOrigin(attacker, clientloc);
TeleportEntity(client, clientloc, NULL_VECTOR, NULL_VECTOR);
}
}
// Remove kevlar and helmet
SetEntProp(client, Prop_Send, "m_ArmorValue", 0, 1);
SetEntProp(client, Prop_Send, "m_bHasHelmet", 0);
// Print message to client.
TranslationPrintToChat(client, "Infect infected");
// Forward event to modules.
ClassOnClientInfected(client, motherinfect);
RoundEndOnClientInfected();
DamageOnClientInfected(client, motherinfect);
SEffectsOnClientInfected(client);
ZTele_OnClientInfected(client);
ZHPOnClientInfected(client);
APIOnClientInfected(client, attacker, motherinfect, respawnoverride, respawn);
ImmunityOnClientInfected(client);
ZSpawnOnClientInfected(client);
return true;
}
/**
* Turns a zombie back into a human. Execute events, sets attributes and flags that indicate
* that the client is a human.
*
* @param client The client to make human.
* @param respawn Teleport client back to spawn if true.
* @param protect Start spawn protection on new human.
*/
InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
{
// Forward pre-event to modules.
new Action:result = APIOnClientHuman(client, respawn, protect);
// Check if action should be blocked.
if (result == Plugin_Handled)
{
return false;
}
// Mark player as human.
g_bZombie[client] = false;
// Switch the player to counter-terrorists.
CS_SwitchTeam(client, CS_TEAM_CT);
// Set client as translation target.
SetGlobalTransTarget(client);
// Print message to client.
TranslationPrintToChat(client, "Infect human");
// Forward event to modules.
ClassReloadPlayer(client);
RoundEndOnClientInfected();
ZTele_OnClientInfected(client);
// Remove all knifes.
WeaponsClearClientWeaponSlot(client, Slot_Melee, false);
// Give human a new knife. (If you leave the old one there will be glitches with the knife positioning)
GivePlayerItem(client, "weapon_knife");
// Check if we should respawn the client.
if (respawn)
{
ZTele_TeleportClient(client);
}
// Check if we should spawn protect the client.
if (protect)
{
SpawnProtectStart(client);
}
// Unglitch kevlar, set last hitgroup to HITGROUP_GENERIC
ToolsSetClientLastHitGroup(client, HITGROUP_GENERIC);
// Forward event to modules.
SEffectsOnClientHuman(client);
APIOnClientHumanPost(client, respawn, protect);
ImmunityOnClientHuman(client);
ZSpawnOnClientHuman(client);
return true;
}
/**
* Updates score for attacker and victim. Applies health gain for attacker.
*/
InfectUpdateScore(attacker, victim)
{
// Give client's infector a point.
new score = ToolsClientScore(attacker, true, false);
ToolsClientScore(attacker, true, true, ++score);
// Add a death to the zombie's score.
new deaths = ToolsClientScore(victim, false, false);
ToolsClientScore(victim, false, true, ++deaths);
// Apply infect HP gain.
new healthgain = ClassGetHealthInfectGain(attacker);
new health = GetClientHealth(attacker);
// Set attacker's new health.
SetEntityHealth(attacker, health + healthgain);
// Forward event to modules.
ZHPOnHealthInfectGain(attacker);
}
/**
* Creates effects on a newly infected client.
*
* @param client The client index.
*/
InfectFireEffects(client)
{
// Initialize vector variables.
new Float:clientloc[3];
new Float:direction[3] = {0.0, 0.0, 0.0};
// Get client's position.
GetClientAbsOrigin(client, clientloc);
clientloc[2] += 30;
new bool:explosion = GetConVarBool(g_hCvarsList[CVAR_INFECT_EXPLOSION]);
if (explosion)
{
// Initialize explosion flags variable.
new flags;
// Set "nofireball" flag if fireball is disabled.
new bool:fireball = GetConVarBool(g_hCvarsList[CVAR_INFECT_FIREBALL]);
if (!fireball)
{
flags = flags | EXP_NOFIREBALL;
}
// Set "nosmoke" flag if smoke is disabled.
new bool:smoke = GetConVarBool(g_hCvarsList[CVAR_INFECT_SMOKE]);
if (!smoke)
{
flags = flags | EXP_NOSMOKE;
}
// Set "nosparks" flag if sparks are disabled.
new bool:sparks = GetConVarBool(g_hCvarsList[CVAR_INFECT_SPARKS]);
if (!sparks)
{
flags = flags | EXP_NOSPARKS;
}
// Create explosion at client's origin.
VEffectsCreateExplosion(clientloc, flags);
}
// Emit scream sound if enabled.
ZombieSoundsScream(client);
// If energy splash effect is enabled, then continue.
new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
if (esplash)
{
// Create energy splash effect.
VEffectsCreateEnergySplash(clientloc, direction, true);
}
// If shake effect is enabled, then continue.
new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
if (shake)
{
// Get shake info.
new Float:shakeamp = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_AMP]);
new Float:shakefrequency = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]);
new Float:shakeduration = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]);
// Shake client's screen.
VEffectsShakeClientScreen(client, shakeamp, shakefrequency, shakeduration);
}
}
/**
* Sends list of clients to infect/human.
*
* @param client The client index.
*/
InfectMenuClients(client)
{
// Create menu handle.
new Handle:menu_infect_clients = CreateMenu(InfectMenuClientsHandle);
// Set client as translation target.
SetGlobalTransTarget(client);
decl String:title[MENU_LINE_TITLE_LENGTH];
decl String:clientoption[MENU_LINE_REG_LENGTH];
decl String:clientuserid[8];
// x = Client index.
for (new x = 1; x <= MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// If client isn't alive, then stop.
if (!IsPlayerAlive(x))
{
continue;
}
// Get client info.
GetClientName(x, clientoption, sizeof(clientoption));
IntToString(GetClientUserId(x), clientuserid, sizeof(clientuserid));
// Append client's current team to the option.
if (InfectIsClientInfected(x))
{
Format(clientoption, sizeof(clientoption), "%s [%t]", clientoption, "Zombie");
}
else
{
Format(clientoption, sizeof(clientoption), "%s [%t]", clientoption, "Human");
}
// Add option to menu.
AddMenuItem(menu_infect_clients, clientuserid, clientoption);
}
Format(title, sizeof(title), "%t\n ", "Infect menu clients title");
SetMenuTitle(menu_infect_clients, title);
// Create a "Back" button to the main admin menu.
SetMenuExitBackButton(menu_infect_clients, true);
// Send menu.
DisplayMenu(menu_infect_clients, client, MENU_TIME_FOREVER);
}
/**
* Called when client selects option in the infect clients menu, and handles it.
* @param menu_infect_clients Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public InfectMenuClientsHandle(Handle:menu_infect_clients, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
// Get selected client index.
new target = MenuGetClientIndex(menu_infect_clients, slot);
// If target has left the server, then stop.
if (!target)
{
// Re-send menu.
InfectMenuClients(client);
return;
}
// Create an array with a single slot and set target to it.
new targets[1];
targets[0] = target;
// Toggle infect on the client.
if (InfectIsClientInfected(target))
{
InfectManualHuman(client, targets, 1);
}
else
{
InfectManualInfect(client, targets, 1);
}
// Re-send menu.
InfectMenuClients(client);
}
// Client closed the menu.
if (action == MenuAction_Cancel)
{
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
// Re-open admin menu.
ZAdminMenu(client);
}
}
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_infect_clients);
}
}
bool:InfectHasZombieSpawned()
{
return g_bZombieSpawned;
}
/**
* Returns if a client is infected.
*
* @param client The client index.
* @return True if the client has been infected, false otherwise.
*/
bool:InfectIsClientInfected(client)
{
// If client is invalid, then stop.
if (!ZRIsClientValid(client))
{
return false;
}
// Return client's zombie flag.
return g_bZombie[client];
}
/**
* Returns if a client is a human.
*
* @param client The client index.
* @return True if the client is a human, false otherwise.
*/
bool:InfectIsClientHuman(client)
{
// If client is invalid, then stop.
if (!ZRIsClientValid(client))
{
return true;
}
// Return opposite of client's zombie flag.
return !g_bZombie[client];
}
/**
* Infecting a client manually (via zr_infect or the "Zombie Management" menu)
*
* @param client The client index infecting another client.
* @param targets Array containing all clients to infect.
* @param count The number of clients in the array.
* @param respawnoverride (Optional) True to override respawn cvar.
* @param respawn (Optional) True to respawn client on infect.
*/
stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false, bool:respawn = false)
{
new bool:zombiespawned = InfectHasZombieSpawned();
// If zombie hasn't spawned, then make targetted player(s) mother zombies.
if (!zombiespawned)
{
// Stop mother infect timer.
if (g_tInfect != INVALID_HANDLE)
{
KillTimer(g_tInfect);
g_tInfect = INVALID_HANDLE;
}
// Move all clients to CT
for (new x = 1; x <= MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// If client is dead, then stop.
if (!IsPlayerAlive(x))
{
continue;
}
// Switch client to CT team.
CS_SwitchTeam(x, CS_TEAM_CT);
}
// Tell the plugin a mother zombie has spawned.
g_bZombieSpawned = true;
}
decl String:targetname[MAX_NAME_LENGTH];
decl String:adminname[MAX_NAME_LENGTH];
// Get admin's name for later use.
if(client > 0)
GetClientName(client, adminname, sizeof(adminname));
else
strcopy(adminname, sizeof(adminname), "Console");
new bool:success = false;
// x = Client index.
for (new x = 0; x < count; x++)
{
// Get client's name for later use.
GetClientName(targets[x], targetname, sizeof(targetname));
// Check if client is a human before turning into zombie.
if (!InfectIsClientHuman(targets[x]))
{
continue;
}
// If zombie hasn't spawned, then make targetted player(s) mother zombies.
if (!zombiespawned)
{
// Turn client into a mother zombie.
InfectHumanToZombie(targets[x], _, true, respawnoverride, respawn);
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Infect", "\"%L\" turned \"%L\" into a mother zombie", client, targets[x]);
success = true;
continue;
}
// Turn client into a zombie.
InfectHumanToZombie(targets[x], _, false, respawnoverride, respawn);
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Infect", "\"%L\" turned \"%L\" into a zombie", client, targets[x]);
success = true;
}
// Tell admin the outcome of the command.
if(success)
{
if (!zombiespawned)
{
TranslationReplyToCommand(client, "Infect command infect mother successful", targetname);
TranslationPrintToChatAllExcept(false, false, client, "Infect command infect mother successful public", adminname, targetname);
}
else
{
TranslationReplyToCommand(client, "Infect command infect successful", targetname);
TranslationPrintToChatAllExcept(false, false, client, "Infect command infect successful public", adminname, targetname);
}
}
else
{
// Tell admin command was unsuccessful.
TranslationReplyToCommand(client, "Infect command infect unsuccessful", targetname);
}
}
/**
* Infecting a client manually (via zr_human or the "Zombie Management" menu)
*
* @param client The client index changing a zombie to human.
* @param targets Array containing all clients to make human.
* @param count The number of clients in the array.
* @param respawn (Optional) True to respawn client upon changing to human.
* @param protect (Optional) True to protect client upon changing to human.
*/
stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:protect = false)
{
decl String:targetname[MAX_NAME_LENGTH];
decl String:adminname[MAX_NAME_LENGTH];
// Get admin's name for later use.
if(client > 0)
GetClientName(client, adminname, sizeof(adminname));
else
strcopy(adminname, sizeof(adminname), "Console");
new bool:success = false;
// x = Client index.
for (new x = 0; x < count; x++)
{
// Get client's name for later use.
GetClientName(targets[x], targetname, sizeof(targetname));
// Check if client is a human before turning into zombie.
if (InfectIsClientInfected(targets[x]))
{
// Turn client into a zombie.
InfectZombieToHuman(targets[x], respawn, protect);
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Human", "\"%L\" turned \"%L\" into a human", client, targets[x]);
success = true;
}
}
// Tell admin the outcome of the command.
if (success)
{
TranslationReplyToCommand(client, "Infect command human successful", targetname);
TranslationPrintToChatAllExcept(false, false, client, "Infect command human successful public", adminname, targetname);
}
else
{
TranslationReplyToCommand(client, "Infect command human unsuccessful", targetname);
}
}
/**
* Command callback (zr_infect)
* Infects a client.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action:InfectInfectCommand(client, argc)
{
// Check if privileged.
if (!ZRIsClientPrivileged(client, OperationType_Generic))
{
TranslationReplyToCommand(client, "No access to command");
return Plugin_Handled;
}
// If not enough arguments given, then stop.
if (argc < 1)
{
TranslationReplyToCommand(client, "Infect command infect syntax");
return Plugin_Handled;
}
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
new targets[MAXPLAYERS], bool:tn_is_ml, result;
// Get targetname.
GetCmdArg(1, target, sizeof(target));
// Find a target.
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE , targetname, sizeof(targetname), tn_is_ml);
// Check if there was a problem finding a client.
if (result <= 0)
{
ZRReplyToTargetError(client, result);
return Plugin_Handled;
}
// Get respawn parameter.
decl String:strRespawn[8];
GetCmdArg(2, strRespawn, sizeof(strRespawn));
new bool:respawnoverride, bool:respawn;
// If parameter exists then cast it into a bool and feed it to infect function.
if (strRespawn[0])
{
respawnoverride = true;
respawn = bool:StringToInt(strRespawn);
}
// Infect player.
InfectManualInfect(client, targets, result, respawnoverride, respawn);
return Plugin_Handled;
}
/**
* Command callback (zr_human)
* Turns a client into a human.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action:InfectHumanCommand(client, argc)
{
// Check if privileged.
if (!ZRIsClientPrivileged(client, OperationType_Generic))
{
TranslationReplyToCommand(client, "No access to command");
return Plugin_Handled;
}
// If not enough arguments given, then stop.
if (argc < 1)
{
TranslationReplyToCommand(client, "Infect command human syntax");
return Plugin_Handled;
}
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
new targets[MAXPLAYERS], bool:tn_is_ml, result;
// Get targetname.
GetCmdArg(1, target, sizeof(target));
// Find a target.
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE , targetname, sizeof(targetname), tn_is_ml);
// Check if there was a problem finding a client.
if (result <= 0)
{
ZRReplyToTargetError(client, result);
return Plugin_Handled;
}
// Get respawn&protect parameters
decl String:strRespawn[8], String:strProtect[8];
GetCmdArg(2, strRespawn, sizeof(strRespawn));
GetCmdArg(3, strProtect, sizeof(strProtect));
// If parameter exists then cast it into a bool and feed it to "humanize" function.
new bool:respawn = (strRespawn[0]) ? (bool:StringToInt(strRespawn)) : false;
new bool:protect = (strProtect[0]) ? (bool:StringToInt(strProtect)) : false;
// Turn client into human.
InfectManualHuman(client, targets, result, respawn, protect);
return Plugin_Handled;
}
/**
* Converts a string to an infection mode.
*
* @param mode Mode string to convert.
*
* @return Infection mode or InfectMode_Invalid on error.
*/
InfectMode:InfectStringToMode(const String:mode[])
{
if (strlen(mode) == 0)
{
return InfectMode_Invalid;
}
if (StrEqual(mode, "dynamic", false))
{
return InfectMode_Dynamic;
}
else if (StrEqual(mode, "absolute", false))
{
return InfectMode_Absolute;
}
else if (StrEqual(mode, "range", false))
{
return InfectMode_Range;
}
return InfectMode_Invalid;
}
/**
* Gets and validates the infection mode. On error it will log a warning.
*
* @return Infection mode or InfectMode_Invalid on error.
*/
InfectMode:InfectGetModeOrFail()
{
new String:modeName[16];
GetConVarString(g_hCvarsList[CVAR_INFECT_MZOMBIE_MODE], modeName, sizeof(modeName));
new InfectMode:mode = InfectStringToMode(modeName);
new ratio = GetConVarInt(g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO]);
new min = GetConVarInt(g_hCvarsList[CVAR_INFECT_MZOMBIE_MIN]);
new max = GetConVarInt(g_hCvarsList[CVAR_INFECT_MZOMBIE_MAX]);
// Validate.
switch (mode)
{
case InfectMode_Invalid:
{
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Infect, "Config Validation", "Warning: Invalid infection mode (\"%s\"). Falling back to one mother zombie.", modeName);
}
case InfectMode_Dynamic:
{
if (ratio < 0)
{
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Infect, "Config Validation", "Warning: Invalid infection ratio (\"%d\"). Must be zero or positive in dynamic mode. Falling back to one mother zombie.", ratio);
return InfectMode_Invalid;
}
}
case InfectMode_Absolute:
{
if (ratio == 0)
{
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Infect, "Config Validation", "Warning: Invalid infection ratio (\"%d\"). Must be nonzero in absolute mode. Falling back to one mother zombie.", ratio);
return InfectMode_Invalid;
}
}
case InfectMode_Range:
{
new bool:failed = false;
if (min <= 0)
{
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Infect, "Config Validation", "Warning: Invalid infection range (\"%d\"). Cvar zr_infect_mzombie_min must be nonzero and positive. Falling back to one mother zombie.", min);
failed = true;
}
if (max <= 0)
{
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Infect, "Config Validation", "Warning: Invalid infection range (\"%d\"). Cvar zr_infect_mzombie_max must be nonzero and positive. Falling back to one mother zombie.", max);
failed = true;
}
if (min > max || max < min)
{
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Infect, "Config Validation", "Warning: Infection range values are overlapping or reversed. Check zr_infect_mzombie_min and zr_infect_mzombie_min. Falling back to one mother zombie.");
failed = true;
}
if (failed)
{
return InfectMode_Invalid;
}
}
}
return mode;
}