731 lines
24 KiB
INI
731 lines
24 KiB
INI
// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Plugin configuration
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//
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// Check the plugin configuration section in the manual for detailed info.
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//
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// ============================================================================
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// ----------------------------------------------------------------------------
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// Zombie-Related Server Variables
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// ----------------------------------------------------------------------------
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// Amount of time, in minutes, zombies have to infect all humans.
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// Default: "5"
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mp_roundtime 5
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// Allows players to move items with their 'use' key.
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// Default: "1"
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sv_turbophysics 1
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// Multiplier for how easy props are moved ['1' = No push]
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// Default: "3"
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phys_pushscale 3
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// ----------------------------------------------------------------------------
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// Ammo Reserve Settings
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// ----------------------------------------------------------------------------
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ammo_50AE_max 800 // deagle
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ammo_762mm_max 800 // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 800 // m249
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ammo_556mm_max 800 // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 200 // awp
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ammo_9mm_max 800 // mp5navy, tmp, glock, elite
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ammo_buckshot_max 800 // m3, xm1014
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ammo_45acp_max 800 // ump45, mac10, usp
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ammo_357sig_max 800 // P228
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ammo_57mm_max 800 // p90, fiveseven
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// ----------------------------------------------------------------------------
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// Notes
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// ----------------------------------------------------------------------------
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// All notes are generalities, exceptions will be noted in appropriate place.
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// --------------------------------------------------------------------------
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// * All units of time are assumed to be in seconds.
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// * ...
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// ----------------------------------------------------------------------------
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// Format:
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// <Cvar description>
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// Default: "<Default value>"
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// <Cvar> "<Value>"
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// ----------------------------------------------------------------------------
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// Description:
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// "<Simple description> [<Specification> = '<Meaning>' | ...]"
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// OR
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// "<Simple description> [<Flag>: <Value> | ...]"
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//
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// Specifications:
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// These are specific values that the cvar can be set to. Used to illustrate
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// the scale of a cvar, min/max values, etc.
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//
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// Meaning:
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// The description of what the specification does.
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//
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// Flag:
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// Includes any of the following:
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// * "Dependency" - Means this cvar relies on another cvar to be enabled.
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// E.G. Has no effect until its dependencies are enabled.
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// * "Delimiter" - Separate each item by this given character.
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// * "Override" - Means this cvar overrides another if enabled.
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// * "Recommended" - Means another cvar is recommended to be enabled if this
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// one is.
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// ...
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//
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// Value:
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// The value of the flag. Usually a referenced cvar.
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// ----------------------------------------------------------------------------
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// Log (core)
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// ----------------------------------------------------------------------------
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// Enable logging of events in the plugin. Fatal errors are always logged.
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// Default: "1"
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zr_log "1"
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// A bit field that specify what event types to log. See logging section (3.3) in manual for details.
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// Default: "2"
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zr_log_flags "2"
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// Enable module filtering. Only events from listed modules will be logged.
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// Default: "0"
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zr_log_module_filter "0"
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// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
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// Default: "1"
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zr_log_ignore_console "1"
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// Always log error messages no matter what logging flags or modules filters that are enabled.
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// Default: "1"
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zr_log_error_override "1"
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// Print log events to admin chat in addition to the log file.
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// Default: "0"
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zr_log_print_admins "0"
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// Print log events to public chat in addition to the log file.
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// Default: "0"
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zr_log_print_chat "0"
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// ----------------------------------------------------------------------------
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// Config (core)
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// ----------------------------------------------------------------------------
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// Path, relative to root sourcemod directory, to models config file.
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// Default: "configs/zr/models.txt"
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zr_config_path_models "configs/zr/models.txt"
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// Path, relative to root sourcemod directory, to downloads file.
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// Default: "configs/zr/downloads.txt"
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zr_config_path_downloads "configs/zr/downloads.txt"
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// Path, relative to root sourcemod directory, to playerclasses config file.
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// Default: "configs/zr/playerclasses.txt"
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zr_config_path_playerclasses "configs/zr/playerclasses.txt"
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// Path, relative to root sourcemod directory, to weapons config file.
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// Default: "configs/zr/weapons.txt"
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zr_config_path_weapons "configs/zr/weapons.txt"
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// Path, relative to root sourcemod directory, to hitgroups config file.
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// Default: "configs/zr/hitgroups.txt"
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zr_config_path_hitgroups "configs/zr/hitgroups.txt"
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// ----------------------------------------------------------------------------
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// Permission settings
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// ----------------------------------------------------------------------------
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// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
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// -
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// Default: "0"
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zr_permissions_use_groups "0"
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// ----------------------------------------------------------------------------
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// Classes (core)
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// ----------------------------------------------------------------------------
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// General
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// Re-display class selection menu every spawn.
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// Default: "0"
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zr_classes_menu_spawn "0"
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// Display class selection menu when a player spawn for the first time.
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// Default: "0"
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zr_classes_menu_join "0"
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// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
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// Default: "0"
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zr_classes_random "0"
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// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
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// Default: "20"
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zr_classes_change_timelimit "20"
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// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
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// Default: "1"
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zr_classes_save "1"
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// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
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// Default: "random"
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zr_classes_default_admin "default"
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// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
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// Default: "random"
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zr_classes_default_admin_mode "random"
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// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
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// Default: "random"
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zr_classes_default_human "random"
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// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
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// Default: "random"
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zr_classes_default_zombie "random"
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// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
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// Default: "motherzombies"
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zr_classes_default_mother_zombie "motherzombies"
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// Allow players to select zombie classes.
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// Default: "1"
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zr_classes_zombie_select "1"
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// Allow players to select human classes.
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// Default: "1"
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zr_classes_human_select "1"
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// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
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// Default: "1"
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zr_classes_admin_select "1"
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// Menu
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// Automatically close class selection menu.
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// Default: "0"
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zr_classes_menu_autoclose "0"
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// Overlay
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// Allow players to toggle class overlay.
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// Default: "1"
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zr_classes_overlay_toggle "1"
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// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
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// Default: "nightvision"
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zr_classes_overlay_togglecmds "nightvision"
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// Default class overlay toggle state set on connecting player.
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// Default: "0"
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zr_classes_overlay_default "0"
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// ----------------------------------------------------------------------------
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// Weapons (core)
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// ----------------------------------------------------------------------------
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// General
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// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
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// Default: "1"
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zr_weapons "1"
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// Restrict
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// Enable weapon restriction module, disabling this will disable weapon restriction commands.
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// Default: "1"
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zr_weapons_restrict "1"
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// ZMarket
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// Allow player to buy from a list of weapons in the weapons config.
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// Default: "1"
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zr_weapons_zmarket "1"
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// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
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// Default: "1"
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zr_weapons_zmarket_buyzone "1"
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// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
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// Default: "1"
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zr_weapons_zmarket_rebuy "1"
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// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
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// Default: "1"
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zr_weapons_zmarket_rebuy_auto "1"
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// ----------------------------------------------------------------------------
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// Hitgroups (core)
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// ----------------------------------------------------------------------------
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// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
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// Default: "1"
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zr_hitgroups "1"
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// ----------------------------------------------------------------------------
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// Infect (core)
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// ----------------------------------------------------------------------------
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// General
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// Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.
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// Default: "5"
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zr_infect_mzombie_ratio "5"
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// Teleport mother zombies back to spawn on infect.
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// Default: "0"
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zr_infect_mzombie_respawn "0"
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// Maximum time from the start of the round until picking the mother zombie(s).
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// Default: "50.0"
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zr_infect_spawntime_max "50.0"
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// Minimum time from the start of the round until picking the mother zombie(s).
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// Default: "30.0"
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zr_infect_spawntime_min "30.0"
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// Prevent a player from being chosen as mother zombie two rounds in a row.
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// Default: "1"
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zr_infect_consecutive_block "1"
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// Force player to drop all weapons on infect, disabling this will strip weapons instead.
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// Default: "1"
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zr_infect_weapons_drop "1"
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// Effects
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// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Default: "1"
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zr_infect_explosion "1"
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// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_fireball "1"
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// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_smoke "1"
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// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_sparks "1"
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// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
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// Default: "npc/fast_zombie/fz_scream1.wav"
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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// Emit an energy splash from player on infection.
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// Default: "1"
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zr_infect_esplash "1"
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// Shake player's view on infect.
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// Default: "1"
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zr_infect_shake "1"
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// Amplitude of shaking effect. [Dependency: zr_infect_shake]
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// Default: "15.0"
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zr_infect_shake_amp "15.0"
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// Frequency of shaking effect. [Dependency: zr_infect_shake]
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// Default: "1.0"
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zr_infect_shake_frequency "1.0"
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// Duration of shaking effect. [Dependency: zr_infect_shake]
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// Default: "5.0"
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zr_infect_shake_duration "5.0"
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// ----------------------------------------------------------------------------
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// Damage (core)
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// ----------------------------------------------------------------------------
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// Hitgroup damage
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// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
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// Default: "1"
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zr_damage_hitgroups "1"
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// Block Damage Types
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// Block friendly fire.
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// Default: "1"
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zr_damage_block_ff "1"
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// Block blast damage inflicted on self or teammates.
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// Default: "1"
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zr_damage_block_blast "1"
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// Suicide Intercept
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// Intercept suicide commands attempted by zombies.
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// Default: "0"
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zr_damage_suicide_zombie "0"
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// Intercept suicide commands attempted by mother zombies.
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// Default: "1"
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zr_damage_suicide_mzombie "1"
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// Intercept suicide commands attempted by humans.
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// Default: "0"
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zr_damage_suicide_human "0"
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// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
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// Default: "kill, spectate, jointeam, joinclass"
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zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass"
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// ----------------------------------------------------------------------------
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// Overlays (core)
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// ----------------------------------------------------------------------------
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// How often to update overlays on players. [0.0 = Disabled]
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// Default: "1.0"
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zr_overlays_update_time "1.0"
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// ----------------------------------------------------------------------------
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// Round End (core)
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// ----------------------------------------------------------------------------
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// Show specified overlay to players depending on winner when the round ends.
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// Default: "1"
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zr_roundend_overlay "1"
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// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
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// Default: "overlays/zr/zombies_win"
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zr_roundend_overlays_zombie "overlays/zr/zombies_win"
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// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
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// Default: "overlays/zr/humans_win"
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zr_roundend_overlays_human "overlays/zr/humans_win"
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// ----------------------------------------------------------------------------
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// Account (module)
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// ----------------------------------------------------------------------------
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// Reset player's cash each spawn.
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// Default: "1"
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zr_account_cashfill "1"
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// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
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// Default: "12000"
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zr_account_cashfill_value "12000"
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// Attacker receives amount of cash equivalent to the damage that was inflicted.
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// Default: "0"
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zr_account_cashdmg "0"
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// ----------------------------------------------------------------------------
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// Visual Effects (module)
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// ----------------------------------------------------------------------------
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// Lightstyle
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// Change lightstyle (brightness) of the map.
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// Default: "0"
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zr_veffects_lightstyle "0"
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// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
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// Default: "b"
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zr_veffects_lightstyle_value "b"
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// Sky
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// Change map skybox.
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// Default: "0"
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zr_veffects_sky "0"
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// Skybox file, relative to "materials/skybox" folder, to change map skybox to. [Dependency: zr_veffects_sky]
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// Default: "sky_borealis01up.vmt"
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zr_veffects_sky_path "sky_borealis01up.vmt"
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// Sun
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// Disable sun rendering on map.
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// Default: "1"
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zr_veffects_sun_disable "0"
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// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.
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// (UNSUPPORTED) Enable fog rendering on the map.
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// Default: "0"
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zr_veffects_fog "0"
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// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
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// Default: "0"
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zr_veffects_fog_override "0"
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// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
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// Default: "255 255 255"
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zr_veffects_fog_pcolor "255 255 255"
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// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
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// Default: "255 255 255"
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zr_veffects_fog_scolor "255 255 255"
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// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
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// Default: "0.8"
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zr_veffects_fog_density "0.8"
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// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
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// Default: "0"
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zr_veffects_fog_startdist "0"
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// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
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// Default: "400"
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zr_veffects_fog_enddist "400"
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// (UNSUPPORTED) Vertical clipping plane.
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// Default: "2000"
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zr_veffects_fog_farz "2000"
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// Ragdoll
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// Remove players' ragdolls from the game after a delay.
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// Default: "1"
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zr_veffects_ragdoll_remove "1"
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// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
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// Default: "-1"
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zr_veffects_ragdoll_dissolve "-1"
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// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
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// Default: "0.5"
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zr_veffects_ragdoll_delay "0.5"
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// ----------------------------------------------------------------------------
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// Sound Effects (module)
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// ----------------------------------------------------------------------------
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// Zombie Sounds
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// Time between emission of a moan sound from a zombie.
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// Default: "30.0"
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zr_seffects_moan "30.0"
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// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
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// Default: "5"
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zr_seffects_groan "5"
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// Emit a death sound when a zombie dies.
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// Default: "1"
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zr_seffects_death "1"
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// Ambient Sounds
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// Play an ambient sound to all players during gameplay.
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// Default: "1"
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zr_ambientsounds "1"
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// Sound file, relative to "sound" folder, to play as ambience. [Dependency: zr_ambientsounds]
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// Default: "ambient/zr/zr_ambience.mp3"
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zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
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// Length of the ambient sound. [Dependency: zr_ambientsounds]
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// Default: "60.0"
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zr_ambientsounds_length "60.0"
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// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
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// Default: "0.8"
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zr_ambientsounds_volume "0.8"
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// ----------------------------------------------------------------------------
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// Anti-Stick (module)
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// ----------------------------------------------------------------------------
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// Automatically unstick players when stuck within each others' collision hull.
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// Default: "1"
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zr_antistick "1"
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// The default width of player models, don't touch if you don't know what you're doing. [Dependency: zr_antistick]
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// Default: "32.0"
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zr_antistick_default_width "32.0"
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// File to store antistick model hull data. [Dependency: zr_antistick]
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// Default: "data/antistick.dat"
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zr_antistick_file_path "data/antistick.dat"
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// ----------------------------------------------------------------------------
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// Spawn Protect (module)
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// ----------------------------------------------------------------------------
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// Player will be protected from infection when spawning into the game late.
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// Default: "1"
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zr_spawnprotect "1"
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// Amount of time to protect player. [Dependency: zr_spawnprotect]
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// Default: "10"
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zr_spawnprotect_time "10"
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// Speed of the player during protection. ['300.0' = Normal | '600.0' = Double speed | Dependency: zr_spawnprotect]
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// Default: "600.0"
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zr_spawnprotect_speed "600.0"
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// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
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// Default: "0"
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zr_spawnprotect_alpha "0"
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// ----------------------------------------------------------------------------
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// Respawn (module)
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// ----------------------------------------------------------------------------
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// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
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// Default: "0"
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zr_respawn "0"
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// Time after death to delay player respawn. [Dependency: zr_respawn]
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// Default: "1"
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zr_respawn_delay "1"
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// Respawn player as a zombie. [Dependency: zr_respawn]
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// Default: "1"
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zr_respawn_team_zombie "1"
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// Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]
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// Default: "1"
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zr_respawn_team_zombie_world "1"
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// ----------------------------------------------------------------------------
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// Napalm (module)
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// ----------------------------------------------------------------------------
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// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
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// Default: "1"
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zr_napalm_ignite "1"
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// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
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// Default: "0"
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zr_napalm_douse "0"
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// ----------------------------------------------------------------------------
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// Jump Boost (module)
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// ----------------------------------------------------------------------------
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// Prevent players from using forward jump boost multipliers to bunny hop.
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// Default: "1"
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zr_jumpboost_bhop_protect "1"
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// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
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// Default: "300"
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zr_jumpboost_bhop_max "300"
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// ----------------------------------------------------------------------------
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// Volumetric Features (module)
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// ----------------------------------------------------------------------------
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// Enables volumetric features.
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// Default: "1"
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zr_vol "1"
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// How often to update player positions and trigger events, in seconds.
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// Default: "1.0"
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zr_vol_update_interval "1.0"
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// How often to check for delayed events, in seconds. Use lower values for more precise delays.
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// Default: "1.0"
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zr_vol_trigger_interval "1.0"
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// ----------------------------------------------------------------------------
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// ZSpawn (module)
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// ----------------------------------------------------------------------------
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// Allow players to spawn into the game late.
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// Default: "1"
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zr_zspawn "1"
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// Override spawn team when spawning by means of ZSpawn.
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// Default: "1"
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zr_zspawn_team_override "1"
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// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
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// Default: "0"
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zr_zspawn_team_zombie "0"
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// Block players disconnecting and rejoing the game using zspawn.
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// Default: "1"
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zr_zspawn_block_rejoin "1"
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// Put a time limit on the use of ZSpawn.
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// Default: "1"
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zr_zspawn_timelimit "1"
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// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
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// Default: "120.0"
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zr_zspawn_timelimit_time "120.0"
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// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
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// Default: "1"
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zr_zspawn_timelimit_zombie "1"
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// ----------------------------------------------------------------------------
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// ZTele (module)
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// ----------------------------------------------------------------------------
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// Allow zombies to use ZTele.
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// Default: "1"
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zr_ztele_zombie "1"
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// Allow humans to use ZTele before the mother zombie has spawned.
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// Default: "1"
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zr_ztele_human_before "1"
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// Allow humans to use ZTele after the mother zombie has spawned.
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// Default: "1"
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zr_ztele_human_after "1"
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// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
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// Default: "3.0"
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zr_ztele_delay_zombie "3.0"
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// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
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// Default: "3.0"
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zr_ztele_delay_human "3.0"
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// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
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// Default: "3"
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zr_ztele_max_zombie "3"
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// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
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// Default: "1"
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zr_ztele_max_human "1"
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// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
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// Default: "1"
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zr_ztele_autocancel "1"
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// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
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// Default: "20"
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zr_ztele_autocancel_distance "20"
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// ----------------------------------------------------------------------------
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// ZHP (module)
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// ----------------------------------------------------------------------------
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// Allow player to toggle real HP display as a zombie.
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// Default: "1"
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zr_zhp "1"
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// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
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// Default: "1"
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zr_zhp_default "1"
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